Mutant Rules [June/04/2011]

Started by jaik, 11-05-2011

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jaik

QuoteThe various types of mutant creatures that inhabit the Wastelands were mostly created by radiation. This is where mantises, geckos, spore plants, radscorpions, brahmin and the various mutant rodent species originated from. Radiation is also how ghouls - decrepit, ragged, almost rotting, zombie-like victims of massive radiation poisoning - are created.
-Fallout wikia




Whether you are an authorized mutant or you donated for a mutant whitelist, you must follow the rules located in this thread.






Feral Ghoul

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Feral ghouls (also known as "mindless zombies," "ghoul crazies," "feral necrotic post-humans," "zombies" or simply "ferals") are ghouls that have lost their ability to reason and have become aggressive. This has caused much discrimination toward other ghouls that have retained their mental faculties by human wastelanders.
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QuoteGlowing one


Information


Just like every other ghoul Feral Ghouls are resistant to radiation. They have basic hunting skills and can't use any complex tactics. They are weaker than normal humans, it's best to keep in darker places and attack in surprise.


The rules and regulations


1) You can't be friendly towards human players without permission.
2) You are allowed to take your victim's loot.
3) Don't use the items you looted unless authorized.
4) Don't attack another ghoul without a reason.
5) DON'T POWERGAME.
6) Do enforce fear roleplay.
7) Participate in events if an admin politely asks you.
8) Work with admins or other mutants to create better roleplay experience for others.




Super Mutant
QuoteAverage super mutants stand approximately 10.4 feet tall and weigh around 800 pounds, possibly even more. Their skin color is predominately grayish green. Their skin is extremely tough, and their muscle and bone structure are enhanced well beyond the human norm.
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Information


The super mutants we have here are the Mariposa ones to allow both second and first generation super mutants on the server. Donating for the super mutant whitelist allows you to create a first gen.
They're resistant to radiation just like every mutant and can easily take a few shots of 9mm/10mm to the head.


The rules and regulations


1) You do not need to be hostile.
2) You are allowed to take your victim's loot.
3) You can use the items you looted.
4) Don't attack another super mutant without a reason.
5) Do enforce fear roleplay.
6) Participate in events if an admin politely asks you.
7) Work with admins or other mutants to create better roleplay.
8) You are not overpowered, bullets hurt, but you express anger through violence.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

jaik

Done, finally.
Awaiting feedback.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

R3BooT

Second gen mutants should be mostly hostile.
funny gifs


jaik

Quote from: R3BooT on 06-06-2011
Second gen mutants should be mostly hostile.

It's up to the donator which type of SM he wants to be.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway