Mr. Pink's FRP Map Developement thread

Started by Mr. Pink, 31-08-2011

0 Members and 1 Guest are viewing this topic.

Mr. Pink

Alright, I'm undertaking a new project. As the name suggests I am attempting to make a decent FRP map designed specifically to fit our needs.

Features:

       
  • Large wasteland area: This area is roughly the same size, maybe a bit smaller than RP_apocalypse. It features a decent sized town near a crossroads, as well as a vault, a few scattered smaller towns, and a large waste area intended for a very good scavenging experience.
  • Enclave Sector: Much like srp_redemption, this map features several seperate sectors linked via automotive tunnels. The Enclave sector will feature a good sized Enclave facility that extends its reaches underground. It also contains a vertibird silo much like the ones in Fallout 2.
  • Brotherhood of Steel Sector: Same purpose as the Enclave sector. A sector featuring a lake as well as a large bunker built into the hillside. This will be the center for Brotherhood activity and will include a small town to be potentially used by wasters.
This map will hopefully be much better suited to the needs of FRP and the community than rp_apocalypse is now. This map will also include some design elements inspired by rp_apoc as well as csc_desert. This thread is meant as my update page where any new developements on the project will be posted. Please feel free to post your feedback, questions, requests, etc.



~Mr. Pink~
I wish for a pinball machine full of Cannabis.


Spades_Neil

This should be well worth the wait. I'll be helping in alpha/beta testing and what not. Screenshots and videos to come in the future.

Mr. Pink

Update 1:

Alright, so far I've got all of the ground pieces laid out, and I've finished off the skybox. I've began constructing the tunnels between the sectors. Brotherhood tunnel is done. I've got all the lighting data sorted out as well as the default spawn points. Time taken to complete: 2 hours.

Plans for update 2:

Tomorrow I'm going to finish off the tunnels and begin creating the landforms as well as the first town. I also plan on trying to fit in a few built-in features such as lights, etc.

~Mr. Pink
I wish for a pinball machine full of Cannabis.


Steven :D

#3
Quote from: Spades_Neil on 31-08-2011
This should be well worth the wait. I'll be helping in alpha/beta testing and what not. Screenshots and videos to come in the future.
Gabe Newell - Worth the Weight



Quote from: Mr. Pink on 31-08-2011
Update 1:


Alright, so far I've got all of the ground pieces laid out, and I've finished off the skybox. I've began constructing the tunnels between the sectors. Brotherhood tunnel is done. I've got all the lighting data sorted out as well as the default spawn points. Time taken to complete: 2 hours.

Plans for update 2:

Tomorrow I'm going to finish off the tunnels and begin creating the landforms as well as the first town. I also plan on trying to fit in a few built-in features such as lights, etc.

~Mr. Pink


You should post the .bsp here when its an alpha/beta


Mr. Pink

That's exactly what I was planning on doing. Hopefully this map turns out to be worth a damn...
I wish for a pinball machine full of Cannabis.


Frostee

Make a tunnel Or a sewer system of the sorts, and add places like gas stations

Mr. Pink

Quote from: FrostyFrosty on 01-09-2011
Make a tunnel Or a sewer system of the sorts, and add places like gas stations

Already ahead of ya.
I wish for a pinball machine full of Cannabis.


Tom

Q_Q don't make an FO redemption, I like the idea of open spaces when it comes to FO maps.
Quote from: TheAndyShandy on 05-12-2013
Oh boy.
Strap yourselves in, it's time for the great 'obligatory' SRP resurrection of 2013/14/15/16/22

Frostee

Quote from: Tom on 01-09-2011
Q_Q don't make an FO redemption, I like the idea of open spaces when it comes to FO maps.

And that, dont make it all enclosed in, but with some automotive tunnels, but not a lot

Spades_Neil

Quote from: FrostyFrosty on 01-09-2011
Quote from: Tom on 01-09-2011
Q_Q don't make an FO redemption, I like the idea of open spaces when it comes to FO maps.

And that, dont make it all enclosed in, but with some automotive tunnels, but not a lot

If it all goes according to plan, we'll have the best of both worlds.

One section of the map will be a nice big open wasteland. Other parts will be claustrophobic and close quarters. I recommended to Pink that he take inspiration from SRP's Redemption just so we can have a sort of organization to the map--so that the Brotherhood and the Enclave could both have their own little part of the map. That would solve an issue I've noticed with the major factions.

Right now BoS has the bunker. So we're on pretty often. Problem is, the Enclave isn't. Sure they come on when there's an event, but usually there's nothing for them to do. It gets boring. Understandable. However, let's say the Enclave had the bunker again. Then it'd be BoS who doesn't log in because they have nothing to do! And Jake has made it very clear he doesn't want the Enclave to operate out of that damn cave again. I don't want it either, so... yea...

