Things to help Traders in FoRP

Started by Khorn, 03-06-2011

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Khorn

RE-VOTE

I've been running the Traders with Rebel since they were open, but problems still persist that makes people have no interest in selling anything but guns.

Gun Dealers have enough items that they don't need anything to improve their interactions in business. Some guns might need tweaks though.

Armorers though, tell me they have issues since no one has a need or can buy a suit of armor. What we need is more variants of what we currently have. We could have different colored suits, clean and dirty which could provide their own form of stat boost(or keep them all the same). It also be nice to have other Pre-War clothing, dresses for the women, if they want, and more business and relax were for people. If we have a diversity of low costing clothing, people would be more likely to buy clothing, and thus cause more people to look slightly different. Only issue are the head models, which won't change unless Silver can figure something out.

We also need some other forms of armor since we only have Raider or Combat armor. We have Metal Armor, but it still costs a shit ton. We need more armors that could fit the Fallout world.


As for Food and Drink seller, Rebel and I both had an idea to mix those "Faction/ Business upgrades" as something that the Food and Drink Seller could sell. Of course it would not be called a Food and Drink, but like a General Store Trader.
He would sell containers, workbenches, broken console, music boxes, and generator. They also would have been the only Trader with access to the basic T menu items currently listed under T menu.
Other traders would only be limited to selling what they have, and no longer General items.

And Medics would have something similar to General Traders, they would sell all the Meds, and the medbot. And if possible, medical armor. Problem is that their is still limited items.




If you wish to help, look below this text!

Help me and FoRP by either finding models and items for Silver to add so Traders can sell them.
Help by making models and items yourself.
Help by editing the skins of the current suit and combat armors to help diversify them.

Help look for people that can help too.

jaik

4 professions is an excess.
Weapon and armor trader professions have to be merged, same with food and drugs.
You won't make players buy unnecessary armor if you add more content. Armor is generally not needed unless you're planning on making a PBG or unless you want to be a mercenary.

By the way; no, there won't be any traders which have the ability to sell objects such as the diesel generator (its existence here makes little sense, too), because these entities are be handed out to major factions without any cost. PBGs do not require these entities since they can just walk to the closest available workbench and so on. Music transmitters should be spawned out of kindness and the wish to entertain players from administration's side.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Spades_Neil

Quote from: Jake on 03-06-2011
4 professions is an excess.
Weapon and armor trader professions have to be merged, same with food and drugs.

YES. PLEASE. BECAUSE EVERYONE ASKS ME FOR ARMOR I'M NOT ALLOWED TO SELL.

Then I send them to Jakob who's quitting being a trader (from what he tells me) and isn't online when I am anyway.

Khorn

Put up a poll to ask about merges.

Personally, I don't want it, but I won't let my opinion effect the vote.

I mean, Kira already gets most of the server's business, but alas, I believe traders should focus on helping players not themselves.



I suppose Armor and Guns can merge, but the other two professions should be for people wanting to Roleplay a doctor or food distributor.

Spades_Neil

#4
Quote from: Khorn on 03-06-2011
Put up a poll to ask about merges.

Personally, I don't want it, but I won't let my opinion effect the vote.

I mean, Kira already gets most of the server's business, but alas, I believe traders should focus on helping players not themselves.



I suppose Armor and Guns can merge, but the other two professions should be for people wanting to Roleplay a doctor or food distributor.

It's why my prices are as low as I can put them while still obtaining profit. If armor were under my control as well, they'd be A LOT cheaper than they are currently sold for (unless the t-menu also has them that expensive). I think the only reason I even get so much business is because I'm good at marketing though. Plus, if any of you have noticed, I try to be honest with my customers. I pride myself on that integrity. People know they won't get screwed over dealing with me. Other arms dealers need to build up a similar reputation.

The other arms dealers are there too, and yet people still come to me for several reasons, some of which I know, some of which I don't understand. Other traders need to scale up their publicity when I'm not around. The /advert command does wonders my friends! :P

... Plus, there aren't many other independent arms dealers. Garret was one, but he made the mistake of joining a faction where as Kira is an independent arms dealer. The only other I know of is the ECR Quartermaster, and the fact of the matter is people would sooner buy off a trusted independent arms dealer than elsewhere. Then there's one other guy who's name I keep forgetting.

I know Poopship McGee is starting an arms dealing company if we do the lore change. To be honest, he's the only real "competition" I'm going to have to deal with. :P Though he constantly tells me he wants to have prices higher. I keep telling him no because that would suck too many caps out of the economy and into his pocket. Plus, I'm not raising my prices, so I'd just "steal" all his business anyway.

