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Title: Mr. Pink's FRP Map Developement thread
Post by: Mr. Pink on 31-08-2011
Alright, I'm undertaking a new project. As the name suggests I am attempting to make a decent FRP map designed specifically to fit our needs.

Features:This map will hopefully be much better suited to the needs of FRP and the community than rp_apocalypse is now. This map will also include some design elements inspired by rp_apoc as well as csc_desert. This thread is meant as my update page where any new developements on the project will be posted. Please feel free to post your feedback, questions, requests, etc.



~Mr. Pink~
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Spades_Neil on 31-08-2011
This should be well worth the wait. I'll be helping in alpha/beta testing and what not. Screenshots and videos to come in the future.
Title: Update 1: Groundwork
Post by: Mr. Pink on 31-08-2011
Update 1:

Alright, so far I've got all of the ground pieces laid out, and I've finished off the skybox. I've began constructing the tunnels between the sectors. Brotherhood tunnel is done. I've got all the lighting data sorted out as well as the default spawn points. Time taken to complete: 2 hours.

Plans for update 2:

Tomorrow I'm going to finish off the tunnels and begin creating the landforms as well as the first town. I also plan on trying to fit in a few built-in features such as lights, etc.

~Mr. Pink
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Steven :D on 01-09-2011
Quote from: Spades_Neil on 31-08-2011
This should be well worth the wait. I'll be helping in alpha/beta testing and what not. Screenshots and videos to come in the future.
Gabe Newell - Worth the Weight (http://www.youtube.com/watch?v=L4Ws9JSCwh0#)



Quote from: Mr. Pink on 31-08-2011
Update 1:


Alright, so far I've got all of the ground pieces laid out, and I've finished off the skybox. I've began constructing the tunnels between the sectors. Brotherhood tunnel is done. I've got all the lighting data sorted out as well as the default spawn points. Time taken to complete: 2 hours.

Plans for update 2:

Tomorrow I'm going to finish off the tunnels and begin creating the landforms as well as the first town. I also plan on trying to fit in a few built-in features such as lights, etc.

~Mr. Pink


You should post the .bsp here when its an alpha/beta
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Mr. Pink on 01-09-2011
That's exactly what I was planning on doing. Hopefully this map turns out to be worth a damn...
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Frostee on 01-09-2011
Make a tunnel Or a sewer system of the sorts, and add places like gas stations
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Mr. Pink on 01-09-2011
Quote from: FrostyFrosty on 01-09-2011
Make a tunnel Or a sewer system of the sorts, and add places like gas stations

Already ahead of ya.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Tom on 01-09-2011
Q_Q don't make an FO redemption, I like the idea of open spaces when it comes to FO maps.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Frostee on 01-09-2011
Quote from: Tom on 01-09-2011
Q_Q don't make an FO redemption, I like the idea of open spaces when it comes to FO maps.

And that, dont make it all enclosed in, but with some automotive tunnels, but not a lot
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Spades_Neil on 01-09-2011
Quote from: FrostyFrosty on 01-09-2011
Quote from: Tom on 01-09-2011
Q_Q don't make an FO redemption, I like the idea of open spaces when it comes to FO maps.

And that, dont make it all enclosed in, but with some automotive tunnels, but not a lot

If it all goes according to plan, we'll have the best of both worlds.

One section of the map will be a nice big open wasteland. Other parts will be claustrophobic and close quarters. I recommended to Pink that he take inspiration from SRP's Redemption just so we can have a sort of organization to the map--so that the Brotherhood and the Enclave could both have their own little part of the map. That would solve an issue I've noticed with the major factions.

Right now BoS has the bunker. So we're on pretty often. Problem is, the Enclave isn't. Sure they come on when there's an event, but usually there's nothing for them to do. It gets boring. Understandable. However, let's say the Enclave had the bunker again. Then it'd be BoS who doesn't log in because they have nothing to do! And Jake has made it very clear he doesn't want the Enclave to operate out of that damn cave again. I don't want it either, so... yea...

If we partition the map into bases and wastelands, we'll have more than enough space to play with. Ideally, I'd like to see a wasteland sector with nice open--but rough terrain. Perfect for mutant ants and other creatures of the sort. Then I'd also like to see a ruined city for nice tight quarters, some underground areas like subways and sewers, destroyed apartments and smashed up stores. I think city environments are the best for scavenging. At the same time, as an admin, it'll be fucking awesome messing with people and sicking various creatures on them.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Tom on 01-09-2011
Quote from: Spades_Neil on 01-09-2011
Quote from: FrostyFrosty on 01-09-2011
Quote from: Tom on 01-09-2011
Q_Q don't make an FO redemption, I like the idea of open spaces when it comes to FO maps.

