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Title: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 16-08-2011
No, it's not the bandits.
No, it's not the adminges.
No, it's not the bad RPers.
No, it's not the small playerbase (although we do want to fix this).
No, it's not the Enclave (unless they metagame).
No, it's not the Brotherhood (unless they metagame).

It's the lack of factions. That continues to be the one thing that holds Fallout RP back that has yet to be repaired. It's what gives players the ability to generate their own entertainment without having to rely on admins 24/7 on the server. It's what we had before the firestorm that had FORP so frequently active, and what we lost after the firestorm that made it die.


The solution is simple: Create major factions. The Brotherhood was the first to live again and will remain so under the command of yours truly (unless/until someone better for the job comes along). Meanwhile, Jake runs the Enclave which just recently reopened applications (http://www.forums.hypergamer.net/enclave-374/enclave-applications/). All we have to do is get these and other large factions up and running under competent leaders and we'll be golden.

Now ideally, I'd like to see a third faction of some kind rise up that takes a neutral spot in the wasteland. If we refer to my character alignment plot, then they should lean toward the lawful side of things. Right now I have a perfectly unoccupied town sitting on top of my BoS base, and no one to run it. Storms' End has a pretty good number of people, but I have to admit, without Mr. Pink's direct guidance, shit has kinda broken down... lol. Even when Pink is on, the faction doesn't have much direction. Now if we can -give- them some kind of direction and something to do without their leaders on, then we can cement them in the server and keep things happy and active without us admins needing to be online.

It'd be even more ideal if we can either temporarily suspend the whole "one faction" rule for FORP or allow the "third faction" to be playerbased like Storms' End.



Now, summer is coming to an end. Many of us will be going back to their jobs and schools. I myself will be returning to college at Northern Essex. Mean time, after mostly positive feedback from my character alignment thread (http://www.forums.hypergamer.net/discussion-forum/tweakingfixing-faction-character-alignment-good-vs-evil-order-vs-chaos/), I'm going to try to re-write the canon of the New England wasteland in a series of three short stories that will be from the point of view of a Brotherhood member (Spades), an Enclave soldier, and an Institute scientist.

More good news! We might also have a new map some time in the future! I've contacted the creator of rp_cscdesert_v2-1 (http://www.garrysmod.org/downloads/?a=view&id=3952) and asked if he was still map making. I told him a little background of our Bostonian wasteland, and apparently he recently visited Boston! He's interested in doing us a map!

Quote from: Email from Mike
I actually just had a trip to Boston about a month ago, so doing a portion of the city would certainly be interesting. I'd like to ask you for what part of the city, business, central, commons, North end, etc? as we will only be able to recreate a small portion of the city. If you could draw up some preliminary designs of what you have in mind that would be awesome. Also, identify specific landmarks in the area to model such that it feels at least somewhat like Boston.

Thanks,
Mike

I'm thinking either the Charles River or Boston Commons is a perfect location. A big river, some bridges, a shit ton of buildings, highways, and *dramatic music* THE INSTITUTE... or then there's the Museum of Science and a bunch of other cool shit. Plus subways. I loved the subways in FO3. Now, I can't make any promises that we will ever have this new map, because we don't know if the map maker will stay true to his word... but for the moment, it's something we can hopefully look forward to.

We've still got a pretty good chance at making this work. All it takes is time and effort.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Khorn on 16-08-2011
I can give something for the Storms' End to do...


Raider style.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Caso on 16-08-2011
Quote from: Khorn on 16-08-2011
I can give something for the Storms' End to do...


Raider style.

You always give them something to do raider style. Then you killed them off by car cash and jet overdose :P
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Tom on 16-08-2011
Spades, you should ask Jake about the details regaurding the Institute. . . Just saying. . . Before you make a short story about it. . .
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Plunger on 16-08-2011
I've already said this over steam, and such but I'll say it here too. The institute shouldn't be a major faction, nor a minor faction, nor an event faction. The whole point of it in Fallout is that it is the omnipotent organization that can advance scientific pursuit, but other then that it's shrouded in mystery, making it a faction, and having people RP as members would completely ruin any mystique that it holds as of now. It DOES NOT need to be a faction, please don't try, and make it one.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 16-08-2011
Quote from: Tom on 16-08-2011
Spades, you should ask Jake about the details regaurding the Institute. . . Just saying. . . Before you make a short story about it. . .

