Fallout roleplay updates and changes

Started by jaik, 27-05-2011

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Khorn

Just an FYI to those who don't know. I still breathe, alas my computer does not. I can still maintain the Trader Forum, but for actually playing on FoRP. It is unlikely.

Recreas

Quote from: Jake on 28-05-2011
Still Water wasn't supported by admins, so it doesn't count.
Ironically it had been run better than the supported ones.

Well, I don't want to offend any of you but maybe you're all just not that good leader. Or because they get admin support they think they don't have to do shit and so nothing happens but that once more is a flaw of the leader. Because look at Spades faction it isn't supported by admins (I think) and it runs well. So maybe admin support makes some leaders lazy.
Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves


Spades_Neil

Quote from: Recreas on 28-05-2011
Quote from: Jake on 28-05-2011
Still Water wasn't supported by admins, so it doesn't count.
Ironically it had been run better than the supported ones.

Well, I don't want to offend any of you but maybe you're all just not that good leader. Or because they get admin support they think they don't have to do shit and so nothing happens but that once more is a flaw of the leader. Because look at Spades faction it isn't supported by admins (I think) and it runs well. So maybe admin support makes some leaders lazy.

Nope. No admin support for Kira's Karbines--and yet I'm arguably one of the most powerful force of arms in the wasteland because my players are always active.

I'm also a really good leader. Lots of experience over the course of my lifetime.

Recreas

Quote from: Spades_Neil on 28-05-2011
Quote from: Recreas on 28-05-2011
Quote from: Jake on 28-05-2011
Still Water wasn't supported by admins, so it doesn't count.
Ironically it had been run better than the supported ones.

Well, I don't want to offend any of you but maybe you're all just not that good leader. Or because they get admin support they think they don't have to do shit and so nothing happens but that once more is a flaw of the leader. Because look at Spades faction it isn't supported by admins (I think) and it runs well. So maybe admin support makes some leaders lazy.

Nope. No admin support for Kira's Karbines--and yet I'm arguably one of the most powerful force of arms in the wasteland because my players are always active.

I'm also a really good leader. Lots of experience over the course of my lifetime.

Exactly what I mean, there's a few of us that have the capabilities of a leader and are able to run an active faction without any kind of admin support for example: My old Still Water (Recreas) and Kira's Karbines (Spades). So maybe you should make certain abilities of making actual bigger settlements application only or pick people carefully. I mean it's fine that players start on their own but when they grow out to be a stronger faction just be sure to only let the right people do that and to avoid getting 20/30 being kids that just money farmed and bought a settlement and then 2 people that are actually able of running a good settlement on their own with only a few followers due the rest being some solo fortification.
Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves


Spades_Neil

Quote from: Recreas on 28-05-2011
Quote from: Spades_Neil on 28-05-2011
Quote from: Recreas on 28-05-2011
Quote from: Jake on 28-05-2011
Still Water wasn't supported by admins, so it doesn't count.
Ironically it had been run better than the supported ones.

Well, I don't want to offend any of you but maybe you're all just not that good leader. Or because they get admin support they think they don't have to do shit and so nothing happens but that once more is a flaw of the leader. Because look at Spades faction it isn't supported by admins (I think) and it runs well. So maybe admin support makes some leaders lazy.

Nope. No admin support for Kira's Karbines--and yet I'm arguably one of the most powerful force of arms in the wasteland because my players are always active.

I'm also a really good leader. Lots of experience over the course of my lifetime.

Exactly what I mean, there's a few of us that have the capabilities of a leader and are able to run an active faction without any kind of admin support for example: My old Still Water (Recreas) and Kira's Karbines (Spades). So maybe you should make certain abilities of making actual bigger settlements application only or pick people carefully. I mean it's fine that players start on their own but when they grow out to be a stronger faction just be sure to only let the right people do that and to avoid getting 20/30 being kids that just money farmed and bought a settlement and then 2 people that are actually able of running a good settlement on their own with only a few followers due the rest being some solo fortification.

I do wish it was possible for active factions to be able to become more than playerbased groups. If a faction gets big enough and is active enough they gain an advantage of becoming an official, supported faction.

