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Title: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 21-02-2012
First off, west Nevada has been a popular idea. Possibly somewhere close to New Reno?

The year I've personally considered is 2255, a year after Fallout 2 ends, but let's face it: I'm naive about this and after doing a bit of research I'm finding it might not be a great idea either. Input your opinion and argument as to what year and location you'd like to see us taking part in specifically. Trolling, flaming, and unrelated comments will be deleted and met with a forum strike and possible ban. Keep your discussion civil.

Things to take note of:
- Vault 10 in the area. Non-Canon vault, which we'll come up with our own backstory to. Ask Das_Uberman who is writing the vault backstory.
- NCR is in its infancy and is not a major power yet, but still enough to butt heads with the Brotherhood of Steel.
- Enclave isn't defeated yet (so 2255 won't work as it is too late, after the oil rig is blown up). Also, just an OOC note, Enclave will *not* be an event faction. It'll be a minor faction (when we start anyway) so players can join other major factions on other characters.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: lolKieck on 21-02-2012
Around 10-20 years before Fallout 2 and after Fallout 1.
The Master's remnant forces and intelligent super mutants, NCR is already a force to be reckoned with and Brotherhood still is a strong faction. Correct me if I'm wrong though.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 21-02-2012
Quote from: lolKieck on 21-02-2012
Around 10-20 years before Fallout 2 and after Fallout 1.
The Master's remnant forces and intelligent super mutants, NCR is already a force to be reckoned with and Brotherhood still is a strong faction. Correct me if I'm wrong though.

2162
- Fallout (1) ends.

2189
- The New California Republic is voted into existence as a sprawling federation of five states: Shady Sands, Los Angeles, Maxson, Hub and Dayglow.
- The Followers of the Apocalypse rise to become a major influence in New California. Thanks to the Vault Dweller's help, they gain control of the LA Boneyard.

From 2190 to 2215 not a whole lot happens, so this is one possible option.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Paintcheck on 21-02-2012
It was 2236 last time so right at the beginning of FO2. Since you are adamant about wasting the Enclave as an event faction it could be any time between 2162 and 2236 and it wouldn't matter because the Enclave wouldn't be around. Do you really want a single-faction server? The BOS will roll everyone else if you stay to canon and give them the tech they ICly have without the Enclave to fight back.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: StickyWicket on 21-02-2012
If we are going to use the csc_desert, than I would propose using the Shady Sands replica as the actual NCR. I'd say 2186 would be a nice time, when they just started to form their own government (maybe a rival faction being the people at Vault 15?) An alternative would be a fallout two canon, but again this doesn't fit so well with the current map.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 21-02-2012
Quote from: Paintcheck on 21-02-2012
It was 2236 last time so right at the beginning of FO2. Since you are adamant about wasting the Enclave as an event faction it could be any time between 2162 and 2236 and it wouldn't matter because the Enclave wouldn't be around. Do you really want a single-faction server? The BOS will roll everyone else if you stay to canon and give them the tech they ICly have without the Enclave to fight back.

I think I need to clarify.

Enclave is a minor faction. Not an event faction. The same is true for Vault 10. This is only for the moment, because in the past we've had problems with Enclave players just getting really really bored and never being active on Enclave. As a minor faction, it will allow players to be in both the Enclave and either the NCR or the BoS.

BoS players however still cannot join NCR and vise-versa.

This is of course still up for debate and also might not be the case in the long run. If Enclave is active enough, I'll return it to major faction status. One way of doing that would be to give the Enclave some kind of character instead of just Disney-evil villains that are the equivalent of raiders in power armor. In the mean time, I'm still trying to decide on a proper leader for the Enclave. Paintcheck, if you have the time and patience, I'd still give said position to you, because I know you gave the Enclave some real character back when you ran it. Otherwise, I'd like your recommendations as to who'd be good at it.

Quote from: StickyWicket on 21-02-2012
If we are going to use the csc_desert, than I would propose using the Shady Sands replica as the actual NCR. I'd say 2186 would be a nice time, when they just started to form their own government (maybe a rival faction being the people at Vault 15?) An alternative would be a fallout two canon, but again this doesn't fit so well with the current map.

