Character Class Restrictions

Started by Kamimaia, 08-08-2011

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Kamimaia

Character Class Setup Proposition 'Tactics'

Alignments: Black/Corruption, Green/Jungle, Blue/Ocean, Gray/Machine, Purple/Skyfire, Red/Hell, White/Light, Yellow/Balance
Classes: Knight, Mage, Artificer, Chemist, Rogue, Martyr, Spellblade, Archer

(These apply only to equips- not vanities. Anyone can wear any vanity, as choices are limited.)
(Hammers, axes and picks are always limited to Gold by default as they are considered construction tools, seperate Auth required for use of higher-tier picks.)
(If your class has restricted an item that is allowed by your race or alignment, it cannot be used. You may ALWAYS use any item allowed by your class. Example: Mage restricts Armor, yet allows Wizard Hat.)

UNIVERSALLY ALLOWED UNLESS RESTRICTED BY CLASS
Mining Helmet
Bucket
Magic Mirror
Shackle
Healing Potions
Mana Potions
Restoration potions
Goldfish
Mushrooms
Glowing Mushrooms
Purification Powder
Breathing Reed
All Shortswords
Broadswords up to Wood
Armors and Bows up to Copper
Arrows
Flaming Arrows

Choose one OR two Alignments, choose TWO alignment bonuses (not from each) if choosing two alignments. Normal alignment bonuses do not apply, but you cannot choose an item that is restricted by your class. If Balance is chosen when picking TWO alignments, cannot choose 'Night's Edge' or 'Star Cannon'
Choose one OR two classes, apply the restrictions from all classes chosen. If one class restricts items allowed by another class, those items are restricted.

---

Alignments:

(Classes or Races listed in parenthesis after any entry are designated as the ONLY class(es) or Race(es) that can use that bonus from an Alignment)

-Black/Corruption-
The Breaker (Knight) (Artificer)
War Axe of the Night (Knight) (Artificer)
Dark Lance (Knight) (Mage)
Light's Bane (Knight) (Rogue)
Demon Bow (Rogue) (Archer)
Ball O' Hurt (Knight) (Artificer)
Vilethorn (Mage) (Chemist) (Spellblade)
Demon Scythe (Mage)
Shadow Armor (Knight) (Artificer) (Spellblade) (Archer)
Battle Potion (Knight)
Thorns Potion (Mage) (Artificer)
Unholy Arrows (Rogue) (Archer)
Purple Phaseblade (Spellblade)
Vile Powder (Chemist) (Rogue)
Ivy Whip (Mage) (Chemist) (Rogue) (Spellblade) (Archer) (Martyr)

Knight- "Blackguard"
Mage- "Viramancer"
Rogue- "Assassin"
Artificer- "Ruiner"
Archer- "Shadowed Arrow"
Spellblade- "Vile Blade"
Chemist- "Poisoner"


-Green/Jungle:-
Blade of Grass (Knight) (Martyr)
Staff of Regrowth (Knight) (Mage) (Rogue) (Martyr)
Thorn Chakrum (Knight) (Rogue) (Martyr) (Archer)
Vilethorn (Mage) (Chemist) (Rogue) (Martyr) (Spellblade)
Flower of Fire (Mage)
Green Phaseblade (Spellblade)
Ivy Whip (Mage) (Chemist) (Archer)
Jungle Armor (Knight) (Spellblade)
Thorns Potion (Knight)
Regeneration Potion (Rogue) (Archer)
Nature's Gift (Mage) (Chemist) (Rogue) (Martyr) (Spellblade)

Knight- "Sentry of the Grove"
Martyr- "Disciple of Growth"
Spellblade- "Verdant Blade"
Mage- "Druid"
Chemist- "Grove Tender"
Archer- "Hunter"
Rogue- "Ranger"


-Blue/Ocean:-
Spear (Chemist) (Martyr)
Trident (Knight) (Mage) (Chemist) (Martyr)
Muramasa (Knight) (Martyr)
Blue Moon (Knight) (Martyr)
Harpoon (Artificer) (Chemist) (Martyr)
Aqua Scepter (Mage) (Chemist) (Martyr)
Water Bolt (Mage) (Rogue)
Blue Phaseblade (Spellblade)
Flipper (Mage) (Chemist) (Rogue) (Martyr) (Spellblade)
Diving Helmet (Knight) (Artificer) (Chemist)
Gills Potion (Knight) (Rogue) (Martyr) (Spellblade)
Water Walking Potion (Mage) (Rogue) (Martyr) (Spellblade)
Gold Armor (Knight) (Artificer) (Spellblade)

Martyr- "Disciple of Depth"
Knight- "Deep Knight"
Mage- "Aquamancer"
Chemist- "Cleanser"
Artificer- "Atlanteer"
Rogue- "Riptider"
Spellblade- "Wake Blade"

-Gray/Machine:-
Spiky Ball (Knight) (Chemist)
Grenade (Artificer) (Martyr)
Harpoon (Knight) (Martyr) (Archer)
Flintlock Pistol (Chemist) (Rogue) (Martyr) (Archer)
Handgun (Chemist) (Rogue) (Martyr) (Archer)
Minishark (Artificer)
Musket (Chemist) (Martyr)
Diving Helmet (Artificer)
Necro Armor (Knight) (Archer)
Musket Ball (Chemist) (Rogue) (Martyr)
Grappling Hook (Knight)
Sandgun (Artificer) (Rogue) (Martyr) (Archer)

Artificer- "Machinist"
Knight- "Shield"
Chemist- "Oiler"
Martyr- "Disciple of the Machine"
Rogue- "Thief"
Archer- "Sniper"

-Purple/Skyfire:-
Meteor Hamaxe (Knight) (Martyr)
Fiery Greatsword (Knight) (Martyr)
Pheonix Blaster (Artificer) (Archer)
Flintlock Pistol (Rogue) (Martyr) (Archer)
Starfury (Mage)
Space Gun (Spellblade)
Magic Missile (Spellblade)
Purple Phaseblade (Spellblade)
Obsidian Skull (Artificer) (Archer) (Rogue)
Meteor Armor (Knight) (Spellblade)
Meteor Shot (Artificer) (Martyr) (Archer) (Rogue)
Musket Ball (Rogue) (Martyr)
Shine Potion (Mage) (Martyr) (Spellblade)

Knight- "Skyfire Guardian"
Martyr- "Disciple of Aurora"
Artificer- "Skyfallen Mender"
Archer- "Skyfallen Arrow"
Rogue- "Violet Runner"
Spellblade- "Chaos Blade"
Mage- "Auramancer"


-Red/Hell:-
Molten Hamaxe (Knight) (Artificer)
Fiery Greatsword (Knight)
Molten Fury (Archer)
Flamarang (Chemist) (Martyr)
Sunfury (Knight) (Martyr)
Flower of Fire (Mage) (Spellblade)
Flamelash (Mage)
Red Phaseblade (Spellblade)
Molten Armor (Knight) (Artificer) (Spellblade)
Hellfire Arrow (Archer)
Obsidian Skin potion (Mage) (Martyr) (Spellblade) (Archer)
Obsidian Skull (Artificer) (Chemist) (Knight) (Spellblade)

Knight- "Hellfire Knight"
Artificer- "Welder"
Archer- "Arrow of Hades"
Martyr- "Disciple of Sin"
Mage- "Diablomancer"
Spellblade- "Sin Blade"
Chemist- "Firetiller"


-White/Light:-
Silver Armor (Artificer) (Spellblade)
Silver Broadsword (Artificer) (Rogue)
Spear (Martyr)
Silver Bow (Artificer) (Rogue)
Jester's Arrow (Martyr) (Archer)
Fiery Greatsword (Knight) (Martyr)
Flintlock Pistol (Chemist) (Martyr)
Handgun (Martyr) (Archer)
Musket Ball (Chemist) (Martyr)
Silver Bullet (Artificer) (Chemist) (Martyr) (Archer)
Magic Missile (Spellblade)
Starfury (Mage)
White Phaseblade (Spellblade)
Feral Claws (Knight) (Rogue) (Martyr)
Orb of Light (Knight) (Martyr) (Spellblade)
Invisibility Potion (Mage) (Spellblade) (Archer)
Shine Potion (Knight) (Mage) (Martyr) (Spellblade)

