Fallout: New England | Gmod Serious Roleplaying (http://www.youtube.com/watch?v=IMaMR2fxnlM#ws)
I'll be conjuring up ideas for events and planning ahead so we can all get online at once. I'm trying to think of an event for this weekend.
This trailer is short and simple, but enough to spark peoples' interest. Send it to your friends if you want them to try joining.
So a new start, looks really nice.
That video makes me think of The Blair Witch Project, nice shaky cam skills.
Quote from: Plunger on 04-10-2011
That video makes me think of The Blair Witch Project, nice shaky cam skills.
also reminds me of the srp advert we made in 2008
That video shows nothing at all except bad editing. I hope you don't plan to use that.
Quote from: Khorn on 05-10-2011
That video shows nothing at all except bad editing. I hope you don't plan to use that.
That. Everyone knows what RP_Apocalypse looks like. Showing the content would have been better. Although it does do a fantastic job of conveying how empty, inactive, and dead the server is so I guess it is successful in that regard.
inb4 this and Khorn's posts get deleted.
Quote from: Khorn on 05-10-2011
That video shows nothing at all except bad editing. I hope you don't plan to use that.
Don't expect anything brilliant out of a shitty program like Windows Movie Maker. I threw this together in a matter of an hour. Half-decent videos take at least several hours to finish.
This was just to get peoples' attention to let them know, "Hey, the project isn't dead."
Quote from: Paintcheck on 05-10-2011
Although it does do a fantastic job of conveying how empty, inactive, and dead the server is so I guess it is successful in that regard.
Why lie? That's exactly how things are right now. So that's how I did the video. However, I also plan to do a second, much more in-depth video hopefully this weekend. Trying to think of ideas for an event.
Quote from: Paintcheck on 05-10-2011
inb4 this and Khorn's posts get deleted.
I hope not. There's a difference between trolling and critique. I view this as critique.
This "event" is going to be cool for maybe a day. You'll get some activity after that and then it will go back to being dead. This isn't how Fallout rp should be played.
Get some players running, walking, fighting if you are going to make a trailer.
Quote from: meetdadoom on 05-10-2011
This "event" is going to be cool for maybe a day. You'll get some activity after that and then it will go back to being dead. This isn't how Fallout rp should be played.
That's if I don't keep at it with more events and teaching players how to make up their own events. SRP's nice factor was that major factions would do missions even if there were no administrators online.
The idea is that after some effort in getting things going, things will become autonomous. It's also why we need major factions who won't kill wastelanders who aren't just the BoS.
Quote from: lolKieck on 05-10-2011
Get some players running, walking, fighting if you are going to make a trailer.
Thus the purpose of the event. I'll be trying to record highlights of its gameplay.
Quote from: Spades_Neil on 05-10-2011
The idea is that after some effort in getting things going, things will become autonomous. It's also why we need major factions who won't kill wastelanders who aren't just the BoS.
Anyone else remember when we used to have those? It's been so long I can barely remember. Why did we stop having cool factions again? Oh right.
Quote from: Paintcheck on 05-10-2011
Quote from: Spades_Neil on 05-10-2011
The idea is that after some effort in getting things going, things will become autonomous. It's also why we need major factions who won't kill wastelanders who aren't just the BoS.
Anyone else remember when we used to have those? It's been so long I can barely remember. Why did we stop having cool factions again? Oh right.
Since after the Firestorm event FORP has declined alot.
Quote from: Spades_Neil on 05-10-2011
Quote from: meetdadoom on 05-10-2011
This "event" is going to be cool for maybe a day. You'll get some activity after that and then it will go back to being dead. This isn't how Fallout rp should be played.
online.
The idea is that after some effort in getting things going, things will become autonomous. It's also why we need major factions who won't kill wastelanders who aren't just the BoS.
No. You still miss the fucking point Spades. First of all the beauty of SRP is that anyone can make an event. Not just major factions. The problem is, forp isn't srp. I have drilled this many times. You can't play FRP like SRP. The only way you can do that is if forp is only online when a major event is happening. That way everyone can play bad ass shooter guy.
Forp is meant to be played 70% passive 30% action. 70 % of the time you should be worrying about getting food and shelter and get some rad-away or maybe you are a citizen of a town and you have to get your wood quota in. Then maybe you are cutting wood when all the suddenly a mutant attacks you. It's because of these that made Vault 10 and FRA work. The faction aren't the only people involved. Everyone is involved (more heavily in vault 10). FRA only survives if the people cooperate.