Like I say to everyone, my prices are set the way they are for a reason--and it's not just so I can make a few caps. It's so people can ACTUALLY AFFORD my goods. Hunting rifles for example... Currently 300 caps. Ammo is 150. People start the game with 400 caps. Another 50 caps and they earn their first rifle. Alternatively, they can upgrade to a 10mm right off the bat and buy some ammo for it. 9mm is one of those guns you buy when you just started the game, you fucked up and died, and now you're trying to pick yourself up. Make sense? As we go further up in weapons though, prices get more and more shotty because obviously shit's more expensive, but you don't want a noob running around with a SPAS-12 for example.



But hey, if you guys want, I could turn around and start a formal tutorial on how to be a successful arms dealer.

On another note, I need to get online more and do more of those assassination missions. Maybe offer up more caps as reward seeing as they -need- to be no gear return in order to fairly distribute the rewards I want.

Khorn

Damn you Spades, always writing more than needed.

The moment Jake or Silver announces the wipe or server change is the moment I will check the votes to make a decision.

And as I said, I don't care what you set for prices, as long as all Traders stick to the rules. ALL the rules. No base pricing, or rivalry.

If I come back one of these days and I see any of you breaking rules, there will be hell to pay. No second chances.

Just a friendly warning to all the Traders and future traders. :)



As a side note, the "I don't care" option is just a worthless vote, so it won't count towards anything or against.

Spades_Neil

#6
Quote from: Khorn on 03-06-2011
If I come back one of these days and I see any of you breaking rules, there will be hell to pay. No second chances.

XD I follow these rules. In fact I made the Arms Dealer Union to help combat the potential for silly rivalries. It's been mostly successful.

On another note, I can probably reskin armor if I figure out how to access the files for them to do said reskinning jobs. I've done model skinning for my flight sim before, I bet I can do it here too.

Khorn

It is quite easy, the hardest part would be getting Silver to put them in.

Poopship

#8
Quote from: Khorn on 04-06-2011
It is quite easy, the hardest part would be getting Silver to put them in.

I lol'd then cried how true it was.

BTW Spades, I wanted the weapons to be more expensive because I plan on giving out a lot more missions and hiring a lot more people, you need to increase prices when you have to pay out more.

EDIT: I put a definite no, but I meant to put a yes because I just it's the wasteland, traders are going to be constantly buying and selling armor and weapons.

jaik

I want the people who voted no to actually post here.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Recreas

I don't really mind,

But you also might want to introduce a trader limit, 1 or 2 traders for the 3/4 most general time zones (European,East American, West American, Asian/Australian).

Because how many times you tell people it's to support not for your own fun, people still assume it's like in an actual situation where they can make competition, make allies and enemies in the business world. Which is what you don't want. You just want a few people to kinda serve like NPC's and manage to provide passive.
Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves


mxh24

#11
I don't know if I can post this here but I want to help, Here are some gun models that we could use, I am not sure if silver can turn into weapons but... I'll just post them anyways lol.

http://www.garrysmod.org/downloads/?a=view&id=117601
I don't know about the alien stuff but whatever..
http://www.garrysmod.org/downloads/?a=view&id=76585
Other weapon
http://www.garrysmod.org/downloads/?a=view&id=117602
Some models maybe...
http://www.garrysmod.org/downloads/?a=view&id=89904 (Lol)

This one is pretty big... That would be awesome if some of these where in-game.
http://www.facepunch.com/threads/699039-Fallout-3-Weapons

Soon to find more.


"When in doubt, mumble."

Spades_Neil

Quote from: Recreas on 04-06-2011
I don't really mind,

But you also might want to introduce a trader limit, 1 or 2 traders for the 3/4 most general time zones (European,East American, West American, Asian/Australian).

Because how many times you tell people it's to support not for your own fun, people still assume it's like in an actual situation where they can make competition, make allies and enemies in the business world. Which is what you don't want. You just want a few people to kinda serve like NPC's and manage to provide passive.

Really, when I sell weapons, I usually think more about, "Will this defend the player against overpowered NPCs?" than I do, "Will this defend the player from other players?" It's why I used to hate selling the flamethrower, because the flamethrower was harmless to NPCs due to a glitch. Then that item got blacklisted, so I don't have to worry about that anymore.

