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Other Forums => Server Dumps => Scrapyard => Fallout Dump => Topic started by: Silver Knight on 19-06-2010

Title: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 19-06-2010
This is the update/bug/development thread, users cannot post here, however devs will post progress and fixes here. If you want to discuss anything, please choose the appropriate thread or start your own.

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Title: Re: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 14-03-2011
14-03-2011

I have done a awful lot work to note. But ill try and add as much as i can to this list. In order of memory:

+Power Armor Training
+Made observe a flag instead of admin only (This allows normal players to be flagged for observe on a strictly need to need basis.
+ All items in the trader menu cost twice as much as the worth of the item. You also can sell items for 10% of it's value.
+Bounty Board Entity.
+Eyebot npc(s) - Abit of funny really.
+Fallout Radio.
+Factions/Classes.
+Added loadouts.

=Fixed up ammo and such.
Title: Re: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 22-03-2011
22-03-2011

Ive been busy doing other things but here we go.

+Added attribute system and replaced the suit attributes - That's why some of you were getting minus stats even when you shouldn't have from power armor.
+Added new dev command to set augments to a player.
+Added new stat system for suits - When you put one on you gain stats, take it off you loose them. Simple.
+Added Frankie's Republic power armor (Salavaged, slightly less armor, cheaper but weights less.)
+Added Metal Armor and several other suits.
+Added ammo for the alien weapons.
+Added Hunting Shotgun

=Fixed power armor training - It's back in the script.
=Added in checks for power armor training\trainer to feed back if the player already had the augment
=All power armor have had their armor boosted by 20 against bullets. Should help make them seem more beastly.
=Increased damage on the flamer.
Title: Re: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 23-03-2011
23-03-2011

+Added a random item vending machine. You spend 250 caps per item, you could get a laser rifle or you could get some meat. Either way it's a huge gamble.
+ Added Frankies republic transfer machine.
+Added ammo crafting workstation - Currently just 556, 545, 10mm, 9mm, 12shot, 308 ammo.
-- Ammo Sheet + Schematics + Tools + 5 Scrap - Ammo Workbench = Ammo 556 Sheet (Unformed)
-- Ammo 556 Sheet (Unformed) + Fire = Ammo 556 Sheet (Formed)
-- Ammo 556 Sheet + Ammo Workbench = .556 Ammo


+Added ammo crafting items (Toolbox, schematics, ammo sheets etc)
+Added the give option to players to give money though the derma money menu.

=Fixed error occuring when selecting a character for the first time.
=Added several unique ids to avoid collisions.
=Made fatman and alien weapons not drop when the player is killed to avoid those players who kill for weapons.
=Fixed an error occuring with the bounty board.
=Decreased the sound emitted from the bountyboard.
=Made the "close" button on the bounty board closer to the menu so smaller resolutions can see it.
=Observe is now a flag to allow some people to be tempoarly given the ability to noclip around.
Title: Re: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 27-03-2011
28-03-2011

= Made close buttons part of the menu so smaller resolutions no longer have trouble with it.
Title: Re: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 30-03-2011
30-03-2011

+Added Jukebox (same as radio).
= Fixed microfusion cells.
Title: Re: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 01-04-2011
02-04-2011

+Added several e options (Weapon, Caps give. Alliance options and power armor training)

=Fixed bad items when dropped.
=Fixed tp stuff.
Title: Re: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 03-04-2011
03-04-2011

+Added Energy and Microfusion Cell creation.
+Added a way to craft fire kits.
+Added generator entity for recharging cells.
+Added Autodoc entity so players can pay for healing.
+Added a broken computer console (For fun).

=Fixed Crafting for several ammo types.
=Fixed a few glitches.
=Fixed and redid zombie item drops.

==Colormod is now on to a set setting to avoid the day/night crap on apoc this should also stop people using lights which lag the server.
Title: Re: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 06-04-2011
06-04-2011, 08:38 AM

+Added fallout health hud.
+Added a way to make ammo sheets.
+Added small scrap entity so players can gather scrap.
+Hide bars function.
+Disabled certain tools for players.
+Disabled item, npc and entity deletion.

=Fixes to ammo development issues.
Title: Re: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 09-04-2011
09-04-2011

+Added Right fallout hud.
+Added ammo hud.
+Added Stamina bar hud.
+Added Radiation Notification.
+Added Customisation panel to change color of hud.
+Added Vertibird.
+Added more variation in radiation.
+Added Resource module.

=Blocked Slider from being used.
=Sorted items into correct flags and such.
Title: Re: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 14-04-2011
15-04-2011

+Added new melee weapons.
+Added new factions.
+Added a way to scrap items (At a normal workbench) Some items give more or less scrap than others.
+Charfallover now costs stamina.
+Sorted all items into catagories.

=Various fixes and updates to other things.
=Fixed melee weapons.
=Replaced faulting module which was causing crashes.
=Nuka Cola now gives radiation.
Title: Re: FALLOUT Roleplay: Update Log
Post by: Silver Knight on 01-12-2011
02-12-2011

+Added Giant Ant NPC
+Added Bloat Fly NPC
+Added Radroach NPC
+Added Murlurk NPC
+Added 9mm and 10mm SMG
+Added various suits, enclave power armor, ranger suits etc.
+Added Songs to jukebox and radio.
+Added npc traders.
+Added flyable eyebot.

=Changed Ammo to fallout ammo models.
=Various fixes.
=Tidy'd up some code.
=Fixed workshop e bug.

and various other stuff.