Quote from: Steven :D on 05-10-2011
Since after the Firestorm event FORP has declined alot.
Well, look at what worked pre-Firestorm. FRA worked until it was militarized. I don't know much about the vault, but I see no reason why it wouldn't work aside from not having a vault.
Take what works and learn from what doesn't work. The reason the Firestorm occurred was, in a nutshell, one or two people who wanted to "win" at FORP. Roleplay doesn't work that way. Luckily those people are gone.
Quote from: meetdadoom on 05-10-2011
Quote from: Spades_Neil on 05-10-2011
Quote from: meetdadoom on 05-10-2011
This "event" is going to be cool for maybe a day. You'll get some activity after that and then it will go back to being dead. This isn't how Fallout rp should be played.
online.
The idea is that after some effort in getting things going, things will become autonomous. It's also why we need major factions who won't kill wastelanders who aren't just the BoS.
No. You still miss the fucking point Spades. First of all the beauty of SRP is that anyone can make an event. Not just major factions. The problem is, forp isn't srp. I have drilled this many times. You can't play FRP like SRP. The only way you can do that is if forp is only online when a major event is happening. That way everyone can play bad ass shooter guy.
Forp is meant to be played 70% passive 30% action. 70 % of the time you should be worrying about getting food and shelter and get some rad-away or maybe you are a citizen of a town and you have to get your wood quota in. Then maybe you are cutting wood when all the suddenly a mutant attacks you. It's because of these that made Vault 10 and FRA work. The faction aren't the only people involved. Everyone is involved (more heavily in vault 10). FRA only survives if the people cooperate.
You basically summed up the reasons I've wanted a so-called "third faction" again. When I say "event" I mean "shit to do." An "event" can in fact be something as simple as gathering resources.
In fact that's exactly what we did a bunch of times before the servers all crashed. I made a group called the Commonwealth of Eden. We all passive RPed fishing for most of the time, then suddenly a giant mutant fish attacked us. We killed it and ate it and had a big BBQ at the town. It was a good day.
Now, ideally, I'd like it so -everyone- participates in a town of some kind. Loners don't do anything interesting, and it's not interesting to play as a loner. Storms' End worked out pretty nicely for a while in that sense. You're telling me things I already know. This is what I mean by making things autonomous.
*Sigh* People like action more than passive RP. It's simple. You cannot moan that FORP needs passive RP if it will just kill it even more.
Also, Paintcheck, it hasn't been that long since we've had a non-killing faction. There was once New Boonesborough which was, at least in the leaders eyes, more interested in mutant killing than wastelanders and would freely help them out.
Quote from: Spades_Neil on 05-10-2011
Take what works and learn from what doesn't work. The reason the Firestorm occurred was, in a nutshell, one or two people who wanted to "win" at FORP. Roleplay doesn't work that way. Luckily those people are gone.
Yeah them and everyone else left as well. Did anything really get fixed? Hard to tell @ 0/45 (oh holy shit there are 5/45 on right now!)
I'm starting to wonder if STALKER works better because the source material takes a different type of person to play it. FO is a huge mass market success that any 12 year old dumbass knows about. 12 year olds are bad RPers. Most console kiddies/instant gratification kiddies are bad RPers. The FO games reach out to those people, thus the few players FORP has attracted are all terrible powergaming 11 year olds.
STALKER on the other hand is a much, much harder game that is also a lot less forgiving. Therefore the only people who play (and enjoy it) are those who are willing to be more cerebral and they also have experience at not having 500000 points of plot armor like you do in FO. In STALKER people are
USED to not being all powerful, in Fallout, they expect it from the source material. The shitstorm event and canon rapage has already alienated the players FO had that were more interested in RP than looting so now all you have left are the fucking imbeciles. Have fun with them.
Quote from: Paintcheck on 07-10-2011
Quote from: Spades_Neil on 05-10-2011
Take what works and learn from what doesn't work. The reason the Firestorm occurred was, in a nutshell, one or two people who wanted to "win" at FORP. Roleplay doesn't work that way. Luckily those people are gone.
Yeah them and everyone else left as well. Did anything really get fixed? Hard to tell @ 0/45 (oh holy shit there are 5/45 on right now!)