It is a Shady Sands replica, but if we use actual Shady Sands I think it'd irritate people with conflicting canon. The best thing to do is indeed to give the town to the NCR, but call it something else. The real Shady Sands would surely be close by, however.

So far it seems we will be leaning some time between 2190 and 2215. 2236 is the minimum date now because otherwise Enclave isn't a force to be reckoned with.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Paintcheck on 21-02-2012
Boredom is a function of the player, not the Enclave. The reason the first run Enclave worked so well was because I had fantastic players who were very good at passiving with each other when we weren't going to fuck people's shit up. A lot of them also had active wastelanders and were well aware before they joined the Enclave that there would be times when there wasn't much to do offensively. If a player can't figure that out he shouldn't be in the Enclave; that's not the faction as whole's fault.

Regardless if you set it before 2236 unless the server takes place in California (Navarro) you're not going to see anything of the Enclave. 2236 was when they emerged on the West Coast in force if I remember correctly. And they are not "disney villains", the reason people think that is because they are 12 years old and played FO3 in which the factions were reduced to "BOS is good, Enclave is bad" when if you look at FO2's Enclave/factions as a whole they were much more "gray". The Enclave are never going to be friendly to wastelanders but their interactions with them was not always "kill all repeatedly". They needed slaves for research, they traded guns for drugs iirc for studying the effects of Jet on making super soldiers and a whole host of other stuff that a lot of people don't realize because they are console kiddies. The original FO's were far less childish in their treatment of factions. NV attempted to bring that flavor back a little but because there were so many factions who you barely spent any time with I personally never felt all that connected to any of them. 
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 21-02-2012
Quote from: Paintcheck on 21-02-2012
Boredom is a function of the player, not the Enclave. The reason the first run Enclave worked so well was because I had fantastic players who were very good at passiving with each other when we weren't going to fuck people's shit up. A lot of them also had active wastelanders and were well aware before they joined the Enclave that there would be times when there wasn't much to do offensively. If a player can't figure that out he shouldn't be in the Enclave; that's not the faction as whole's fault.

Regardless if you set it before 2236 unless the server takes place in California (Navarro) you're not going to see anything of the Enclave. 2236 was when they emerged on the West Coast in force if I remember correctly. And they are not "disney villains", the reason people think that is because they are 12 years old and played FO3 in which the factions were reduced to "BOS is good, Enclave is bad" when if you look at FO2's Enclave/factions as a whole they were much more "gray". The Enclave are never going to be friendly to wastelanders but their interactions with them was not always "kill all repeatedly". They needed slaves for research, they traded guns for drugs iirc for studying the effects of Jet on making super soldiers and a whole host of other stuff that a lot of people don't realize because they are console kiddies. The original FO's were far less childish in their treatment of factions. NV attempted to bring that flavor back a little but because there were so many factions who you barely spent any time with I personally never felt all that connected to any of them.

Ace made me aware of the time problem as well. This being the case, we'll probably instead use something in the 2230's, at least 2236.

Though indeed what you say does sound more like a player issue than a faction issue. Like I said, you ran it pretty damn well.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Steven :D on 21-02-2012
I'd prefer if the Fallout RP server was as brutal as the FOnline one.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Lexo on 22-02-2012
Quote from: Steven :D on 21-02-2012
I'd prefer if the Fallout RP server was as brutal as the FOnline one.