And that, dont make it all enclosed in, but with some automotive tunnels, but not a lot

If it all goes according to plan, we'll have the best of both worlds.

One section of the map will be a nice big open wasteland. Other parts will be claustrophobic and close quarters. I recommended to Pink that he take inspiration from SRP's Redemption just so we can have a sort of organization to the map--so that the Brotherhood and the Enclave could both have their own little part of the map. That would solve an issue I've noticed with the major factions.

Right now BoS has the bunker. So we're on pretty often. Problem is, the Enclave isn't. Sure they come on when there's an event, but usually there's nothing for them to do. It gets boring. Understandable. However, let's say the Enclave had the bunker again. Then it'd be BoS who doesn't log in because they have nothing to do! And Jake has made it very clear he doesn't want the Enclave to operate out of that damn cave again. I don't want it either, so... yea...

If we partition the map into bases and wastelands, we'll have more than enough space to play with. Ideally, I'd like to see a wasteland sector with nice open--but rough terrain. Perfect for mutant ants and other creatures of the sort. Then I'd also like to see a ruined city for nice tight quarters, some underground areas like subways and sewers, destroyed apartments and smashed up stores. I think city environments are the best for scavenging. At the same time, as an admin, it'll be fucking awesome messing with people and sicking various creatures on them.

Don't cordon everything off into sections like Redemption, just make an Enclave bunker and a BoS bunker. Or if you do Cordon something off with a tunnel make a way around it. I hate how In redmption how Military cordons off an ENTIRE section of the map with a doomfort checkpoint.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Spades_Neil on 01-09-2011
Quote from: Tom on 01-09-2011
I hate how In redmption how Military cordons off an ENTIRE section of the map with a doomfort checkpoint.

Point taken.

We already have a sewer system. I chatted with Pink. There will now be methods to get into different sectors via the underground.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Mr. Pink on 01-09-2011
Update 2:
Issues:
So... After much pondering I am considering starting over from scratch... I've been experiencing many errors relating to the landscaping (I know what I did wrong) as well as a skybox error (Also know how to fix), and Now would be the best time to start over. With the weekend ahead of me I can easily get to the point I got to today and farther, fixing things and improving upon the map further. Another major problem is that the map can no longer convert into a .bsp file, meaning I cannot test it. So, unfortunately I am going to start over. No worries though, It'll be much better this way.

~Mr. Pink
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Wolfinton on 02-09-2011
Mapping takes a while, Pink. Don't rush the creation of it. Even if it takes a month to create as long as it looks good it doesn't matter.

Take your time. Don't rush. Make sure what you're doing will work before doing it.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Mr. Pink on 02-09-2011
(Hence why I'm starting over :/)

Beginning reconstruction. This time I'll have spaces already set aside for the planned bunkers/sewer/etc. Oh, if someone could tell me a good and realistic way to block off the ends of the map that'd be great. I'd prefer not to have to use large hills like every other map does. :/ I'd also like to know a way to make tunnels go through land pieces, I.E. the ones marking the map boundary.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Spades_Neil on 02-09-2011
Quote from: Mr. Pink on 02-09-2011
(Hence why I'm starting over :/)

Beginning reconstruction. This time I'll have spaces already set aside for the planned bunkers/sewer/etc. Oh, if someone could tell me a good and realistic way to block off the ends of the map that'd be great. I'd prefer not to have to use large hills like every other map does. :/ I'd also like to know a way to make tunnels go through land pieces, I.E. the ones marking the map boundary.

Wreaked buildings perhaps? For the ruined city sector anyway. Aside from subway, sewer, or other underground entrances, there could be a few in-roads with the rest blocked by impassable piles of debris. I don't think we necessarily have to have an area cordoned off with only a tunnel entry and a hill, but it is the most simplistic idea. If you want to block off the Enclave sector, use a barbed wire/electric fence perhaps? Maybe at least one sewer pipe to serve as a 'back door' into the complex.

Those are my ideas anyway. The hill/tunnel or hill/valley thing is still the easiest though in terms of design. If we get -too- simple, the boundaries get too obvious--but too complex and the boundaries become invalid.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: lolKieck on 02-09-2011
Put in damage areas which is radiation and a geiger counter sound before that. Oh, you can make the borders like that.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Spades_Neil on 02-09-2011
Quote from: lolKieck on 02-09-2011
Put in damage areas which is radiation and a geiger counter sound before that.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: jaik on 03-09-2011
This isn't a promising map and from what I gathered none has mapping experience here.