Spellblade- "Bright Blade"
Archer- "Arrow of Heavens"
Rogue- "Vigilante"
Knight- "Paladin"
Mage- "Cleric"
Martyr- "Disciple of Light"
Chemist- "Suncatcher"
Artificer- "Mirrorcrafter"


-Yellow/Balance:-
Night's Edge (Knight) (Martyr)
Yellow Phaseblade (Spellblade)
All Gold Equipment (Knight) (Artificer) (Spellblade) (Archer)
Enchanted Boomerang (Knight) (Chemist) (Rogue) (Martyr)
Star Cannon (Mage)
Magic Missile (Spellblade)
Grappling Hook (Rogue) (Archer)
Band of Regeneration (Knight) (Chemist)
Aglet (Mage) (Artificer) (Chemist) (Archer)
Anklet of the Wind (Mage) (Artificer) (Chemist) (Archer)
Lucky Horseshoe (Knight) (Artificer) (Chemist) (Rogue) (Archer)

Knight- "Sentinel"
Martyr- "Disciple of Zen"
Spellblade- "Masterwork Blade"
Archer- "Truefletch Arrow"
Chemist- "Scientist"
Rogue- "Twostepper"
Mage- "Zenmancer"
Artificer- "Scale of Libra"

---

Classes:


-Knight:-
RESTRICTION: All magic.
Silver Armor and Below
Silver Broadsword and Below
Spear
Silver Bow and Below
Throwing Knife
Cobalt Shield
Ironskin Potion
Regeneration Potion



-Mage:-
RESTRICTION: DEFENSE ITEMS (armor OR accessory), Cannot choose Gray alignment.
Spear
Any wooden equipment
Bone
Magic Missile
Space Gun
Dirt Rod
Rocket Boots
Band of Starpower
Wizard's Hat
Featherfall Potion
Gravitation Potion
Magic Power Potion



-Artificer:-
RESTRICTION: All magic, Cannot choose Green alignment.
Any iron equipment
Spiky Ball
Harpoon
Flintlock Pistol
Handgun
Musket
Musket Ball
Grappling Hook



-Chemist:-
RESTRICTION: All bows. Cannot choose Purple alignment.
Any and All Potions
Any copper equipment
Poisoned Knife
Throwing Knife
Grenades
Cloud in a Bottle



-Rogue:-
RESTRICTION: All broadswords. Cannot choose Red alignment.
Any iron equipment except broadswords
Throwing Knife
Shuriken
Wooden Boomerang
Hermes Boots
Anklet of the Wind
Aglet
Cloud in a Bottle
Shiny Red Balloon
Archery Potion
Invisibility Potion
Night Owl Potion
Spelunker Potion
Blowpipe




-Martyr:- 
RESTRICTION: DEFENSE ITEMS (armor OR accessory). Cannot choose Black alignment.
All Broadswords and Bows up to Gold
Aglet
Anklet of the Wind
Shiny Red Balloon
Hermes Boots
Band of Regeneration
Grappling Hook
Feral Claws
Swiftness Potion
Lucky Horseshoe



-Spellblade:-
RESTRICTION: Cannot use swords other than Shortsword and Phaseblade. Cannot choose Gray alignment.
Band of Starpower
Band of Regeneration
Grappling Hook
Lucky Horseshoe
Aglet
Anklet of the Wind
Feral Claws
Mana Regeneration Potion



-Archer:-
RESTRICTION: All swords other than shortsword. Cannot choose Blue alignment.
Any armor up to Silver
All bows up to golden
Archery Potion
Hunter Potion
Flintlock Pistol
Musket
Musket Ball
Wooden Arrow
Flaming Arrow
Night Owl Potion



After two weeks of play, any individual may choose 1 item from the following list to gain access to (still have to go find it/make it):

Nightmare Pickaxe
Shadow Key
1 item from an alignment that is not yours, that your class would give access to, that is not restricted by your class.