Still Water would have been great for that. Kira's Karbines, I always considered asking about it, but I always felt my numbers were too lacking. The 20 caps paycheck however for my mercenary division though (so I wouldn't get the perk) would become their IC paychecks instead of me paying them at random intervals.

Recreas

A but you shouldn't have a big paycheck upgrade, you should only get some more forum space possibly to organise and be also seen as a strong faction oocly and icly. For the rest you shoudn't be supported or you'd end up just like NBR and etc. A dead group because either the leader lacks skill to lead a big faction (Actually leading abilities are hard to get, you are either born with them or you've trained a lot to get them) or because he became a lazy dictator when all his troops get everything they need when they spawn including large paychecks to buy everything.
Any man who can drive safely while kissing a pretty girl is simply not giving the kiss the attention it deserves


Agera

I like the idea.. and the maps that will be used, good memories with them.

Wolfinton

Quote from: Recreas on 28-05-2011
Quote from: Jake on 28-05-2011
Still Water wasn't supported by admins, so it doesn't count.
Ironically it had been run better than the supported ones.

Well, I don't want to offend any of you but maybe you're all just not that good leader. Or because they get admin support they think they don't have to do shit and so nothing happens but that once more is a flaw of the leader. Because look at Spades faction it isn't supported by admins (I think) and it runs well. So maybe admin support makes some leaders lazy.


Quote from: Recreas on 28-05-2011
A but you shouldn't have a big paycheck upgrade, you should only get some more forum space possibly to organise and be also seen as a strong faction oocly and icly. For the rest you shoudn't be supported or you'd end up just like NBR and etc. A dead group because either the leader lacks skill to lead a big faction (Actually leading abilities are hard to get, you are either born with them or you've trained a lot to get them) or because he became a lazy dictator when all his troops get everything they need when they spawn including large paychecks to buy everything.

I am going to take offense to that statement. I am running a dead group because it STARTED that way. I am, out of the blue, put in charge of a major faction. The troops that I had at the time either quit FORP or, in Knifes case, is banned. I have been doing my best to try to build up my factions numbers here, but it isn't exactly easy. When the server is basically dead, it becomes hard to actually gather a force. I think I have done well to get up to a meer three at this point in time.

For the record, I got no admin support until the war period -- and that was only buying basic stuff for my troops on spawn (not the expensive armour). Blake as a co-leader didn't help much apart from putting down a container. His pockets got filled from the lottery and I didn't see a single penny of that go into NBR. And since Tims character was never around, I was trying to run a faction on my own, with money from my own pockets and with no troops. We were still in a PBG which meant we only got 5 caps per paycheck, not 20. I was also stuck with troops that hated donating for the first six tenths of the time running the faction. For 3 tenths I didn't have anyone at all. I am hoping that I have finally gotten troops that will be willing to donate, but I am not holding my breath.

Don't say that I am a bad leader or greedy when I am trying to deal with so many problems at once. May it be said, I didn't even want to be the leader of a major faction to start with, not to mention even a small PBG. Blake was supposed to run it, I was just leading the military stuff. Suddenly, I run everything.
Pink doesn't make me gay, it makes you homophobic.

Khorn

Admin support or not, that's not what makes a faction. It depends on both the players and the leaders.

If a leader does nothing or barely is active, then the rest of the group may try to run itself, or just leave.
If the players does not bother participating, then the faction may wither. They need to be fully dedicated to their group as much as the leader is.

When I was with Enclave, I was always around to lend a hand to Paint. And Paint was around more then enough to make something happen. Being an Admin and leader just makes it tougher sine you need to dedicate yourself to your group and the server.



FRA, BoS, ECR, and basically all other major groups died because of the players and/or bad leaders. BoS made terrible Lore choices and tried to run real estate. FRA turned sadistic raider group. ECR barely even lifted off the ground before dying.


Best way to get a faction to live, is to get a leader and a group of players willing to spend most of their free time playing their faction.

AKA, don't let people run a faction if they are rarely around, or pop up for a week and ditch the next. It's like a full time job, you need to show up on a daily basis and put a lot of effort into your work in order to get anywhere.