Well considering there's almost zero detail about it in actual Fallout lore, essentially what I'm just going to do is write the story and run it by him before publishing it on the forums so he can make any critique or changes he wants.

As long as they make sense of course. I don't want some dumb Illuminati wannabe organization.

Quote from: Plunger on 16-08-2011
I've already said this over steam, and such but I'll say it here too. The institute shouldn't be a major faction, nor a minor faction, nor an event faction. The whole point of it in Fallout is that it is the omnipotent organization that can advance scientific pursuit, but other then that it's shrouded in mystery, making it a faction, and having people RP as members would completely ruin any mystique that it holds as of now. It DOES NOT need to be a faction, please don't try, and make it one.

I know. I am taking your advice on this. It probably is best to not make it an actual faction. "Event faction" just means when we do need to use them, or some sub-faction related to them, admins would just recruit a few people they can trust not to fuck it all up. Plus, seeing actual scientists coming out of the Institute is going to be extremely rare. Regardless, we do need to set the mood for this faction when it does eventually get used so I'll be writing a short story from one scientist's point of view.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Plunger on 16-08-2011
Quote from: Spades_Neil on 16-08-2011
Quote from: Tom on 16-08-2011
Spades, you should ask Jake about the details regaurding the Institute. . . Just saying. . . Before you make a short story about it. . .

Well considering there's almost zero detail about it in actual Fallout lore, essentially what I'm just going to do is write the story and run it by him before publishing it on the forums so he can make any critique or changes he wants.

As long as they make sense of course. I don't want some dumb Illuminati wannabe organization.

Quote from: Plunger on 16-08-2011
I've already said this over steam, and such but I'll say it here too. The institute shouldn't be a major faction, nor a minor faction, nor an event faction. The whole point of it in Fallout is that it is the omnipotent organization that can advance scientific pursuit, but other then that it's shrouded in mystery, making it a faction, and having people RP as members would completely ruin any mystique that it holds as of now. It DOES NOT need to be a faction, please don't try, and make it one.

I know. I am taking your advice on this. It probably is best to not make it an actual faction. "Event faction" just means when we do need to use them, or some sub-faction related to them, admins would just recruit a few people they can trust not to fuck it all up. Plus, seeing actual scientists coming out of the Institute is going to be extremely rare. Regardless, we do need to set the mood for this faction when it does eventually get used so I'll be writing a short story from one scientist's point of view.
What do you mean "When it's used", who said it was being used?
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Ragolution on 16-08-2011
Plunger wants it not to be used at all.

+support plunger
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 16-08-2011
Quote from: Plunger on 16-08-2011
Quote from: Spades_Neil on 16-08-2011
Quote from: Tom on 16-08-2011
Spades, you should ask Jake about the details regaurding the Institute. . . Just saying. . . Before you make a short story about it. . .

Well considering there's almost zero detail about it in actual Fallout lore, essentially what I'm just going to do is write the story and run it by him before publishing it on the forums so he can make any critique or changes he wants.

As long as they make sense of course. I don't want some dumb Illuminati wannabe organization.

Quote from: Plunger on 16-08-2011
I've already said this over steam, and such but I'll say it here too. The institute shouldn't be a major faction, nor a minor faction, nor an event faction. The whole point of it in Fallout is that it is the omnipotent organization that can advance scientific pursuit, but other then that it's shrouded in mystery, making it a faction, and having people RP as members would completely ruin any mystique that it holds as of now. It DOES NOT need to be a faction, please don't try, and make it one.

I know. I am taking your advice on this. It probably is best to not make it an actual faction. "Event faction" just means when we do need to use them, or some sub-faction related to them, admins would just recruit a few people they can trust not to fuck it all up. Plus, seeing actual scientists coming out of the Institute is going to be extremely rare. Regardless, we do need to set the mood for this faction when it does eventually get used so I'll be writing a short story from one scientist's point of view.
What do you mean "When it's used", who said it was being used?

It's already being used, just not directly. Jake has a character who was a former mercenary of the Institute... or something. His name is 'The Exile'.

No I don't understand it either.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: jaik on 16-08-2011
Quote from: Spades_Neil on 16-08-2011
It's already being used, just not directly. Jake has a character who was a former mercenary of the Institute... or something. His name is 'The Exile'.