Nice thought.. :)
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Madcombat on 22-02-2012
After a quick skim through, all I see is this being all faction orintated.  What about the players, what will they GAIN from being in this enviroment?  BoS keep to themselves, and are heavily armed but my fear is that they will get a balanced playerbase when they should be unbalanced compared to the NCR.
NCR = Man Power
BoS = Technology Power

I've just derailed what I wanted to say, but we should be focusing on wastelander roleplay opposed to faction wars.  Can we try push forward the aim of suvival opposed to "Im a wastelander with daddys shot gun, I no care if I die!"  You never saw people taking advantage of trying to start farms, trying to gain water.  I think we should add some sort of progression to Shady Sands from the shit hole it was to what we hear about it in NV.  That should spice up Wastelander roleplay as there SHOULD be water shortages, food shortages.  You wouldnt just walk down the road and all pull pork chops in a post apocolyptic setting.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 22-02-2012
I too would like to see more focus on survival, but that's up to the roleplayers to passive RP rather than just play it like an RPG. It's usually only a handful of players who play that badly though. Same is true for all the servers. Then the piss off the wrong person, get killed, lose their items, and ragequit.

NCR will be unique in the fact there will be both NCR military which will be treated as a major faction, and NCR civilians which will be treated as a minor or playerbased faction. Brotherhood of Steel meanwhile will be a community in themselves, and they've never had trouble doing well in the past so I'm not concerned. Ultimately, it'll just be a matter of not playing to win. I won't allow faction leaders who "play to win" because as we all know, that's how SRP was killed off back in the day and that's how FRP was killed the first time around. Factions playing to win. If we each get our own little slice of the wasteland, I think we'll be all set.

But let's focus on the topic at hand. Time and place. Don't go too far off topic or I have to split the thread. If you wish to discuss this matter with me further, PM me. If you wish to discuss it in public, start a new thread.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Frostee on 22-02-2012
Canada.

Do it in fucking Canada. It's original, and nobody really knows anything about Canada except that the US annexed in the canon of Fallout. So why not?

inb4 "Canada is a piece of shit", Shut up and think about it.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: meetdadoom on 22-02-2012
Quote from: FrostyFrosty on 22-02-2012
Canada.

Do it in fucking Canada. It's original, and nobody really knows anything about Canada except that the US annexed in the canon of Fallout. So why not?

inb4 "Canada is a piece of shit", Shut up and think about it.

Or mexico. Two locations that have not been touched. Please do it one of the two and i'll allow you too have Enclave but please, be fucking original and make your own factions like last time.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Vortigoat on 22-02-2012
Isn't Mexico part of the Legion in some time line thing...Not sure tough
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: pilot on 23-02-2012
Okay so I wooped up a five minute thing for the time and location of Fallout 2


Time
2241(So BoS is still a huge army, Enclave is still Enclave, and NCR is rising steadily)

Location
Canada is nice...

Also if you remember the BoS has power to the ARCHEMIDIES, it would be nice to see an event in the future with that.


P.S. Whats the password to the server?
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 23-02-2012
Quote from: pilot on 23-02-2012
Okay so I wooped up a five minute thing for the time and location of Fallout 2


Time
2241(So BoS is still a huge army, Enclave is still Enclave, and NCR is rising steadily)

Location
Canada is nice...

Also if you remember the BoS has power to the ARCHEMIDIES, it would be nice to see an event in the future with that.


P.S. Whats the password to the server?

Well we're not doing Canada, that's for sure. :| We did a custom canon once. Twice in fact. It was a bad idea. Sorry Canada residents. Canada just wouldn't feel like Fallout if we played there. Mexico would be a better option, but we're not going there either. It'll take place somewhere in Nevada.

As for the time, we don't want BoS to start off automatically overpowered. Same is true for the Enclave. I was thinking 2236 is a good place to start because it'd make it so the Enclave are not yet recognized by most people in the wasteland, which both allows Enclave to handle opponents as they see fit and to have a little shock and awe when someone pisses them off.

Finally, the server isn't finished being set up. Password protected for administrators, admin hopefuls, and faction leaders only.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: pilot on 23-02-2012
There is four things we can do with Nevada. South Nevada near Mexico, West Nevada Near California(meaning big NCR) north Nevada(tribalish), and east Nevada(A mix of your choice).


Also, I am the leader of Harpers People and the town Harpers Landing...would that count?
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: jaik on 23-02-2012
Quote from: pilot on 23-02-2012
Also if you remember the BoS has power to the ARCHEMIDIES, it would be nice to see an event in the future with that.

Not until 2276 and it would just be an excuse to destroy anything without any effort.

Quote from: pilot on 23-02-2012
There is four things we can do with Nevada. South Nevada near Mexico, West Nevada Near California(meaning big NCR) north Nevada(tribalish), and east Nevada(A mix of your choice).

Or we just say it's Nevada.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: pilot on 23-02-2012
True...We can have a mix of everything. Although instead of Outcasts which I am pretty sure are not in Fallout 2, we can replace it with the NCR.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 23-02-2012
Outcasts didn't bring as much to the roleplay table as I had hoped it would. In hindsight, it was a poor choice.

NCR will be a much more playable replacement, equivalent to Frankie's Republic for the oldfags who know what I'm talking about before Hessen ruined it. There will be a military and civilian portion of it, along with mayor elections between candidates who are officially part of the NCR main faction.

The military leadership of the NCR and the civilian leadership of the NCR will hopefully work together nicely to provide a haven for wastelanders.

Anyway, like I said, let's stay on topic. So far 2236 or slightly later is my date of choice. Enclave is fresh on the scene. Anyone disagree?
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Paintcheck on 23-02-2012
Quote from: Spades_Neil on 23-02-2012

Same is true for the Enclave. I was thinking 2236 is a good place to start because it'd make it so the Enclave are not yet recognized by most people in the wasteland, which both allows Enclave to handle opponents as they see fit and to have a little shock and awe when someone pisses them off.


FINALLY good news about the Enclave.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: deluxulous on 23-02-2012
This is actually going to be awesome. After playing last night and setting up a bit, I can confidently state that this will be very fun.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: meetdadoom on 23-02-2012
Quote from: Spades_Neil on 23-02-2012


Well we're not doing Canada, that's for sure. :| We did a custom canon once. Twice in fact. It was a bad idea. Sorry Canada residents. Canada just wouldn't feel like Fallout if we played there. Mexico would be a better option, but we're not going there either. It'll take place somewhere in Nevada.


What the hell were you smoking before fire storm that made you forget everything? And where can I get some of that stuff? We had a costum canon and it worked beautifully until a string of unfortunate events happened.


Plus the good side of having a costum canon is we will stand out from the other 1000s fall out roleplays and we can weed out the shit heads who want to run around as bounty hunter/ninja/whore/robot/bisexual/Shemales/ freak-expieraments and attract some of the good role players.


Also Silver kept rambling on about how the reason why the server isn't populated is because we don't advertise enough. If we advertise a costum canon, we can really grab the attention of some role-players.


Yes, having a generic canon will attract more players however we will be getting thousands of H/N/W/R/B/SM/F-Es and only few good role-players.


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Next topic,


I have a different idea on how we should treat Fallout Role-play that I think would please all. Imagine the fallout DLC Honest Hearts.


the admins (or a group of players) gather up and write up an event. Then they post the event details and the date and time it will start. Then the players hop on and the admin team will act as Dungeon Masters. This way we can have bounty hunters, ninjas, robots, half deathclaw half human and no one has to sit around hours on end drooling crying in the admin chat, nothing is happening!!!!


Tl;DR fuck nut?: Fallout role-play is only for events.


Just an idea.


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Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: lolKieck on 23-02-2012
Quote from: meetdadoom on 23-02-2012
The admins (or a group of players) gather up and write up an event. Then they post the event details and the date and time it will start. Then the players hop on and the admin team will act as Dungeon Masters. This way we can have bounty hunters, ninjas, robots, half deathclaw half human and no one has to sit around hours on end drooling crying in the admin chat, nothing is happening!!!!

Tl;DR fuck nut?: Fallout role-play is only for events.
No room for character development making good RPers leave and Fallout RP will have only the bad ones.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Das_Uberman on 24-02-2012
Quote from: lolKieck on 23-02-2012
Quote from: meetdadoom on 23-02-2012
The admins (or a group of players) gather up and write up an event. Then they post the event details and the date and time it will start. Then the players hop on and the admin team will act as Dungeon Masters. This way we can have bounty hunters, ninjas, robots, half deathclaw half human and no one has to sit around hours on end drooling crying in the admin chat, nothing is happening!!!!