I know folks like Paint like to debate, "You don't need guns to roleplay." This is true. However, this isn't just roleplaying. It's also a game. While I know some of us don't like it, Silver built this as an RPG focused more on the RP aspect of it rather than the Game aspect of it--but the game aspect is still there. Besides, the need for a weapon to survive adds to the realism of the wasteland I believe. Every now and then admins like to throw NPCs at us in swarms to try to kill us. :D But it's up to us to survive.

jaik

Quote from: mxh24 on 04-06-2011
I don't know if I can post this here but I want to help, Here are some gun models that we could use, I am not sure if silver can turn into weapons but... I'll just post them anyways lol.

http://www.garrysmod.org/downloads/?a=view&id=117601
I don't know about the alien stuff but whatever..
http://www.garrysmod.org/downloads/?a=view&id=76585
Other weapon
http://www.garrysmod.org/downloads/?a=view&id=117602
Some models maybe...
http://www.garrysmod.org/downloads/?a=view&id=89904 (Lol)

This one is pretty big... That would be awesome if some of these where in-game.
http://www.facepunch.com/threads/699039-Fallout-3-Weapons

Soon to find more.


All of these serve little to no point at all because they're simply props.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

mxh24

Quote from: Jake on 04-06-2011
Quote from: mxh24 on 04-06-2011
I don't know if I can post this here but I want to help, Here are some gun models that we could use, I am not sure if silver can turn into weapons but... I'll just post them anyways lol.

http://www.garrysmod.org/downloads/?a=view&id=117601
I don't know about the alien stuff but whatever..
http://www.garrysmod.org/downloads/?a=view&id=76585
Other weapon
http://www.garrysmod.org/downloads/?a=view&id=117602
Some models maybe...
http://www.garrysmod.org/downloads/?a=view&id=89904 (Lol)

This one is pretty big... That would be awesome if some of these where in-game.
http://www.facepunch.com/threads/699039-Fallout-3-Weapons

Soon to find more.


All of these serve little to no point at all because they're simply props.

Kinda thought that.... Oh well.


"When in doubt, mumble."

meetdadoom

#15
Quote from: Spades_Neil on 04-06-2011
Quote from: Recreas on 04-06-2011
I don't really mind,

But you also might want to introduce a trader limit, 1 or 2 traders for the 3/4 most general time zones (European,East American, West American, Asian/Australian).

Because how many times you tell people it's to support not for your own fun, people still assume it's like in an actual situation where they can make competition, make allies and enemies in the business world. Which is what you don't want. You just want a few people to kinda serve like NPC's and manage to provide passive.

Really, when I sell weapons, I usually think more about, "Will this defend the player against overpowered NPCs?" than I do, "Will this defend the player from other players?" It's why I used to hate selling the flamethrower, because the flamethrower was harmless to NPCs due to a glitch. Then that item got blacklisted, so I don't have to worry about that anymore.

I know folks like Paint like to debate, "You don't need guns to roleplay." This is true. However, this isn't just roleplaying. It's also a game. While I know some of us don't like it, Silver built this as an RPG focused more on the RP aspect of it rather than the Game aspect of it--but the game aspect is still there. Besides, the need for a weapon to survive adds to the realism of the wasteland I believe. Every now and then admins like to throw NPCs at us in swarms to try to kill us. :D But it's up to us to survive.

Why do you care that it does shit to Npcs. If when you buy a gun you worry that it isn't going to do shit against an NPC then why are you wasting your time playing Fallout roleplay. Blake and I had a wonderful rp event and we both had flamers and we were raiders raiding Steven :D's town pavilion. Everything went great. The people where Happy facing.


[flash=500,30]http://www.youtube.com/v/9UousVNJaIM[/flash]

Poopship

Quote from: mxh24 on 04-06-2011
Quote from: Jake on 04-06-2011
Quote from: mxh24 on 04-06-2011
I don't know if I can post this here but I want to help, Here are some gun models that we could use, I am not sure if silver can turn into weapons but... I'll just post them anyways lol.

http://www.garrysmod.org/downloads/?a=view&id=117601
I don't know about the alien stuff but whatever..
http://www.garrysmod.org/downloads/?a=view&id=76585
Other weapon
http://www.garrysmod.org/downloads/?a=view&id=117602
Some models maybe...
http://www.garrysmod.org/downloads/?a=view&id=89904 (Lol)

This one is pretty big... That would be awesome if some of these where in-game.
http://www.facepunch.com/threads/699039-Fallout-3-Weapons

Soon to find more.


All of these serve little to no point at all because they're simply props.

Kinda thought that.... Oh well.

Why did you post it then, meat? Plus Exile is not going to waste time on that when it takes him a week to add a god damn map. And the FRP server is dying anyways, no one is donating.

Agera

Just throwing an idea here.

If a trader chooses only weapons, he should have the greatest/powerful/etc weapons that a trader that works in both, weapons and armor shouldn't have. Same occurs to the trader that only works with armor, he has the better/strongest armor, than as said before a trader that works in both, weapons and armor shouldn't have.

Same applies to food and drugs.

jaik

Quote from: Agera on 04-06-2011
Just throwing an idea here.