I don't use the character anymore due to some complaints I received and he wasn't really part of the Institute. All what he did was capturing Jet and after that they kicked him out.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 16-08-2011
Quote from: Jake on 16-08-2011
Quote from: Spades_Neil on 16-08-2011
It's already being used, just not directly. Jake has a character who was a former mercenary of the Institute... or something. His name is 'The Exile'.

I don't use the character anymore due to some complaints I received and he wasn't really part of the Institute. All what he did was capturing Jet and after that they kicked him out.

Oh ok. At least we can avoid that confusion.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: mxh24 on 16-08-2011
I have come to say one thing, and one thing only!

We have a small playerbase which would make it impossible to create more than a few(2-3) factions because most people are not going to be active or just want to be a wastelander *Gasps for air* Therefore you should first fix the playerbase (For you to figure out) and THEN add factions because otherwise it will end up like the boons where no one was active and eventually goes down. *Gasps* The rest is to be told.

There you go.
(Also, by we, I mean you guys having your jolly ol' time in FORP, good luck :D )
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: mikeywrenn on 17-08-2011
More factions = spread player base = bored players = players leave = smaller playerbase = worse state. Fact.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: lolKieck on 17-08-2011
Quote from: mikeywrenn on 17-08-2011
More factions = spread player base = bored players = players leave = smaller playerbase = worse state. Fact.
It's only 2 factions in FORP, in SRP there are 4 factions and see, SRP is active.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Plunger on 17-08-2011
Copying SRP is not the way to go though.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: lolKieck on 17-08-2011
Quote from: Plunger on 17-08-2011
Copying SRP is not the way to go though.
I know, I didn't mean that FORP needs 4 factions, but at least more than 2. Enclave vs BoS is evil vs good (correct me if I'm wrong).
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Ragolution on 17-08-2011
Quote from: lolKieck on 17-08-2011
Quote from: Plunger on 17-08-2011
Copying SRP is not the way to go though.
I know, I didn't mean that FORP needs 4 factions, but at least more than 2. Enclave vs BoS is evil vs good (correct me if I'm wrong).

God.

even-numbered factions is so dumb because it eliminates the possibility for political warfare.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 17-08-2011
Quote from: Plunger on 17-08-2011
Copying SRP is not the way to go though.

Provided we don't need four factions, but let's face it; FORP was doing very, very well when it had factions.

I'm not copying SRP, I'm just trying to bring back what worked.

Quote from: lolKieck on 17-08-2011
I know, I didn't mean that FORP needs 4 factions, but at least more than 2. Enclave vs BoS is evil vs good (correct me if I'm wrong).

Basically. I want a "third faction" to throw off this balance and provoke something interesting. By "third faction" I have no idea what it'll be yet--but I'm starting to get some ideas.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Ragolution on 17-08-2011
Quote from: Spades_Neil on 17-08-2011
Quote from: Ragolution on 17-08-2011
Quote from: lolKieck on 17-08-2011
Quote from: Plunger on 17-08-2011
Copying SRP is not the way to go though.
I know, I didn't mean that FORP needs 4 factions, but at least more than 2. Enclave vs BoS is evil vs good (correct me if I'm wrong).

God.

even-numbered factions is so dumb because it eliminates the possibility for political warfare.
Basically. I want a "third faction" to throw off this balance and provoke something interesting. By "third faction" I have no idea what it'll be yet--but I'm starting to get some ideas.

PRETTY COOL ORIGINAL IDEA, BRO
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Caso on 17-08-2011
Well if we go for the whole "third faction" to change the balance of power, it has to be some sort of party that could handle itself to go; for or against the brotherhood and enclave. Otherwise those two parties could use the 'third faction' for their own needs, or maybe be able to eliminate them without a problem.

The institute faction is a entrusting idea for a faction, but everyone already spoke about what they disliked about the idea. As well they are piratically stuck in the scare ass building in Boston. So I doubt they would set up in a building outside there secure fortress and make science. I liked the idea of them being a mystery, of what they could be doing behind the curtains. What they could be doing when the wasteland lives on, their little experiments escaping now and then like The Big Empty.