Tl;DR fuck nut?: Fallout role-play is only for events.
No room for character development making good RPers leave and Fallout RP will have only the bad ones.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 24-02-2012
Posting for a quote pyramid... Also this is an accurate response and I can't put it any better. We tried this. Terrible idea.

Quote from: Das_Uberman on 24-02-2012
Quote from: lolKieck on 23-02-2012
Quote from: meetdadoom on 23-02-2012
The admins (or a group of players) gather up and write up an event. Then they post the event details and the date and time it will start. Then the players hop on and the admin team will act as Dungeon Masters. This way we can have bounty hunters, ninjas, robots, half deathclaw half human and no one has to sit around hours on end drooling crying in the admin chat, nothing is happening!!!!

Tl;DR fuck nut?: Fallout role-play is only for events.
No room for character development making good RPers leave and Fallout RP will have only the bad ones.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Paintcheck on 24-02-2012
Quote from: Spades_Neil on 24-02-2012
Posting for a quote pyramid... Also this is an accurate response and I can't put it any better. We tried this. Terrible idea.

Quote from: Das_Uberman on 24-02-2012
Quote from: lolKieck on 23-02-2012
Quote from: meetdadoom on 23-02-2012
The admins (or a group of players) gather up and write up an event. Then they post the event details and the date and time it will start. Then the players hop on and the admin team will act as Dungeon Masters. This way we can have bounty hunters, ninjas, robots, half deathclaw half human and no one has to sit around hours on end drooling crying in the admin chat, nothing is happening!!!!

Tl;DR fuck nut?: Fallout role-play is only for events.
No room for character development making good RPers leave and Fallout RP will have only the bad ones.

Event-only servers are terrible. When I RP I want to develop a character more than I want to play events since I can do "events" in NV/FO3/FO2 (all of which I own). I can't develop a character in those beyond the RPG stats.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: meetdadoom on 24-02-2012
Are you not going to address my first point spades?
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 24-02-2012
Quote from: meetdadoom on 24-02-2012
Are you not going to address my first point spades?

Nah. No Canada.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: meetdadoom on 24-02-2012
Quote from: Spades_Neil on 24-02-2012
Quote from: meetdadoom on 24-02-2012
Are you not going to address my first point spades?

Nah. No Canada.

THAT ISN'T MY POINT


/rage quit
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Ragolution on 25-02-2012
Fallout in Ukraine? Now I've seen everything.

No wait.

This is exactly the same.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 25-02-2012
Quote from: Ragolution on 25-02-2012
Fallout in Ukraine? Now I've seen everything.

No wait.

This is exactly the same.

Yes, with mutants and Chernobyl and artifa--wait.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Paintcheck on 25-02-2012
There are mutants in FO.

Just no artifacts. Or people saying Get out, STALKER with Russian accents.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: lolKieck on 25-02-2012
We can also use Russia as a location. Wait. Artyom?
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: nKe on 26-02-2012
North Korea, anyone?
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Snazzy on 26-02-2012
Georgia? Arizona? Idaho(Spelled wrongI know it D:)? New York? San Francisco? Just some ideas.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Ragolution on 26-02-2012
Quote from: Nik3 on 26-02-2012
North Korea, anyone?

I'd say stay fucking American.

Nuka-cola and shit wouldn't leave America's shores.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Snazzy on 26-02-2012
Quote from: Ragolution on 26-02-2012
Quote from: Nik3 on 26-02-2012
North Korea, anyone?

I'd say stay fucking American.

Nuka-cola and shit wouldn't leave America's shores.


Everything but the Chinese AR and if we have it, Chinese suits. EVERYTHING. From the nuka-cola down to the t51-b power armor :L.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: INA7HAN on 26-02-2012
Great Britian anyone?
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 26-02-2012
Now you're just being jackasses. Next person to post about moving Fallout to another country is getting a forum strike for trolling.