I'm starting to wonder if STALKER works better because the source material takes a different type of person to play it. FO is a huge mass market success that any 12 year old dumbass knows about. 12 year olds are bad RPers. Most console kiddies/instant gratification kiddies are bad RPers. The FO games reach out to those people, thus the few players FORP has attracted are all terrible powergaming 11 year olds.
STALKER on the other hand is a much, much harder game that is also a lot less forgiving. Therefore the only people who play (and enjoy it) are those who are willing to be more cerebral and they also have experience at not having 500000 points of plot armor like you do in FO. In STALKER people are USED to not being all powerful, in Fallout, they expect it from the source material. The shitstorm event and canon rapage has already alienated the players FO had that were more interested in RP than looting so now all you have left are the fucking imbeciles. Have fun with them.
/thread
Quote from: Paintcheck on 07-10-2011
Quote from: Spades_Neil on 05-10-2011
Take what works and learn from what doesn't work. The reason the Firestorm occurred was, in a nutshell, one or two people who wanted to "win" at FORP. Roleplay doesn't work that way. Luckily those people are gone.
Yeah them and everyone else left as well. Did anything really get fixed? Hard to tell @ 0/45 (oh holy shit there are 5/45 on right now!)
I'm starting to wonder if STALKER works better because the source material takes a different type of person to play it. FO is a huge mass market success that any 12 year old dumbass knows about. 12 year olds are bad RPers. Most console kiddies/instant gratification kiddies are bad RPers. The FO games reach out to those people, thus the few players FORP has attracted are all terrible powergaming 11 year olds.
STALKER on the other hand is a much, much harder game that is also a lot less forgiving. Therefore the only people who play (and enjoy it) are those who are willing to be more cerebral and they also have experience at not having 500000 points of plot armor like you do in FO. In STALKER people are USED to not being all powerful, in Fallout, they expect it from the source material. The shitstorm event and canon rapage has already alienated the players FO had that were more interested in RP than looting so now all you have left are the fucking imbeciles. Have fun with them.
I've realized this long ago, although Silver insists on having Fallout RP up because he believes that with proper advertising it could work. He also noted that WorldScript is unique from other scripts /RP/ - yes, that's true, FRP is not focused on actual character development, but rather it approves of MMORPG playstyle. (Crafting). But believe it or not, other than the HUD which is partly taken from Silverlan's script and updated Nexus networking we are not much different from other Fallout RP servers.
Once again here is what I say. You either make Fallout role play like an average PnP role play where only once in a blue moon the developers make a story and the server is open on that day. Or, you do my idea however since most people see fallout they go lone wanderer so then here is what my second idea is. Let's dump fallout and make up our own apocalypse canon. It's hard but it can be well done like crussaria canon.
Quote from: meetdadoom on 07-10-2011
Once again here is what I say. You either make Fallout role play like an average PnP role play where only once in a blue moon the developers make a story and the server is open on that day. Or, you do my idea however since most people see fallout they go lone wanderer so then here is what my second idea is. Let's dump fallout and make up our own apocalypse canon. It's hard but it can be well done like crussaria canon.
God damn... I hate to say it... But the second sounds like a good idea... This just, feels right, this idea... However, I think a simple overhaul of the FRP server would do, rather than completely clearing it and starting fresh... We have enough good writers to write some good canon for this.
Quote from: Mr. Pink on 07-10-2011
Quote from: meetdadoom on 07-10-2011
Once again here is what I say. You either make Fallout role play like an average PnP role play where only once in a blue moon the developers make a story and the server is open on that day. Or, you do my idea however since most people see fallout they go lone wanderer so then here is what my second idea is. Let's dump fallout and make up our own apocalypse canon. It's hard but it can be well done like crussaria canon.
God damn... I hate to say it... But the second sounds like a good idea... This just, feels right, this idea... However, I think a simple overhaul of the FRP server would do, rather than completely clearing it and starting fresh... We have enough good writers to write some good canon for this.
You don't get it, people WON'T read the new canon. They'll assume it is a FONV or FO3 RP server.
So instead of improving on Fallout, you wish to make a generic Post-Apoc RP?
God damn, do you not understand that you don't change people, but the canon? And what is the point of this if you cannot change the mindset of the people?
Quote from: Jake on 08-10-2011
So instead of improving on Fallout, you wish to make a generic Post-Apoc RP?
God damn, do you not understand that you don't change people, but the canon? And what is the point of this if you cannot change the mindset of the people?