In any case,  we would need players to help make the faction function, and not have a repeat from what I heard from the firestorms event. Like power hungry players, poor leadership, lol killing, and the faction changing from what they were originally designed for.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Steven :D on 17-08-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fspades.PNG&hash=e46eb423f9e42496d7e7440ca6d6509f61daeadc)


Edit:


http://filesmelt.com/dl/spades2.PNG (http://filesmelt.com/dl/spades2.PNG)
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Caso on 17-08-2011
Quote from: Steven :D on 17-08-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fspades.PNG&hash=e46eb423f9e42496d7e7440ca6d6509f61daeadc)


Edit:


http://filesmelt.com/dl/spades2.PNG (http://filesmelt.com/dl/spades2.PNG)

Why is it cut off? Why not just post the whole screenshot and highlight what you want
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: lolKieck on 17-08-2011
Quote from: Ragolution on 17-08-2011
political warfare.
Dude, with players from GMod it's impossible. Too many simple-minded and trigger-happy players.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 17-08-2011
Quote from: Caso on 17-08-2011
Quote from: Steven :D on 17-08-2011
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Ffilesmelt.com%2Fdl%2Fspades.PNG&hash=e46eb423f9e42496d7e7440ca6d6509f61daeadc)


Edit:


http://filesmelt.com/dl/spades2.PNG (http://filesmelt.com/dl/spades2.PNG)

Why is it cut off? Why not just post the whole screenshot and highlight what you want

Nice try taking something out of context after I ran half the map away from Enclave to ICly avoid you on a waster character while you were in the bunker.

Dumbass.

http://i56.tinypic.com/jjbgur.jpg (http://i56.tinypic.com/jjbgur.jpg)

How could I have taken that screenshot if I RP avoided with you? I couldn't have. I was on the other side of the map. By the way you both broke some rules about faction/faction conflicts. It says quite clearly in the Stalker rules, which apply to FORP unless edited otherwise;
QuoteAll factions have to declare if they are going to attack a base or outpost or some form of faction controlled territory. This must be done as a planned event. If it is a surprise attack, the defending faction must act as if they are being surprised (that means no crowding around each other and such things that would mean the defenders are metagaming) however OOCly they should know. ICly they should not, during a surprise attack.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: lolKieck on 17-08-2011
I'd say that Jake didn't want to conquer the bunker, since he was the Samuel guy and Pfc. stands below Sgt.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: mxh24 on 17-08-2011
Quote from: lolKieck on 17-08-2011
I'd say that Jake didn't want to conquer the bunker, since he was the Samuel guy and Pfc. stands below Sgt.

He just wanted to inflict ooc pain to poor little wastelanders! Just kidding...

I am calling bullshit on this one!
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 18-08-2011
I chatted with Jake. He didn't plan on attacking the bunker at all apparently, though that's what it looked like. He expected to run into the steel door I normally put up and be like, "Oh well," and leave.

So yea. Can we not derail this thread?
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: meetdadoom on 18-08-2011
Quote from: Plunger on 17-08-2011
Copying SRP is not the way to go though.
That is what silver thought of doing with the ECR and the Red Militia and we all saw how that went.

My ideas for the new factions. My faction that got some decent feedback New Duxbury. The culture is based off 1700s-1800s America and they make cash by growing agriculture (Wheat, Barley, Hops) and making beer, because everyone likes to get wasted in the wasteland. The goverment is a republic so only certain people can have a choice on the Governor (leader) and there is also many job opportunities such as lawman, farmer, Merchant, Barmanetc.

Second idea, a tribal group that came from a vault. So everyone wears like ragged vault jumsuits and have spears and shit. Maybe something like Arroyo.

Those are my ideas.

I think the New Duxbury is a good idea since the place will take place in Boston.
Another thing is, I think what can be cool is two trueneutral factions. The way you would pick the faction is based on either which culture you like better or icly idealogy.

Also I think to fix FoRP we need a new canon which includes new factions so I am for making new factions.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 18-08-2011
Quote from: meetdadoom on 18-08-2011
Quote from: Plunger on 17-08-2011
Copying SRP is not the way to go though.
That is what silver thought of doing with the ECR and the Red Militia and we all saw how that went.