Spades_Neil

Quote from: Wolfinton on 28-05-2011
Quote from: Recreas on 28-05-2011
Quote from: Jake on 28-05-2011
Still Water wasn't supported by admins, so it doesn't count.
Ironically it had been run better than the supported ones.

Well, I don't want to offend any of you but maybe you're all just not that good leader. Or because they get admin support they think they don't have to do shit and so nothing happens but that once more is a flaw of the leader. Because look at Spades faction it isn't supported by admins (I think) and it runs well. So maybe admin support makes some leaders lazy.


Quote from: Recreas on 28-05-2011
A but you shouldn't have a big paycheck upgrade, you should only get some more forum space possibly to organise and be also seen as a strong faction oocly and icly. For the rest you shoudn't be supported or you'd end up just like NBR and etc. A dead group because either the leader lacks skill to lead a big faction (Actually leading abilities are hard to get, you are either born with them or you've trained a lot to get them) or because he became a lazy dictator when all his troops get everything they need when they spawn including large paychecks to buy everything.

I am going to take offense to that statement. I am running a dead group because it STARTED that way. I am, out of the blue, put in charge of a major faction. The troops that I had at the time either quit FORP or, in Knifes case, is banned. I have been doing my best to try to build up my factions numbers here, but it isn't exactly easy. When the server is basically dead, it becomes hard to actually gather a force. I think I have done well to get up to a meer three at this point in time.

For the record, I got no admin support until the war period -- and that was only buying basic stuff for my troops on spawn (not the expensive armour). Blake as a co-leader didn't help much apart from putting down a container. His pockets got filled from the lottery and I didn't see a single penny of that go into NBR. And since Tims character was never around, I was trying to run a faction on my own, with money from my own pockets and with no troops. We were still in a PBG which meant we only got 5 caps per paycheck, not 20. I was also stuck with troops that hated donating for the first six tenths of the time running the faction. For 3 tenths I didn't have anyone at all. I am hoping that I have finally gotten troops that will be willing to donate, but I am not holding my breath.

Don't say that I am a bad leader or greedy when I am trying to deal with so many problems at once. May it be said, I didn't even want to be the leader of a major faction to start with, not to mention even a small PBG. Blake was supposed to run it, I was just leading the military stuff. Suddenly, I run everything.

You just inherited someone else's problems. I would have fired the whole faction and gone nuts recruiting people if I were in charge though.

For the future however, people are dicks and don't like to donate. :D Make them buy equipment off you when they fuck up and lose it. It's how I'd run things. Though I think that -is- what you did toward the end.

Wolfinton

Nope, Spades. I just stopped asking for donations and went 100% spending out of my own pocket.  People need to learn that when they join a major faction, they aren't wasters anymore. They don't NEED the money if they're being supplied everything.
Pink doesn't make me gay, it makes you homophobic.

Steven :D

Will Original Enclave faction-members return? Or will people have to re-apply even though they were in the existing Enclave?


Paintcheck

#37
Seeing as

1. Most of the Enclave is gone from FO/HGN
and
2. This new canon takes place 20 years after the old one I think most of the Enclave that was on the Kentucky run would not be still in the field.

R3BooT

Lets hope that people apply for major factions this time are active..
funny gifs


Spades_Neil

#39
Quote from: Paintcheck on 28-05-2011
Seeing as

1. Most of the Enclave is gone from FO/HGN
and
2. This new canon takes place 20 years after the old one I think most of the Enclave that was on the Kentucky run would not be still in the field.

There will be new characters, yea. Part of the purpose of this wipe is to make all new characters and have some renewed interest in the events of the server.

Also it's not going to be 'En-cave' anymore. Enclave will get to ACTUALLY roleplay now with what we're planning. They won't be nice obviously, but no more of that 'shoot on sight' bullshit. Disregard this, former Enclave players insist they were having fun as it was.

Also I tried to help Jake make the Resistance a lot less generic. Think we did well?

Paintcheck

I don't think anyone inside the Enclave had a problem with how I ran it and making the Enclave suddenly acting like the BoS doesn't make sense. Either have them as they are in FO2/FO3 or don't have them at all.