Fallout doesn't take place anywhere beside the United States. End of story.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: StickyWicket on 26-02-2012
I'd like to just see a fallout canon that doesn't take place in Nevada or D.C. Somewhere where we can still be in contact with the other canonical cities (New Reno, San Francisco, Boneyard, Redding, etc.) but at the same time still be remote. And I am sorry to break it to you Spades, but in Fallout 2, the BoS isn't anything NEAR having a large influence in California or Nevada. The only areas that they would have a large presence in would be the areas surrounding the Lost Hills bunker. But than again, if that were to be the location of our canon, than they would be able to not only wipe out any and all Enclave there, but also any bits of NCR.


But, what we can do is make the setting be south west of Navarro, this would allow both tiny amounts of enclave and tiny amounts of BoS. This also makes it so most RP would be centered around surviving as a wastelander and doing work around the main town, while still having other minor factions (Enclave, BoS, Vault 10).
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: meetdadoom on 26-02-2012
/me breathes in heavily. Exhales.

Let me try one more time. Spades, i did not mean that we SHOULD take place in Canada, or any other place out of the US in fact. I am just saying we should be in a location where there is little to none lore written about place X. This way we can write up different lore and


we will stand out from the other 1000s fall out roleplays and we can weed out the shit heads who want to run around as bounty hunter/ninja/whore/robot/bisexual/Shemales/ freak-expieraments and attract some of the good role players.

Also Silver kept rambling on about how the reason why the server isn't populated is because we don't advertise enough. If we advertise a costum canon, we can really grab the attention of some role-players.


Yes, having a generic canon will attract more players however we will be getting thousands of H/N/W/R/B/SM/F-Es and only few good role-players.

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Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 26-02-2012
Quote from: meetdadoom on 26-02-2012
/me breathes in heavily. Exhales.

Let me try one more time. Spades, i did not mean that we SHOULD take place in Canada, or any other place out of the US in fact. I am just saying we should be in a location where there is little to none lore written about place X. This way we can write up different lore and


we will stand out from the other 1000s fall out roleplays and we can weed out the shit heads who want to run around as bounty hunter/ninja/whore/robot/bisexual/Shemales/ freak-expieraments and attract some of the good role players.

Also Silver kept rambling on about how the reason why the server isn't populated is because we don't advertise enough. If we advertise a costum canon, we can really grab the attention of some role-players.


Yes, having a generic canon will attract more players however we will be getting thousands of H/N/W/R/B/SM/F-Es and only few good role-players.

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Remember Fallout: New England? Remember how much people loved it?
... Yea, me neither.

We won't stand out as much as you think we will. The fact of the matter is we just won't. Unique doesn't mean better. That's one lesson I learned as a "young promising admin" that just because an idea is unique and stands out doesn't make it a good idea.

Quote from: StickyWicket on 26-02-2012
I'd like to just see a fallout canon that doesn't take place in Nevada or D.C. Somewhere where we can still be in contact with the other canonical cities (New Reno, San Francisco, Boneyard, Redding, etc.) but at the same time still be remote. And I am sorry to break it to you Spades, but in Fallout 2, the BoS isn't anything NEAR having a large influence in California or Nevada. The only areas that they would have a large presence in would be the areas surrounding the Lost Hills bunker. But than again, if that were to be the location of our canon, than they would be able to not only wipe out any and all Enclave there, but also any bits of NCR.


But, what we can do is make the setting be south west of Navarro, this would allow both tiny amounts of enclave and tiny amounts of BoS. This also makes it so most RP would be centered around surviving as a wastelander and doing work around the main town, while still having other minor factions (Enclave, BoS, Vault 10).

The point of the location I've chosen so far (see the info thread) is none of the factions have a huge influence and the location its self is close enough to what people are used to in Fallout, but still something open-ended enough we can roleplay in. The reason Fallout: New England fell flat on its face is it didn't feel like Fallout. Fallout: Canada would fall flat on its face in the same way. Fallout: Mexico would crash too. Fallout: Bluegrass Wasteland however worked to an extent back in our old canon because it felt like Fallout. The problem there however was all the players were SRP players and not Fallout players.