If we partition the map into bases and wastelands, we'll have more than enough space to play with. Ideally, I'd like to see a wasteland sector with nice open--but rough terrain. Perfect for mutant ants and other creatures of the sort. Then I'd also like to see a ruined city for nice tight quarters, some underground areas like subways and sewers, destroyed apartments and smashed up stores. I think city environments are the best for scavenging. At the same time, as an admin, it'll be fucking awesome messing with people and sicking various creatures on them.

Tom

Quote from: Spades_Neil on 01-09-2011
Quote from: FrostyFrosty on 01-09-2011
Quote from: Tom on 01-09-2011
Q_Q don't make an FO redemption, I like the idea of open spaces when it comes to FO maps.

And that, dont make it all enclosed in, but with some automotive tunnels, but not a lot

If it all goes according to plan, we'll have the best of both worlds.

One section of the map will be a nice big open wasteland. Other parts will be claustrophobic and close quarters. I recommended to Pink that he take inspiration from SRP's Redemption just so we can have a sort of organization to the map--so that the Brotherhood and the Enclave could both have their own little part of the map. That would solve an issue I've noticed with the major factions.

Right now BoS has the bunker. So we're on pretty often. Problem is, the Enclave isn't. Sure they come on when there's an event, but usually there's nothing for them to do. It gets boring. Understandable. However, let's say the Enclave had the bunker again. Then it'd be BoS who doesn't log in because they have nothing to do! And Jake has made it very clear he doesn't want the Enclave to operate out of that damn cave again. I don't want it either, so... yea...

If we partition the map into bases and wastelands, we'll have more than enough space to play with. Ideally, I'd like to see a wasteland sector with nice open--but rough terrain. Perfect for mutant ants and other creatures of the sort. Then I'd also like to see a ruined city for nice tight quarters, some underground areas like subways and sewers, destroyed apartments and smashed up stores. I think city environments are the best for scavenging. At the same time, as an admin, it'll be fucking awesome messing with people and sicking various creatures on them.

Don't cordon everything off into sections like Redemption, just make an Enclave bunker and a BoS bunker. Or if you do Cordon something off with a tunnel make a way around it. I hate how In redmption how Military cordons off an ENTIRE section of the map with a doomfort checkpoint.
Quote from: TheAndyShandy on 05-12-2013
Oh boy.
Strap yourselves in, it's time for the great 'obligatory' SRP resurrection of 2013/14/15/16/22

Spades_Neil

Quote from: Tom on 01-09-2011
I hate how In redmption how Military cordons off an ENTIRE section of the map with a doomfort checkpoint.

Point taken.

We already have a sewer system. I chatted with Pink. There will now be methods to get into different sectors via the underground.

Mr. Pink

Update 2:

       
  • Began plans for adding a sewer system.
  • Completed outside of BoS bunker.
  • Completed Lake.
  • Completed Skyboxes for partitions.
  • Began landscaping.

Issues:

       
  • Learning about the various types of bugs that can appear while mapping.
  • Considering starting over from scratch now that I know what not to do while mapping.
  • My starting sizing for everything was too large, I.E. doorways were twice as large as they needed to be and three times as tall.

So... After much pondering I am considering starting over from scratch... I've been experiencing many errors relating to the landscaping (I know what I did wrong) as well as a skybox error (Also know how to fix), and Now would be the best time to start over. With the weekend ahead of me I can easily get to the point I got to today and farther, fixing things and improving upon the map further. Another major problem is that the map can no longer convert into a .bsp file, meaning I cannot test it. So, unfortunately I am going to start over. No worries though, It'll be much better this way.

~Mr. Pink
I wish for a pinball machine full of Cannabis.


Wolfinton

Mapping takes a while, Pink. Don't rush the creation of it. Even if it takes a month to create as long as it looks good it doesn't matter.

Take your time. Don't rush. Make sure what you're doing will work before doing it.
Pink doesn't make me gay, it makes you homophobic.

Mr. Pink

(Hence why I'm starting over :/)

Beginning reconstruction. This time I'll have spaces already set aside for the planned bunkers/sewer/etc. Oh, if someone could tell me a good and realistic way to block off the ends of the map that'd be great. I'd prefer not to have to use large hills like every other map does. :/ I'd also like to know a way to make tunnels go through land pieces, I.E. the ones marking the map boundary.
I wish for a pinball machine full of Cannabis.


Spades_Neil

Quote from: Mr. Pink on 02-09-2011
(Hence why I'm starting over :/)

Beginning reconstruction. This time I'll have spaces already set aside for the planned bunkers/sewer/etc. Oh, if someone could tell me a good and realistic way to block off the ends of the map that'd be great. I'd prefer not to have to use large hills like every other map does. :/ I'd also like to know a way to make tunnels go through land pieces, I.E. the ones marking the map boundary.