After every two weeks, a Player may choose another item from the list (cannot choose one item more than once), until each item on the list has been unlocked for that person.

Players must be in good standing with mods (haven't griefed, havent smuggled items, haven't flown off the handle, etc) during all of said two weeks to gain an unlock. If at any time a player is not in good standing, time period is put on hold until they make amends.

Kamimaia

A note: this does not only extend to classes, if we choose. Character builds can be a combination of Race (Dwarf subtype, Human, Elf subtype, Gnome subtype, etc), Class (Knight, Paladin, Ninja, Thief, Druid, yaddayadda) and Alignment (Green/Jungle, Black/Corruption, Gray/Machine, Red/Hell, White/Light, w/e). Applicable restrictions can apply to anything from potions to armor to equipment to whether they can go outside on a friday. The sky's the limit (and yeah, there's a limit to the sky. Grav potions prove it).

Steven :D



Kamimaia


Kamimaia

Here's one of many possible solutions, and yes, this is entirely open for debate and new ideas. If multiple systems are submitted, then a new poll will be created after this one closes to decide which system is best.

Characters will be assigned a:
Race (Human, Elf sub, Dwarf sub, etc)
Class (Knight, Thief, Mage, etc)
Alignment (Black/Corruption, Green/Jungle, White/Light, Red/Hell, Gray/Machine, Purple/Meteor(Skyfire), Blue/Ocean)
Job (Constructor, Alchemist, Miner)

All things grant accesses and limitations. If you have a limitation, but also an access to the same thing, the access overrides the limitation (If you have something that says you can do this AND something that says you can't, you're able to do it).

All things grant a roleplaying ability of some sort- something specific to that nature, giving each character 4 race/class/alignment/job talents to be used in RP fighting or in RP at large (Material components may be used, such as Angel statues. In order to ensure that angel statues can be found, once one is used it must be given to another player who will then hide it in the ground somewhere).

Jobs make characters capable of one specific thing- forcing players to work in groups, forming alliances and finding "Hey! We work pretty well together!" The Constructor can create underground bridges and aboveground buildings, the Miner can find resources to DO so, and the Alchemist can create potions that ease the effort required. All three have their own methods of making money. This category might not be necessary- the classes make cooperation almost a necessity as is, especially for softy magi.

No classes can 'only' use one item from each category they're allowed- all classes can use different tiers of the same item, if they're allowed access to it. Alignment would determine what your 'finished' equipment would be.

Creating subsets for this system would not be hard, and each subset would bring on a ton of different combinations.

Cpt.Gingerbeard

I'd think the best thing to do would be to make people draw up charachter sheets (going oldschool). That way we could moniter what people can and can't have and prevent people from simply going "sure hit me with your sword but it turns out that my charachter is actually part of a secret race of ROCK LOBSTERS who are unaffected buy puny human metals". Possible alowances to be made for thoes who note that they have a "secret background" or something. (would also be  usefull for mods to check up on what the charachters are supposed to have).
(also, lol, shoutout)

Kamimaia

Character sheets I agree with- I was also going to make a thread for 'Character Dossiers' which would allow people to basically write up a profile- the two could be spliced together, combining the in-game info with whatever they felt like telling about their character.

As far as 'secret backgrounds' go though, I don't feel that would work spectacularly in Terraria- they would have to tell SOME mod (mod, not player), so we at least know who's bs'ing- and that would probably extend only to Alignment. I can see a Paladin having Corruption or Hell as an alignment, but it secret- its just that the mods would have to know, so we don't go 'wtf are you doing with a Light's Bane/Demon Scythe?'