Jake's right. FO was already super generic immediately after the shitstorm and it was dead. Making it more generic isn't going to do anything. The problem is the players are stupid fucks who don't read the canon and think they are playing a single player game. If you want to just axe FO, put up a server that isn't generic post apoc like every other server on Gmod right now. Don't put up more of the same.
Thats why I suggested for us to put up a Fallout Online game instead.
In thhat game you can roleplay with peoplle and without people. You can also play it like a single player game.
People asking for a Post-Apoc RP with lots of backstory, and something to make the children stay away?
I'll just leave this here.
(https://store.rabbitroom.com/content/album_covers/the_road1.jpg)
Quote from: Plunger on 09-10-2011
People asking for a Post-Apoc RP with lots of backstory, and something to make the children stay away?
I'll just leave this here.
(https://store.rabbitroom.com/content/album_covers/the_road1.jpg)
Saw the movie, was pretty good.
And Plunger is right, think up something of an apocalypse that will not make it FORP.
Why do you all have such hard-ons for post apocalyptic shit? There's 9000 other Gmod servers all running that.
Quote from: Paintcheck on 09-10-2011
Why do you all have such hard-ons for post apocalyptic shit? There's 9000 other Gmod servers all running that.
BOOM, four words for next RP gaiz that is supa originalz: HARRY FUCKING POTTER ROLEPLAY. Brilliant? No.
I enjoy other settings too Paint, but Half Life 2 content is best set for city life or post apocalyptic crap.
I enjoy other settings for other games. I mean, I play Age of Conan, City of Heroes, and Fallen Earth.
On GMod, Post Apoc seems more fitting with the built in content, and since most kids love that kind of shit, you can find more content for it.
As for a suggestion, Mad Max.
Mad Max and The Road are both personal favorites of mine, and as such, I'd support either.
Quote from: Plunger on 09-10-2011
People asking for a Post-Apoc RP with lots of backstory, and something to make the children stay away?
I'll just leave this here.
(https://store.rabbitroom.com/content/album_covers/the_road1.jpg)
That is a really good book. It is really really really sad. My dad read it and he said for a whole week he got nightmares about it.
Could just not do Post-Apoc at all and do a Sci-fi thing either based on a planet or in space. Make it so that the players HAVE to read the cannon in order to know what the fuck is going on.
Making people forced to do reading won't work. Most of GMod players can't be arsed to do that.
Though, it would weed out the idiots.
Quote from: Tom on 09-10-2011
Could just not do Post-Apoc at all and do a Sci-fi thing either based on a planet or in space. Make it so that the players HAVE to read the cannon in order to know what the fuck is going on.
Desertia?
Quote from: Plunger on 09-10-2011
Quote from: Tom on 09-10-2011
Could just not do Post-Apoc at all and do a Sci-fi thing either based on a planet or in space. Make it so that the players HAVE to read the cannon in order to know what the fuck is going on.
Desertia?
god no
no
still better than falloutrp
Quote from: Jake on 09-10-2011
Quote from: Plunger on 09-10-2011
Quote from: Tom on 09-10-2011
Could just not do Post-Apoc at all and do a Sci-fi thing either based on a planet or in space. Make it so that the players HAVE to read the cannon in order to know what the fuck is going on.
Desertia?
god no
no
still better than falloutrp
It was a joke.
Please tell me if this has been done before. Aliens RP (As in the film with sigourny weaver in) it will bring in fans of the films and could work with lots of fear rp. Also this idea would bring in spaceship maps and planet maps so it has lots of variety. There can be apps for different roles like using heavey weapons like the smartgun or flamethrowers. And this could not be all "GAME OVER MAN GAME OVER" the colonial marines can be stationed on ships in bases etc doing passive rp before missions. The aliens can maybe be just NPC's with some admins or people that apply for it playing as aliens as well. It could work a bit like EC's sstrp with admin dependant missions/events and inbetween being passive rp to devolop your character. That's just my idea though if you like it support it if you don't ok it is your opinion which everyone is entitled to.
Why are we talking about making a new RP server?
We don't need a Starship Troopers RP. And with that, get back on topic and stop derailing this thread.
Quote from: Duranblackraven on 10-10-2011
We don't need a Starship Troopers RP. And with that, get back on topic and stop derailing this thread.
I was an admin on a SST RP server... Passive RP is much more difficult to do on those than on FORP. Plus, I was so busy managing the events I had no time to RP or develop my characters. And, unfortunately, events are what drive forward the plot in SSTRP...