Wreaked buildings perhaps? For the ruined city sector anyway. Aside from subway, sewer, or other underground entrances, there could be a few in-roads with the rest blocked by impassable piles of debris. I don't think we necessarily have to have an area cordoned off with only a tunnel entry and a hill, but it is the most simplistic idea. If you want to block off the Enclave sector, use a barbed wire/electric fence perhaps? Maybe at least one sewer pipe to serve as a 'back door' into the complex.

Those are my ideas anyway. The hill/tunnel or hill/valley thing is still the easiest though in terms of design. If we get -too- simple, the boundaries get too obvious--but too complex and the boundaries become invalid.

lolKieck

#16
Put in damage areas which is radiation and a geiger counter sound before that. Oh, you can make the borders like that.
░░░░░░░▐▄▀▒▒▀▀▀▀▄▄▄▀▒▒▒▒▒▐
░░░░░▄▄▀▒░▒▒▒▒▒▒▒▒▒█▒▒▄█▒▐
░░░▄▀▒▒▒░░░▒▒▒░░░▒▒▒▀██▀▒▌
░░▐▒▒▒▄▄▒▒▒▒░░░▒▒▒▒▒▒▒▀▄▒▒
░░▌░░▌█▀▒▒▒▒▒▄▀█▄▒▒▒▒▒▒▒█▒
░▐░░░▒▒▒▒▒▒▒▒▌██▀▒▒░░░▒▒▒▀ ▌
░▌░▒▄██▄▒▒▒▒▒▒▒▒▒░░░░░░▒▒▒ ▌
▀▒▀▐▄█▄█▌▄░▀▒▒░░░░░░░░░░▒▒ ▐
▐▒▒▐▀▐▀▒░▄▄▒▄▒▒▒▒▒▒░▒░▒░▒▒ ▒▌
▐▒▒▒▀▀▄▄▒▒▒▄▒▒▒▒▒▒▒▒░▒░▒░▒ ▐
░▌▒▒▒▒▒▒▀▀▀▒▒▒▒▒▒░▒░▒░▒░▒▒ ▌
░▐▒▒▒▒▒▒▒▒▒▒▒▒▒▒░▒░▒░▒▒▄▒▒
░░▀▄▒▒▒▒▒▒▒▒▒▒▒░▒░▒░▒▄▒▒▒▒

Spades_Neil

Quote from: lolKieck on 02-09-2011
Put in damage areas which is radiation and a geiger counter sound before that.

jaik

This isn't a promising map and from what I gathered none has mapping experience here.

I'll give it a year or two.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Plunger

Redemption had sectors for mapping reasons, not RP or faction reasons.

1.) To optimize the map by not having to draw the other sectors.

2.) So the map could be released in parts, since we didn't have a map for SRP at the point, we were stuck on redux, so they quickly threw together the first sector, and added on.

I don't see this map going very far.


Mr. Pink

Plunger, Jake. Back up your comments with reasoning. Saying "herp derp this map won't work" and then leaving doesn't do anything other than piss people off. If you've actually got some legitimate criticism with some good reasoning behind it, by all means, say it. That's how things get improved and problems get worked out. But what you're doing right now is what most people call trolling.
I wish for a pinball machine full of Cannabis.


jaik

Quote from: Mr. Pink on 03-09-2011
Plunger, Jake. Back up your comments with reasoning. Saying "herp derp this map won't work" and then leaving doesn't do anything other than piss people off. If you've actually got some legitimate criticism with some good reasoning behind it, by all means, say it. That's how things get improved and problems get worked out. But what you're doing right now is what most people call trolling.

What? I never said that this will not "work" as you put it and I believe that my assumption of this being done in a year or half is correct because I see you never used Hammer and I speak as a retired mapper of (G)Src myself, so you shouldn't speak unless you know what are you talking about. If you really think that what I said is defined as trolling then you must have an utterly deranged knowledge of what it actually means.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Plunger

Quote from: Mr. Pink on 03-09-2011
Plunger, Jake. Back up your comments with reasoning. Saying "herp derp this map won't work" and then leaving doesn't do anything other than piss people off. If you've actually got some legitimate criticism with some good reasoning behind it, by all means, say it. That's how things get improved and problems get worked out. But what you're doing right now is what most people call trolling.
I gave you reasons.

1.) You haven't mapped before.

2.) I don't see any plans, or layouts etc.

3.) Redemption was made for a reason the way it is.

Spades_Neil

#23
Apparently neither of you have heard the phrase, "You have to start somewhere."

No shit the map isn't going to be spectacular--but it's going to be something regardless. Now stop trolling offer something useful.

Tom

They havn't trolled yet, they've just critiqued.
Quote from: TheAndyShandy on 05-12-2013
Oh boy.
Strap yourselves in, it's time for the great 'obligatory' SRP resurrection of 2013/14/15/16/22