I'll give it a year or two.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Plunger on 03-09-2011
Redemption had sectors for mapping reasons, not RP or faction reasons.

1.) To optimize the map by not having to draw the other sectors.

2.) So the map could be released in parts, since we didn't have a map for SRP at the point, we were stuck on redux, so they quickly threw together the first sector, and added on.

I don't see this map going very far.

Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Mr. Pink on 03-09-2011
Plunger, Jake. Back up your comments with reasoning. Saying "herp derp this map won't work" and then leaving doesn't do anything other than piss people off. If you've actually got some legitimate criticism with some good reasoning behind it, by all means, say it. That's how things get improved and problems get worked out. But what you're doing right now is what most people call trolling.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: jaik on 03-09-2011
Quote from: Mr. Pink on 03-09-2011
Plunger, Jake. Back up your comments with reasoning. Saying "herp derp this map won't work" and then leaving doesn't do anything other than piss people off. If you've actually got some legitimate criticism with some good reasoning behind it, by all means, say it. That's how things get improved and problems get worked out. But what you're doing right now is what most people call trolling.

What? I never said that this will not "work" as you put it and I believe that my assumption of this being done in a year or half is correct because I see you never used Hammer and I speak as a retired mapper of (G)Src myself, so you shouldn't speak unless you know what are you talking about. If you really think that what I said is defined as trolling then you must have an utterly deranged knowledge of what it actually means.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Plunger on 03-09-2011
Quote from: Mr. Pink on 03-09-2011
Plunger, Jake. Back up your comments with reasoning. Saying "herp derp this map won't work" and then leaving doesn't do anything other than piss people off. If you've actually got some legitimate criticism with some good reasoning behind it, by all means, say it. That's how things get improved and problems get worked out. But what you're doing right now is what most people call trolling.
I gave you reasons.

1.) You haven't mapped before.

2.) I don't see any plans, or layouts etc.

3.) Redemption was made for a reason the way it is.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Spades_Neil on 03-09-2011
Apparently neither of you have heard the phrase, "You have to start somewhere."

No shit the map isn't going to be spectacular--but it's going to be something regardless. Now stop trolling offer something useful.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Tom on 03-09-2011
They havn't trolled yet, they've just critiqued.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Mr. Pink on 03-09-2011
Quote from: Plunger on 03-09-2011
Quote from: Mr. Pink on 03-09-2011
Plunger, Jake. Back up your comments with reasoning. Saying "herp derp this map won't work" and then leaving doesn't do anything other than piss people off. If you've actually got some legitimate criticism with some good reasoning behind it, by all means, say it. That's how things get improved and problems get worked out. But what you're doing right now is what most people call trolling.
I gave you reasons.

1.) You haven't mapped before.

2.) I don't see any plans, or layouts etc.

3.) Redemption was made for a reason the way it is.

As Spades said, "You gotta start somewhere." There are no plans or layouts because It's being designed on the fly. That's not to say it isn't being planned out, it is, just in text form. And as for the lack of mapping experience, I have not mapped in Hammer before, however, I already have gotten the hang of it. The only thing that keeps presenting a problem for me is the compiling aspect.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Mr. Pink on 03-09-2011
Update 4:

Alright, after taking a spin through srp_redemption and rp_apocalypse, taking care to note down the various techniques used to accomplish the landscaping and texturing, I tried my hand at tunnelling and landscape layering to achieve desired looks, functions, etc. In my opinion my practice session was quite helpful and I learned several ways to accomplish the various tasks presented when landscaping the map. The success from the practice also set me in the right mood to continue the work on the fresh start. I'm feeling more enthusiastic about this now.

And instead of shooting me down, here's an idea, those of you with mapping experience already, who don't you give me helpful hints, suggestions, etc? That way everyone would benefit, and we may actually end up with a decent map...
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Steven :D on 04-09-2011
Quote from: Mr. Pink on 03-09-2011
Update 4:

Alright, after taking a spin through srp_redemption and rp_apocalypse, taking care to note down the various techniques used to accomplish the landscaping and texturing, I tried my hand at tunnelling and landscape layering to achieve desired looks, functions, etc. In my opinion my practice session was quite helpful and I learned several ways to accomplish the various tasks presented when landscaping the map. The success from the practice also set me in the right mood to continue the work on the fresh start. I'm feeling more enthusiastic about this now.