Cpt.Gingerbeard

I think there should be a special ruleing on picks tho, currnetly there are only two picks that can mine anything, the demonite and the hellstone pick. The problem with them is that rather than looking neutral they are themed and centered around a certain theme meaning groups such as the "Knights of ice and light who melt next to fire and wither next to darkness" would find themselves at a destinct disadvantage, simply being unable to obtain any equipment or items after a certain "tier". Picks should be classified as neutral objects untill we obtain higherteir pick with a more neutral feel i'd say... but that's just my opinion

Kamimaia

Ah, but I believe that's where trade and the like comes in. You say 'inability to obtain high-tier equipment', I say 'Interaction with other players.'

Cpt.Gingerbeard

Quote from: Kamimaia on 08-08-2011
Ah, but I believe that's where trade and the like comes in. You say 'inability to obtain high-tier equipment', I say 'Interaction with other players.'
well i partial agree. What will most likely happen is a few groups will become increadibly powerful due to their ability to mine hellstone and make an almost limitless amount of hellstone teir equip- to balance this maybe give certain groups exclusive "farming" abilities, e.g Only a cerrtain group of peopl should be able to plant and harvest blue mushrooms-say farmers, and maybe only the "pirates" can kill sharks for the fins and collect corral. By giving a group (or groups) of people some sort of advantage as major as the ability to mine anything they will have a substantail advantage over the others- in that scenario it will be more like begging than trading... but maybe we could turn that into a story line of it's own with some sort of coup d'etat- however i'm getting side tracked. My main worry is that by making picks (and picks alone, no other item grants as much long term power, generaly the first thing a person makes with their shadow scales and their demonite is a pick) exclusive to a few groups they will become too powerful. The only real solutions i can see to that is to either make picks of that tier universal or make picks of that tier excusive to a mineing based class (however i suppose acceptions could be made for OC building) (my apologies if i have waffled). (However to clarify as far as tradeing is concerned, i'd say that is a brillain idea- especialy if we give certain groups excusive ability to do certain things, such as harvest jungle roses, mine certain ores ect (maybe not thoes spesific advantage but you know what i mean))

Lord_Blair

#10
Quote from: Cpt.Gingerbeard on 08-08-2011
Quote from: Kamimaia on 08-08-2011
Ah, but I believe that's where trade and the like comes in. You say 'inability to obtain high-tier equipment', I say 'Interaction with other players.'
well i partial agree. What will most likely happen is a few groups will become increadibly powerful due to their ability to mine hellstone and make an almost limitless amount of hellstone teir equip- to balance this maybe give certain groups exclusive "farming" abilities, e.g Only a cerrtain group of peopl should be able to plant and harvest blue mushrooms-say farmers, and maybe only the "pirates" can kill sharks for the fins and collect corral. By giving a group (or groups) of people some sort of advantage as major as the ability to mine anything they will have a substantail advantage over the others- in that scenario it will be more like begging than trading... but maybe we could turn that into a story line of it's own with some sort of coup d'etat- however i'm getting side tracked. My main worry is that by making picks (and picks alone, no other item grants as much long term power, generaly the first thing a person makes with their shadow scales and their demonite is a pick) exclusive to a few groups they will become too powerful. The only real solutions i can see to that is to either make picks of that tier universal or make picks of that tier excusive to a mineing based class (however i suppose acceptions could be made for OC building) (my apologies if i have waffled). (However to clarify as far as tradeing is concerned, i'd say that is a brillain idea- especialy if we give certain groups excusive ability to do certain things, such as harvest jungle roses, mine certain ores ect (maybe not thoes spesific advantage but you know what i mean))
Your still missing something. We have Auths. We're not just going to let anyone who calls themselves a Hellknight or a Hellfireknight have Hellfire tools/Armor. Same with Demonite. And again, you could always RP the look.

Cpt.Gingerbeard


Your still missing something. We have Auths. We're not just going to let anyone who calls themselves a Hellknight or a Hellfireknight have Hellfire tools/Armor. Same with Demonite. And again, you could always RP the look.

got me there, over looked that

Kamimaia

Lets keep it civil, guys.

Nothing is set in stone, for one- but I see no issue in letting Hell+Knight have access to molten armor without an Auth. If its listed in their character class they can use it, why the hell not? I can still see the need for keeping hold of Auths for the picks, but not so much for armor or weapons. The idea is that, at the endgame, each class is fairly balanced (or at least not too unbalanced that a Hunter can't best a Mage or the like). For classes that give access to, say, Molten or Meteor armor or such-and-such weaponry, there's no reason why we couldn't make Quests for such. Rites of passage, that sort of thing. If the Samurai class gives access to muramasa (it should), we can require that people, if they find one in the Wilderness server, give it to a Questmaker. We can even create temples (Stone layer dungeon-walls with magma/sand traps and puzzles/riddles much)? for such, that can be reset (not hard to do) when necessary. Players that complete Rites of Passage gain a title and a listing on an 'Ascended' thread or something.

This doesn't *have* to be only about factions. I demand Glory, dammit!

Souless Dark

Well, I think that having someone give up something they put effort into finding (like your Muramasa example) might cause trouble. So if you make that a rule, I'd have to say no on principle. But I do like some of the other stuff mentioned here.


I'd like to add an idea, it's simple but, ehh.


For non-magic based classes I think it would be nice if they were allowed to use magic based on their Alignment, say, if you were Blue and a Warrior you could use Water Bolt, or if you were Light and a Ninja (weird example) you could use Magic Missile.

Kamimaia

Technically, they would only be giving it up temporarily. Like giving it to some monks for an unsealing or something, so that it could be used. But so many people are used to the challenges in Terraria, that I know there's someone out there who can get through the Dungeon/Hell/whatev with a grappling hook and a copper shortsword.

I think each individual class will gain something different from Alignments- some might be magic for non-magic classes, others might be access to a different tier of weaponry, or different potions, etc. What we could also do is 'This alignment boost has four (or w/e) options to choose from. Pick one.' And if you're Green/Jungle, you could choose Blade of Grass, Thorn Chakrum, Vilethorn or Ivy Whip. There could even be a leveling system in place, somehow- gaining more than one option from Alignment, by gaining something or doing a particularly hard thing (Vs. Skeletron, Eye of Cthulhu and Eater of Worlds all at the same time, alone, using your class build? Nah, too much. Teamwork is the thing here) or being the owner of a faction (Big Boss) or WHATEVER.

Souless Dark

#15
I was mistaken then, I thought what you meant by it was that say, if a Mage found the Muramasa they would have to give it up because they weren't a Samurai. However, if that is the case (and I'm just misunderstanding it again), then would it be possible for say, someone with two characters (example, one Mage, one Samurai), to trade items to their other character that was of the right class to use the item?

With Level systems, I think it should be something like quests. For instance, there is a pretty convenient unfinished Hellevator by my Temple in the Jungle in game, if you were Green, someone would go down there and hide a certain item in a chest (with a sign, so if someone else finds it they'll know not to take it), or a person waiting down there for them, once found they would get the item, but would need to then defeat a boss down there (the most convenient to summon being the Eye, so not much of a choice, really), though this may make it a bit more difficult for Alignments like Hell, for obvious reasons.

Kamimaia

QuoteI was mistaken then, I thought what you meant by it was that say, if a Mage found the Muramasa they would have to give it up because they weren't a Samurai. However, if that is the case (and I'm just misunderstanding it again), then would it be possible for say, someone with two characters (example, one Mage, one Samurai), to trade items to their other character that was of the right class to use the item?

Give it up? No. They could if they wanted, but there's no call for that. They found it, they can decide what to do with it.
But trade it? YES. ...But it might still have to be 'unsealed'.

As far as Level systems go, it might be best to think on that after sure we want classes at all. There are plenty of days left on this poll, we should take things one at a time and see where they go. We don't even have a Wilderness server yet, after all.

Ragolution

You should really reword your poll choices.

JohnieG

This is a really good idea. A Class system would be very nice in this server, and item restrictions would be cool too. And also, I dont have the BoG. I probably would never use it, because my character is a barbarian class. He uses Axes (Yea who uses those?) Instead of swords. So the most advanced weapon he will ever use will be a molten Hamaxe if he can ever make one.