What happened last time we rebooted the server in Step Jaw and the reason it worked was because:
1. It felt like Fallout.
2. It was well known. (Fallout 3)
3. The admins were active.
4. The admins had a plan and worked cooperatively.

Here's why it failed:
1. It was too well known. Fallout 3 attracted shit roleplayer DarkRP children who proceeded to make my job a nightmare and drive off decent RPers.
2. Admins became less active and we didn't have enough to fall back on who were competent enough to handle it. (I want to avoid mass-recruiting admins like SRP.)
3. The economy was hyper-stimulated from lack of T-menu destroying caps, and apparently the paycheck timer was set WAAAAYYY too short which I discovered last weekend when someone pointed it out, so people could afford to buy Power Armor and Ranger Armor up the ass, which further ruined the immersion.
4. Step Jaw Valley company died, which was otherwise the only method for people to buy stuff while removing caps from the economy. Ruined it.
5. The new weapons were good, but the starter gun being broken is a really bad first impression for new players.
6. Doesn't help that everyone who played super mutants were so friendly. We lacked rules on mutants, so they also ruined the mood.
7. Factions were crappy. Disney evil verses Disney heroes with the Outcasts meanwhile ass-recruiting anything that moves so they could win the game.
8. When I stomped on the Outcasts for doing that and went, "LOL NO" the Outcasts all quit because they had no other characters to play.
9. A certain incident with Enclave OOCly upset a lot of Enclave players as well as their victims, and they all quit which put the final nail in the coffin of the Step Jaw Valley.

Here's why people argue this new canon will work:
1. Quality will lead to quantity of roleplayers.
2. Admins get along, and we're trying to recruit others who get along well.
3. Factions behavior is more open to character development. This includes the Enclave, which is a feature we've failed to correct since after the Bluegrass Wasteland.
4. Mutants, Raiders, and Bandits will have rules and guidelines to correct breaking the immersion.
5. Traders reintroduced and properly regulated.
6. Feels like Fallout should feel.

Though south-west of Navarro might not be a bad spot if what you say is accurate. I just want to avoid featuring any canon locations, because if they are canon locations, we must strictly follow the canon of what happened there which leaves zero wiggle room for roleplaying. That's why we chose the Step Jaw Valley, formerly Boston, formerly the Bluegrass Wasteland in the past.

Right now I'm planning on using the Amargosa Valley which is in Nevada, about ten miles from the California border. However, while I've already begin writing the backstory, this thread isn't locked because I'm still open to suggestions. Navarro might be one such suggestion. My only gripe with it is it lacks the NCR and the roleplay will focus entirely around the factions alone. The NCR is there more for the wastelanders, to keep the town active with good roleplayers and keep it defended.

I should also mention that without that "third faction" to throw off the balance or control a town, the roleplay server turns into a game of Red Vs. Blue with only two factions doing battle. That's boring. It bored everyone, myself included, in the New England canon.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: irondeity on 26-02-2012
Here's why it failed:
1. It was too well known. Fallout 3 attracted shit roleplayer DarkRP children who proceeded to make my job a nightmare and drive off decent RPers.
2. Admins became less active and we didn't have enough to fall back on who were competent enough to handle it. (I want to avoid mass-recruiting admins like SRP.)
3. The economy was hyper-stimulated from lack of T-menu destroying caps, and apparently the paycheck timer was set WAAAAYYY too short which I discovered last weekend when someone pointed it out, so people could afford to buy Power Armor and Ranger Armor up the ass, which further ruined the immersion.
4. Step Jaw Valley company died, which was otherwise the only method for people to buy stuff while removing caps from the economy. Ruined it.
5. The new weapons were good, but the starter gun being broken is a really bad first impression for new players.
6. Doesn't help that everyone who played super mutants were so friendly. We lacked rules on mutants, so they also ruined the mood.
7. Factions were crappy. Disney evil verses Disney heroes with the Outcasts meanwhile ass-recruiting anything that moves so they could win the game.
8. When I stomped on the Outcasts for doing that and went, "LOL NO" the Outcasts all quit because they had no other characters to play.
9. A certain incident with Enclave OOCly upset a lot of Enclave players as well as their victims, and they all quit which put the final nail in the coffin of the Step Jaw Valley.