And instead of shooting me down, here's an idea, those of you with mapping experience already, who don't you give me helpful hints, suggestions, etc? That way everyone would benefit, and we may actually end up with a decent map...

Custom textures and a day/night/midday version with different skyboxes would be nice?
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Mr. Pink on 04-09-2011
Quote from: Steven :D on 04-09-2011
Quote from: Mr. Pink on 03-09-2011
Update 4:

Alright, after taking a spin through srp_redemption and rp_apocalypse, taking care to note down the various techniques used to accomplish the landscaping and texturing, I tried my hand at tunnelling and landscape layering to achieve desired looks, functions, etc. In my opinion my practice session was quite helpful and I learned several ways to accomplish the various tasks presented when landscaping the map. The success from the practice also set me in the right mood to continue the work on the fresh start. I'm feeling more enthusiastic about this now.

And instead of shooting me down, here's an idea, those of you with mapping experience already, who don't you give me helpful hints, suggestions, etc? That way everyone would benefit, and we may actually end up with a decent map...

Custom textures and a day/night/midday version with different skyboxes would be nice?

Well, Steven, if I had the slightests idea how to go about doing that I would, but as things stand I'm going to have a hard enough time getting a basic day map to work.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: mxh24 on 04-09-2011
Not to suddenly nudge my ass in here, but from my point of view it seems you are rushing it... take you're time, as jakob said it should look good, as well as function good. Worry about one section at a time. This could potentially be an outstanding map, or it can be another shitty ass map. You are also new so I would not expect this to be released anytime soon. (Maybe you can get another mapper to help?)
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Wolfinton on 05-09-2011
Quote from: Mr. Pink on 04-09-2011
Quote from: Steven :D on 04-09-2011
Quote from: Mr. Pink on 03-09-2011
Update 4:

Alright, after taking a spin through srp_redemption and rp_apocalypse, taking care to note down the various techniques used to accomplish the landscaping and texturing, I tried my hand at tunnelling and landscape layering to achieve desired looks, functions, etc. In my opinion my practice session was quite helpful and I learned several ways to accomplish the various tasks presented when landscaping the map. The success from the practice also set me in the right mood to continue the work on the fresh start. I'm feeling more enthusiastic about this now.

And instead of shooting me down, here's an idea, those of you with mapping experience already, who don't you give me helpful hints, suggestions, etc? That way everyone would benefit, and we may actually end up with a decent map...

Custom textures and a day/night/midday version with different skyboxes would be nice?

Well, Steven, if I had the slightests idea how to go about doing that I would, but as things stand I'm going to have a hard enough time getting a basic day map to work.

I'm no mapper but I'm pretty sure you'd just change the skybox and then change the lightning of the main map. Afterwards you'd have to add in some lights coming from fires, candles, lamps and other light sources. Just make sure to add those things in the day version too just without the lights.
Title: Re: Mr. Pink's FRP Map Developement thread
Post by: Mr. Pink on 05-09-2011
Quote from: Wolfinton on 05-09-2011
Quote from: Mr. Pink on 04-09-2011
Quote from: Steven :D on 04-09-2011
Quote from: Mr. Pink on 03-09-2011
Update 4:

Alright, after taking a spin through srp_redemption and rp_apocalypse, taking care to note down the various techniques used to accomplish the landscaping and texturing, I tried my hand at tunnelling and landscape layering to achieve desired looks, functions, etc. In my opinion my practice session was quite helpful and I learned several ways to accomplish the various tasks presented when landscaping the map. The success from the practice also set me in the right mood to continue the work on the fresh start. I'm feeling more enthusiastic about this now.

And instead of shooting me down, here's an idea, those of you with mapping experience already, who don't you give me helpful hints, suggestions, etc? That way everyone would benefit, and we may actually end up with a decent map...

Custom textures and a day/night/midday version with different skyboxes would be nice?

Well, Steven, if I had the slightests idea how to go about doing that I would, but as things stand I'm going to have a hard enough time getting a basic day map to work.

I'm no mapper but I'm pretty sure you'd just change the skybox and then change the lightning of the main map. Afterwards you'd have to add in some lights coming from fires, candles, lamps and other light sources. Just make sure to add those things in the day version too just without the lights.

Alright... Well, as I said the day map is gonna take awhile to get done. When it's done maybe I'll consider making a night one...