Khorn

They need to keep the hatred they have for outsiders. Don't make them into the angry next door neighbor.

They should keep to the whole secretive and kill anyone who gets too close. They aren't suppose to interact with wasters, and if they do, very minimal and perhaps even putting those wastelander they contact into the ground.

jaik

No.
Enclave will shoot wastelanders on sight for the following reasons:
1) Institute wants to get rid of the locals.
2) Enclave's main goal is to purify the land.

There's absolutely no reason for them NOT to shoot wastelanders.

Former Enclave members may return without applying.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Wolfinton

Thanks for clearing that up, Jake. I would too be very annoyed if the Enclave suddenly became best buddies with even a single waster instead of sending them a foot into the wall of their home.

Former Enclave members would be the younger, newer members, correct? Around the ages of 30+ on the current timeline would be alittle too old, I assume.
Pink doesn't make me gay, it makes you homophobic.

jaik

Quote from: Wolfinton on 29-05-2011
Former Enclave members would be the younger, newer members, correct? Around the ages of 30+ on the current timeline would be alittle too old, I assume.

Yeah.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Steven :D

Quote from: Jake on 29-05-2011
There's absolutely no reason for them NOT to shoot wastelanders.
Former Enclave members may return without applying.
I am liking this. Sgt. Michael Bennett reportin' for duty.
(If returning as a Sgt would be fine, seeing as though there are quite a few privates/corporals and less higher ups. If not, I'm guessing different name but same rank eh?)


jaik

Quote from: Steven :D on 29-05-2011
Quote from: Jake on 29-05-2011
There's absolutely no reason for them NOT to shoot wastelanders.
Former Enclave members may return without applying.
I am liking this. Sgt. Michael Bennett reportin' for duty.
(If returning as a Sgt would be fine, seeing as though there are quite a few privates/corporals and less higher ups. If not, I'm guessing different name but same rank eh?)

I think we should have new Enclave characters. Different backstory too, but it's not required to write it down.
Blake.H: And im also working on whipping him into shape
Blake.H: He's nice
Blake.H: He doesn't moan
Blake.H: The sheer obedience is enough to fuel my erection anyway

Spades_Neil

#47
My only worry with making the Enclave just shoot everyone on sight is that if we do it that way, then no one is ever going to want to play with or against the Enclave. That was a problem in the past, and it resulted in everyone just going inactive on their Enclave characters unless they were paycheck farming or had something interesting going on. Former Enclave players insist this isn't true. I stand corrected.

Enclave players, I believe, should at least try to utilize wastelanders to their advantage now and then... Or at the very least be online more often to terrorize people. :D But constantly shooting up the place will make the roleplay very dull and boring.

Though I could be wrong. You tell me.

On another topic, old Enclave players should be allowed to rejoin without applying, I agree--though the lower ranks should need either new characters or new backstories as someone mentioned. While an officer might get transferred in, mind you it's 20 years in the future. I think it's best if we just make a whole new cast of characters.

Comradebritish

So Spades, what your telling me is that I, a former lower ranking Enclave trooper has to:

1) Get rid of my old character and make a new one.

2) Put effort into a new backstory for that character.

Whereas someone who is an officer gets in without a hitch? After Enclave was wiped from FORP before, and what you're proposing, I believe anyone who wasn't in power gets the short end of the stick, even after all the crap we've had to put up with and now this.

Also, if these chnages go through, I want Paintcheck back incharge of the Enclave, if he wants too. I found his leadership to be excellent and his objectives and goals for the faction suited the overall character of the Enclave.
Suspiciously cheesy man sighted on east pier at 9pm.

Khorn

I don't know where you were Spades, but Enclave were plenty active even if no one came around. We had enough in-base activities to do.

And we did take advantage of some wasters, but those showing up with a 9mm pistol and starter clothing were always shot down. We didn't want people knowing of our location, and have the ability to tell others. Eventually they would just learn to not wander over to us, and if they had something to offer, they would attempt to contact one of our "under cover" agents.

I personally would just capture and player wandering in, and would /me shoot them. But if they minge ran away, I would put a bullet into them.