My ideas for the new factions. My faction that got some decent feedback New Duxbury. The culture is based off 1700s-1800s America and they make cash by growing agriculture (Wheat, Barley, Hops) and making beer, because everyone likes to get wasted in the wasteland. The goverment is a republic so only certain people can have a choice on the Governor (leader) and there is also many job opportunities such as lawman, farmer, Merchant, Barmanetc.

Second idea, a tribal group that came from a vault. So everyone wears like ragged vault jumsuits and have spears and shit. Maybe something like Arroyo.

Those are my ideas.

I think the New Duxbury is a good idea since the place will take place in Boston.
Another thing is, I think what can be cool is two trueneutral factions. The way you would pick the faction is based on either which culture you like better or icly idealogy.

Also I think to fix FoRP we need a new canon which includes new factions so I am for making new factions.

I like the New Duxbury idea myself.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: meetdadoom on 19-08-2011
so......do we have a solution or are we just going vent about the problems and not get anything done?
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Ragolution on 19-08-2011
Quote from: meetdadoom on 19-08-2011
so......do we have a solution or are we just going vent about the problems and not get anything done?
Seems that way.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: meetdadoom on 19-08-2011
Quote from: Ragolution on 19-08-2011
Quote from: meetdadoom on 19-08-2011
so......do we have a solution or are we just going vent about the problems and not get anything done?
Seems that way.

sigh.... we all end up getting these awsome ideas and sadly nothing gets resolved. I think the main problem is because silver wants nothing to do with fallout
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Ragolution on 19-08-2011
Quote from: meetdadoom on 19-08-2011
Quote from: Ragolution on 19-08-2011
Quote from: meetdadoom on 19-08-2011
so......do we have a solution or are we just going vent about the problems and not get anything done?
Seems that way.

sigh.... we all end up getting these awsome ideas and sadly nothing gets resolved. I think the main problem is because silver wants nothing to do with fallout

Or Minecraft. Or Caphori. Or SRP, anymore.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 19-08-2011
Quote from: meetdadoom on 19-08-2011
so......do we have a solution or are we just going vent about the problems and not get anything done?

Naw I think we got a solution out of this. Jake and I are working on it.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: mxh24 on 19-08-2011
no
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Kassendraw on 24-08-2011
Well I hope we do get this solved because personally Fallout rp has a lot of potential and due to the more flexible conan of Fallout rp, it provides more opportunities for interesting roleplay's.


In suggestion, I believe we need to invite more people and advertise it more. Stalker Roleplay gets people only because it has people constantly online, I personally try to be online Fallout RP even when nobody is on, try to stir the population a bit guys! Nobody said it will be easy!
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 24-08-2011
Quote from: Kassendraw on 24-08-2011
Well I hope we do get this solved because personally Fallout rp has a lot of potential and due to the more flexible conan of Fallout rp, it provides more opportunities for interesting roleplay's.


In suggestion, I believe we need to invite more people and advertise it more. Stalker Roleplay gets people only because it has people constantly online, I personally try to be online Fallout RP even when nobody is on, try to stir the population a bit guys! Nobody said it will be easy!

This, basically. A while back we did a little invitation campaign and brought up our server population for a good few weeks with the game regularly reaching 12-15 players. Not as much as SRP, but still a good amount. The problem was it all collapsed due to some player/player drama (and admin/admin drama... this bit was my fault) and the players just left.

Now, most of the drama has been cleared up. Jake and I were bickering for instance, and after realizing how much fault I really had in the debate, I've done my best to sort my shit out with Jake--and the two players that had been going at it had been dealt with as well. At least the player half of drama we can deal with. Sadly this sort of thing is unavoidable in any RP community, but it depends more on how the administration deals with it.

With all of this crap straightened out, now we're back to the real work of getting FORP back up. However, I do need the players to do their best as well. I've noticed many differences to the success of SRP and the failure in some aspects to FORP. FORP is a much more relaxed atmosphere while still keeping the wasteland perspective.

The Zone of STALKER is filled with criminal men in one way or the other who illegitimately found their way into The Zone for their own wealth or to serve their country in the military. Ecologists are the only exception to this, and Monolith are just batshit insane religious nuts. Point is, NO ONE is trustworthy. EVERYONE is shady.