--------------------------------------------------------------------------------------------------------------------------------------

The above are the points given in Spades last post. I'll go through them in a number to number comparison, in order.

1) You attract DarkRP players then you have two options: Deal them a heavy hand quickly and effectively if you're lazy. Or, try and make them learn.

2) Admin activity is up to a server supervisor to regulate. As for the ( ) note, thats ignorant as hell and disrespectful to Silver's choice in appointing Admins as well as the SRP team. Dont ever make a habit to say it again. Period.

3) The paycheck system is rather rocky and always has been for both servers. Luckily the SRP one has leveled out, somewhat. I'd need to see the Fallout trader menu as a whole to piece an equation together to even it out.

4) If Step Jaw was that important, then it should have been revived or another 'company' should have been formed to take the reigns. Even if it required someone to work it solo.

5) People shouldnt care if the weapon fires for effect, or blasts confetti and cornflakes. The servers are RP servers. If the weapons dont work, who gives a good damn, do what youre here for, RP. Weapons are always secondary.

6) ThY could be a good man to look to for help regarding rules for this. He's kept the bloodsuckers, controllers, and whatnot running just fine since he was given Mutant command in SRP.

7) Outcasts, BoS, Enclave: Minor factions if thats the case. You also had a poor choice of a leader for the Outcasts last time I was on the server, and you see now the damage it caused.

8.) Happened on SRP also.

9) Paint or Rebel are your top options for running Enclave as a whole. Paint and Rebel both have the experience of faction leadership. Paints the former launch leader of Enclave and Rebel spearheaded the SRP Military into success for his run.


These are more of a slight kick in the ass rather than straight up points. This server needs to really get the noose away from its neck, or its going to hang high and hail to the sky.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 26-02-2012
All good points.

1. I was so ban-happy, Khorn thought I was going to ban our entire playerbase, lol. This is an issue I need to work out on my own. Less bans, more patience to teach the players who are willing to learn... then ban the dopes who don't.
2. We just didn't have enough folks in the end. Doomburger quit, Blake was busy, Khorn's computer was broken, Ecco and I are in college and Mr. Pink has his own stuff keeping him busy. Provided, life gets in the way of all admins, but we still should make time. Plus I'd like to find other admins who'd get along well with the rest of us. The more the merrier so long as we all cooperate. FRP did fantastically until we had our issues between factions resulting in squabbling.
3. Yea. I'll invite you to FRP and see if you wanna help us out with that. Ideally I want to re-work the T-menu as a whole.
4. We failed to do that. When we thought of it, it was too late.
5. Touché.
6. Same I thought. Already requesting his assistance.
7. Yep.
8. Also yep. Lol.
9. Hence why they are my top choices. I only hesitate on Paintcheck since he's SA in Crussaria already if I'm not mistaken, while Rebel is free.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Ragolution on 26-02-2012
Guys, can I run the BoS again?
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Paintcheck on 26-02-2012
Rebel's already running Enclave. Crussaria is so dead right now it doesn't matter that I have admin on it but the leadership of that faction should go to someone who played on FO more recently. I wouldn't want to take a position from someone who earned it though I appreciate the consideration.

As for "Teaching players who are willing to learn" that is difficult since a lot of them never learn (see the Black Hand morons from the Crussaria server). It can be very destructive to keep shit players around in the interest of trying to teach them as the Black Hand was pretty much responsible for Crussaria's death.
Title: Re: Ok, now that we know we're Fallout 2, time to discuss location and time.
Post by: Spades_Neil on 26-02-2012
Very funny edit Tom. :P Though you're right.

Anyway the thread is already locked. See the info thread for our current location now. If anyone else wants to discuss it further, or wants to suggest another location (a serious one), private message or SF me with your reasons.