Cpt.Gingerbeard

Quote from: JohnieG on 09-08-2011
This is a really good idea. A Class system would be very nice in this server, and item restrictions would be cool too. And also, I dont have the BoG. I probably would never use it, because my character is a barbarian class. He uses Axes (Yea who uses those?) Instead of swords. So the most advanced weapon he will ever use will be a molten Hamaxe if he can ever make one.
pffft axes, who would use thoes

jaik

Quote from: Ragolution on 08-08-2011
You should really reword your poll choices.

Seriously.
What the fuck were you thinking?
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Kamimaia

I was thinking I liked them. :P

Kamimaia

Character Class Setup Proposition 'Tactics'

Races:
Elven, Human, Dwarven, Halfling, Gnome,
Alignments: Black/Corruption, Green/Jungle, Blue/Ocean, Gray/Machine, Purple/Skyfire, Red/Hell, White/Light, Yellow/Neutral
Classes: Paladin, Knight, Druid, Mage, Artificer, Chemist, Thief, Ninja, Samurai, Spellblade, Archer

(These apply only to equips- not vanities. Anyone can wear any vanity, as choices are limited. Vanities do not need to be unsealed.)
(Hammers, axes and picks are always limited to Gold by default as they are considered construction tools, seperate Auth required for use of higher-tier picks.)
(All characters may use Healing, Mana and Restoration potions. Yes, goldfish and mushrooms too.)
(Buckets, Magic Mirrors, and Breathing Reeds are universally allowed)

RACES:

-Elven Subtype:-
Bows up to Silver bow (May use wooden or flaming arrows)
All Shortswords
Spear
Feral Claws
Armors up to Silver
May consume Archery and Night Owl potions

-Dwarven Subtype:-
All Shortswords
(No weapon proficiencies, as hammers and axes are kinda dwarf things)
Band of Regeneration
Obsidian Skull
Armors up to Gold
Obsidian Skin potion
Ironskin potion

-Halfling Subtype:-
All Shortswords
Blowpipe
Wooden or Enchanted boomerangs
Flintlock Pistol (Musket Ball only)
Hermes Boots
Aglet
Anklet of the Wind
Copper Armor
Swiftness Potion

-Gnome Subtype:-
All Shortswords
Harpoon
Spiky Balls
Sandgun
Cloud in a Bottle
Nature's Gift
Dirt Rod
Aqua Scepter

-Human Subtype:-
All Shortswords
Broadswords up to Gold
Armors up to Iron
Choose one OR two Alignments, choose TWO alignment bonuses (Not from each). Normal alignment bonuses do not apply. If Neutral is chosen when picking TWO alignments, cannot choose 'Night's Edge'.

---

Alignments:

(Classes or Races listed in parenthesis after any entry are designated as the ONLY class(es) or Race(es) that can use that bonus from an Alignment)

-Black/Corruption-
The Breaker (Dwarf, Artificer)
War Axe of the Night (Dwarf)
Dark Lance (Mage, Knight)
Light's Bane (Knight, Paladin, Samurai, Ninja)
Demon Bow (Archer)
Ball O' Hurt (Knight)
Demon Scythe (Mage, Spellblade)
Shadow Armor (Knight, Paladin, Samurai
Battle Potion (All)
Thorns Potion (Chemist)
Unholy Arrows (Archer)

This is an unfinished (when finished, all classes and races will have something decent to gain from every Alignment) proposal for the Class System. Counterarguments are welcome- this is nowhere near set in stone.

UknowMe

That sounds pretty legit.

I wouldn't mind having this system to be put in use.

Souless Dark

So... what about the actual classes? You have ideas for the races and alignments (which look good), but little on the actual classes. I would think that a character's chosen trade would influence what weapons/tools they used more then their race, it seems like the classes only affect the alignment items. I mean, racial proficiency is a great game mechanic, but wouldn't the classes expand on that rather then affect something else?