Now, the Fallout wasteland is different. No shit it's still dangerous, and no shit there are bad people in it, but no one chose to come to this wasteland. Everyone is stuck with it. That means these are just regular people trying to survive in a post-apocalyptic world. That means these people have morals more-so than a STALKER would. They won't always be driven to such extremes. They don't -want- to rob anyone. They don't -want- to kill anyone. Provided bandits and raiders still exist, but it shouldn't consist of EVERYONE. The big problem I've had as an admin is trying to police what is acceptable when it comes to banditry and raiding. Still, it's a problem on any RP server, where items are more important than the RP. That being so, it can be dealt with. I plan on conversing with Jake over the solutions. So far we've fixed just about everything else with FORP. Those who come to play with us rarely have any complaints about the roleplay except from a few of the oldfags just trying to bust our balls over it.

EDIT: I should make something perfectly clear. Banditry and raiding isn't a real problem. The problem lies with the players who only give a shit about items instead of roleplaying. Those are the people we need to deal with when they come around. Bandits and raiders add an element of fear RP that most players enjoy.

The only issues left to solve now are the playerbase issues and to solve that we need to get factions up and running again. We also need to advertize and bring friends who are willing and able to roleplay properly on the server instead of just minging around. That's not something I can do myself. I'm relying on every other player in FORP to get it going again. Invite a friend, stick around, and roleplay even if no one else is on. Need an admin? Contact me. I'm not very busy until school actually starts.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Tom on 26-08-2011
Banditry and raiding is not against the server rules, It never has been and never will be against the rules, to do so would be stupid and would make the problem a zillion times worse.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 26-08-2011
Quote from: Tom on 26-08-2011
Banditry and raiding is not against the server rules, It never has been and never will be against the rules, to do so would be stupid and would make the problem a zillion times worse.

So far it's been the least of our issues anyway. It's when someone is obsessing over items instead of roleplay that pisses me off. Khorn used to do lots of raider events before his raider became an hero. People miss his events.

Like I said though, the banditry is not a major issue. Shit happens. When someone wants items more than roleplay though, there are usually a long list of other reasons they eventually leave anyway. Mainly when their luck runs out and they lose all their shit, they ragequit. So I don't care.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Khorn on 26-08-2011
Hey, I have plans for more wide scale events, but I just can't connect. I don't know why.

I think I stopped being able to connect a few days before I installed new parts in my computer.

I tried a few fresh installs. I tried lowering graphics. I even tried SRP's server 2 and was able to connect.

I can"t connect to SRP 1 or FORP.


So until its solved, I won't be making any haappy fun time events.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Paintcheck on 26-08-2011
How to fix FO in 3 easy steps:

1. Remove server box's plug from the outlet it is connected to
2. ?
3. Profit

Alternatively get the admins active so the server isn't empty and have a shit ton of events ready to go. The second any new players join start bombarding them with things to do so they stay. Make sure those events are cool in and of themselves and not just "Kill NPC, receive item" because all that does is contribute to the "Money and gear are the only thing that matters" attitude.

Personally I think option 1 is the way to go, it's pretty obvious the entirety of the admin team doesn't give a fuck and neither does HGN.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Khorn on 27-08-2011
I'd love to get on the sever and do something to better FoRP, but at the moment all I can do is sit back and watch since Gmod is being a bitch to me.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Mr. Pink on 27-08-2011
As far as admins go Spades is probably the only very active one... I know Khorn would be but as he said he's having Gmod issues... I think possibly adding on one or two more FRP admins who would be regulars may help the situation. With a few more admins we'd be able to get alot more done than with just Spades. Not saying he's bad, but he has to do alot of crap on his own...
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 27-08-2011
Quote from: Mr. Pink on 27-08-2011
As far as admins go Spades is probably the only very active one... I know Khorn would be but as he said he's having Gmod issues... I think possibly adding on one or two more FRP admins who would be regulars may help the situation. With a few more admins we'd be able to get alot more done than with just Spades. Not saying he's bad, but he has to do alot of crap on his own...

Of course even I've been FUBAR with shit to do lately. -_-
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Mr. Pink on 27-08-2011
Quote from: Spades_Neil on 27-08-2011
Quote from: Mr. Pink on 27-08-2011
As far as admins go Spades is probably the only very active one... I know Khorn would be but as he said he's having Gmod issues... I think possibly adding on one or two more FRP admins who would be regulars may help the situation. With a few more admins we'd be able to get alot more done than with just Spades. Not saying he's bad, but he has to do alot of crap on his own...

