Basic Trader Rules

Started by Khorn, 01-04-2011

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Khorn

Basic Trader Rules

1) You are a trader, you should act like one. No need to participate in fights, unless it is self defense.

2) Do not mention the base prices OOCly or ICly. (Can kill the economy.)

3) Never sell Faction Items unless authorized to do so. (Wasters shouldn't be able to buy Enclave Armor.)

4) Newly appointed traders are to wait a minimum of two weeks before giving out traders Recommendations.

5) By becoming a Trader, you will take on the responsibility to help the server and the players. Your character development has become the last priority you have on FoRP.

6) Rivalry and other forms hatred toward other traders are forbidden. Traders are around for nothing more the helping the SERVER and the PLAYERS.

7) Traders are to keep in touch with other traders that are of same profession in order to agree on pricing and location of their shops. Perhaps, even taking shifts due to timezones.


Wastelander Trader Rules

1) You are a trader from the Wasteland. Act like one. (You are just like others, but you have stuff to sell)

2) What you can sell depends on your rank. (Low ranks sell basic. High ranks sell guns. etc...)

3) You can chose who you sell with, and how you deal with customers. (You manage your own business.)

4) Selling items at Base Price is prohibited. If anyone is caught selling at base price, they will be taken off the Trader Roster.

5) Follow the rules of Basic Traders, as written above.

Faction Trader Rules

1) You can only sell your faction's related gear, plus basic needs. (No Enclave Armor for Slavers.)

2) You are permitted to sell to anyone, if your faction allows it. (Friendlier Factions can sell to outsiders.)

3) Some traders are just suppliers for factions. May not sell to outsiders. (You may be used just to get more supplies for your group.)