If a trader chooses only weapons, he should have the greatest/powerful/etc weapons that a trader that works in both, weapons and armor shouldn't have. Same occurs to the trader that only works with armor, he has the better/strongest armor, than as said before a trader that works in both, weapons and armor shouldn't have.

Same applies to food and drugs.


It's pretty much the way you described. It doesn't work well.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Khorn

Doesn't work, since we don't have enough things to separate in to tiers, and since Armor in FoRP is sort of worthless to buy.

Either its all too pricey, or everyone wears suits.

Paintcheck

Tiers are FUCKING STUPID. Limits placed on traders are fucking stupid. Right now in SRP and FORP being a trader sucks because there's no RP. Everyone treats you like an NPC "I want this here's the rubles bye" and there's no interaction. This makes it very hard to find active traders because being a trader sucks. You're only shooting yourself in the foot by limited what traders can sell because what happens when there is exactly 1 trader who can sell [insert desirable item here] who is in GMT and someone who wants to buy [desirable item] in GMT -8 and their paths never cross? It's just stupidly arbitrary.

Remove tiers, let traders sell everything except for power armor and plasma weapons and call it day.

Poopship

Quote from: Paintcheck on 04-06-2011
Tiers are FUCKING STUPID. Limits placed on traders are fucking stupid. Right now in SRP and FORP being a trader sucks because there's no RP. Everyone treats you like an NPC "I want this here's the rubles bye" and there's no interaction. This makes it very hard to find active traders because being a trader sucks. You're only shooting yourself in the foot by limited what traders can sell because what happens when there is exactly 1 trader who can sell [insert desirable item here] who is in GMT and someone who wants to buy [desirable item] in GMT -8 and their paths never cross? It's just stupidly arbitrary.

Remove tiers, let traders sell everything except for power armor and plasma weapons and call it day.

Yes to some degree, Spades gets A LOT of roleplay out of her shop.

Khorn

#22
That is why we got a vote set up.

I just don't want people attempting to hoard all the business because they can sell everything at a slightly lower price then others.

So once the wipe is done, it will most likely end up with a merge and I HOPE the traders can be active enough to run their business to be rather equal in caps and without any stupid rivalry.



Why I put up tiers was because, a Trader ranked as a Wandering Salesman, or whatever it is, would be quite odd if they had access to lasers just like a Master Caravaner or what ever top rank is. Just doesn't make sense when a new trader has access to the same equipment like any other trader that's been around for a lot longer. It also gives a reason to Traders to become active and attempt to get notice so they can be promoted.

It wasn't just a stupid reason to fuck people over. I wish some of you would think more outside the box HGN lives in.

Agera

Quote from: Khorn on 04-06-2011


I just don't want people attempting to hoard all the business because they can sell everything at a slightly lower price then others.


Reminds me of that Quest in Oblivion, when are Merchant was selling everything too low. The other merchants united and asked him to lower the prices, he didn't. Then all the merchants hired the "hero".

This could happen' in FoRP, but instead of one person to be hired it would be a whole mercenary group.

Paintcheck

#24
Quote from: Khorn on 04-06-2011
That is why we got a vote set up.

I just don't want people attempting to hoard all the business because they can sell everything at a slightly lower price then others.

Why can't HGN into capitalism? I don't get it. This is called a free market economy and it will only be good for the average player since prices will be lower for players. Someone was trying to charge four times the dealer price for a microfusion cell last time I was on FO (admittedly that was a while ago) because traders were so scarce he had no competition. That's not what FO (or any server) needs. Putting goods out of reach leads only to boredom and failure because gear becomes too precious for anyone to risk.

Quote from: Khorn on 04-06-2011
It wasn't just a stupid reason to fuck people over. I wish some of you would think more outside the box HGN lives in.

Because we have 50 active traders on both SRP and FORP...oh wait no we don't. I was on SRP last week and there were 15 people on the server. Just for fun I got on Hawk and adverted I was selling and THE ENTIRE SERVER came to trade, most of them saying oocly "Thanks for being a trader I haven't seen a trader for weeks/days". And then Rebel removed my flags because he likes there not being any traders anywhere and since then I haven't seen a single trader in SRP. FORP has 1 iirc and SRP has 0. Why? Because stupid restrictions make it arduous. There is no advantage to being "realistic" at all. If you can name one I will be flabbergasted. SRP's attempt at tiers last Summer should have been all the convincing you need: the traders spent all their time trying to collect all the tiers they possibly could in the shortest amount of time they could because it sucks being stuck being only able to sell ammo when there's 20 people on who want to buy guns but you can't sell them for no reason other than some stupid economy that doesn't work at all.