Of course even I've been FUBAR with shit to do lately. -_-

Precisely. We need more admins.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 27-08-2011
Quote from: Mr. Pink on 27-08-2011
Quote from: Spades_Neil on 27-08-2011
Quote from: Mr. Pink on 27-08-2011
As far as admins go Spades is probably the only very active one... I know Khorn would be but as he said he's having Gmod issues... I think possibly adding on one or two more FRP admins who would be regulars may help the situation. With a few more admins we'd be able to get alot more done than with just Spades. Not saying he's bad, but he has to do alot of crap on his own...

Of course even I've been FUBAR with shit to do lately. -_-

Precisely. We need more admins.

It'd help. Admins that aren't minges that is. I mean, I got on for all of maybe one hour today. Then Jake hopped on. The server count went from zero to like ten or fifteen in a matter of minutes. Hell even Jake dragged some Enclave buddies on. Provided that bothered me at first, because I don't want the Enclave always going after wastelanders when they log on, but eventually they found something else to do for their own little event and everyone RPed happily while the Enclave had fun shooting things/eachother.

That's what I want to see. More activity from factions both playerbased and official. The Commonwealth of Eden is coming along nicely too. People aren't even in the actual faction--but the town is still active. Now one good improvement we can make with factions is get them to fight. But when I say fight, I don't mean randomly shooting and murdering each other, because we might as well just play Counter Strike... No, I mean well planned events. That's one of the flaws we still have. If we can plan events better, we'll be all set.

Ideally I'd like to see the Enclave get a permanent base of operations in FORP--but that may be easier said than done. It's not built like the SRP map where each faction has their own entire section of the map. Hopefully we can find a decent mapper to solve that problem. I'm not asking for anything massively fancy, but something interesting would be nice. The benefit of having one's own base is it means you can passive RP without there needing to be an event or some shit going on by hanging out in your base. BoS enjoys such luxury. Enclave doesn't. The only time we see Enclave are as boring (though admittedly terrifying) two-dimensional bad guys who are obviously coming to fuck shit up. It makes the Enclave less fun to play as when you're not doing an event.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Cutch on 28-08-2011
Quote from: Paintcheck on 26-08-2011
How to fix FO in 3 easy steps:

1. Remove server box's plug from the outlet it is connected to
2. ?
3. Profit

Alternatively get the admins active so the server isn't empty and have a shit ton of events ready to go. The second any new players join start bombarding them with things to do so they stay. Make sure those events are cool in and of themselves and not just "Kill NPC, receive item" because all that does is contribute to the "Money and gear are the only thing that matters" attitude.

Personally I think option 1 is the way to go, it's pretty obvious the entirety of the admin team doesn't give a fuck and neither does HGN.
This
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Khorn on 28-08-2011
Me drivning around in a Ddoom buggy got players attention rather well.

Hopping out and firing shells toward them to scare them worked well enough to give the the feeling of being in fallout.

I was trying to put fear in the wasteland, and it worked. But since summer ended, people left.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Mr. Pink on 28-08-2011
Quote from: Khorn on 28-08-2011
Me drivning around in a Ddoom buggy got players attention rather well.

Hopping out and firing shells toward them to scare them worked well enough to give the the feeling of being in fallout.

I was trying to put fear in the wasteland, and it worked. But since summer ended, people left.

But, as was indicated by yesterday's brief session, the summer isn't as big of a threat as we initially thought. We had a good 15 people on for a few hours last night. This all happened because me, Caso, and Spades decided to hop on. Once we got on, then a few people joined. When they joined, more people joined. We soon got an event going and people kept showing up, it was great. The key is merely to get a few people on to begin with. Once that happens the number will just keep increasing. One thing that disturbed me though, as soon as Spades left everyone else left... When an admin is online people for some reason want to play. Perhaps it is the hope that the admin will place items. Or, as I believe, it is the belief that admin=events, which is usually the case. This brings us back to the topic of the need for more FO admins.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Khorn on 28-08-2011
Give me a solution to my problem, I'll give a solution to yours.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Mr. Pink on 28-08-2011
Quote from: Khorn on 28-08-2011
Give me a solution to my problem, I'll give a solution to yours.

Just talk to people over SF and tell them to play FRP? Once enough people get the ball rolling it takes care of itself...
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Khorn on 29-08-2011
That doesn't help me, and I was referring to help in game.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: mxh24 on 29-08-2011
Quote from: Khorn on 29-08-2011
That doesn't help me, and I was referring to help in game.

I would suggest re-installing EVERYTHING steam or gmod related, and if that does not work, try getting a new computer O.o... Or use an old one for just Gmod? I dunno man :(
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Khorn on 29-08-2011
I already installled it all over.

And it ain't a computer problem since I ran GMod just fine on my current setting. Besides the fact my computer just got upgraded.

I can play any other server. And SRP's server 2 can be played.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Mr. Pink on 30-08-2011
Quote from: Khorn on 29-08-2011
I already installled it all over.

And it ain't a computer problem since I ran GMod just fine on my current setting. Besides the fact my computer just got upgraded.

I can play any other server. And SRP's server 2 can be played.

Seems to be a server-side problem then... This is the obvious thing to say but, talk to Exile :l
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Plunger on 02-09-2011
Quote from: Spades_Neil on 27-08-2011
Quote from: Mr. Pink on 27-08-2011
Quote from: Spades_Neil on 27-08-2011
Quote from: Mr. Pink on 27-08-2011
As far as admins go Spades is probably the only very active one... I know Khorn would be but as he said he's having Gmod issues... I think possibly adding on one or two more FRP admins who would be regulars may help the situation. With a few more admins we'd be able to get alot more done than with just Spades. Not saying he's bad, but he has to do alot of crap on his own...

Of course even I've been FUBAR with shit to do lately. -_-

Precisely. We need more admins.

It'd help. Admins that aren't minges that is. I mean, I got on for all of maybe one hour today. Then Jake hopped on. The server count went from zero to like ten or fifteen in a matter of minutes. Hell even Jake dragged some Enclave buddies on. Provided that bothered me at first, because I don't want the Enclave always going after wastelanders when they log on, but eventually they found something else to do for their own little event and everyone RPed happily while the Enclave had fun shooting things/eachother.

That's what I want to see. More activity from factions both playerbased and official. The Commonwealth of Eden is coming along nicely too. People aren't even in the actual faction--but the town is still active. Now one good improvement we can make with factions is get them to fight. But when I say fight, I don't mean randomly shooting and murdering each other, because we might as well just play Counter Strike... No, I mean well planned events. That's one of the flaws we still have. If we can plan events better, we'll be all set.

Ideally I'd like to see the Enclave get a permanent base of operations in FORP--but that may be easier said than done. It's not built like the SRP map where each faction has their own entire section of the map. Hopefully we can find a decent mapper to solve that problem. I'm not asking for anything massively fancy, but something interesting would be nice. The benefit of having one's own base is it means you can passive RP without there needing to be an event or some shit going on by hanging out in your base. BoS enjoys such luxury. Enclave doesn't. The only time we see Enclave are as boring (though admittedly terrifying) two-dimensional bad guys who are obviously coming to fuck shit up. It makes the Enclave less fun to play as when you're not doing an event.
Stop complaining about Enclave.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Spades_Neil on 03-09-2011
Quote from: Plunger on 02-09-2011
Stop complaining about Enclave.

Learn to read instead.
Title: Re: The REAL problem with FORP. It's more simple than you think!
Post by: Plunger on 03-09-2011
Since you didn't seem to see what I was pointing too.

QuoteHell even Jake dragged some Enclave buddies on. Provided that bothered me at first, because I don't want the Enclave always going after wastelanders when they log on, but eventually they found something else to do for their own little event and everyone RPed happily while the Enclave had fun shooting things/eachother.
Saying as soon as Enclave came you you assumed they would just go after random wasters.

QuoteI'm not asking for anything massively fancy, but something interesting would be nice. The benefit of having one's own base is it means you can passive RP without there needing to be an event or some shit going on by hanging out in your base. BoS enjoys such luxury. Enclave doesn't. The only time we see Enclave are as boring (though admittedly terrifying) two-dimensional bad guys who are obviously coming to fuck shit up. It makes the Enclave less fun to play as when you're not doing an event.
How would you it's boring, and that they only are mindless bad guys considering everytime they try and RP with you, you just run off, and then complain to Tom.