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Title: The Werewolf Pack (Updated)
Post by: ThY on 10-01-2011
This is for me to edit with Werewolf Guides, Help and Concerns to help anyone who is interested.

THIS IS NOT A +SUPPORT/-SUPPORT GROUP. THIS IS A INFORMATION THREAD THAT IS CONSTANTLY BEING UPDATED TO THE AGREEMENT OF THE PLAYERBASE AND ADMINS UNTILL A AGREEMENT IS FOUND


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Banner by ThY

WIP (Work In Progress)

The pack

Alphamale

The Alphamale is often the biggest of the pack, showing its dominance whenever a chance arises. He is obayed, respected and feared in the commune. He has proven his leadership in many incidents, and often provides shelter, friendship and food for the pack in Human and Wolf form. Alphamales can transform into their inner form if in danger or immense pain.

Betamale

The betamale is often the most intelligent, recognising the pack formation it takes the chance to be the Alphamales right hand man. He is the most obedient to the Alphamale, and gives off small ammounts of fear and obedience to the pack.

Alphafemale

The Alphafemale is the second commanding position in the pack, but she is not seen as a warlike figure like the Alphamale. The beast protects any lairs, and the secrecy of the pack. She works as a scout, and informant of the commune.

The Pack

The pack are those lucky enough to inherit the Werewolf gene, they live,work and play alongside eachover. Showing high obedience to the Alphamale in Human and Wolf form. They must feed once every three days, and show zero control over what they feed on at the time. The Pack only transform into their inner bodies if chosen to when the night comes. Or in immense pain or danger (when near the alphamale)

The Lair

The lair is where the pack spend their time in human form. It is often a shed or barn away from society. They take local jobs to minimise suspicion and try blend in to normal countryside life. It is highly honoured and faught over. This is the most important territory. Often meat and food is stashed here for later consumption.

F.A.Q

How do I become a werewolf?
1.You need to donate $100 to HGN's Crussaria roleplay server, PM Last Exile for more information.
2. Be Bitten or changed In Charactly on your chosen character


How do I roleplay being a werewolf?
You eat, sleep and rest like a normal human. At night you have a choice to transform, where your character will turn. You must feed as a werewolf every three days or more.


Can I stop being a werewolf?
At this moment in Crusaria there are no cures for the disease. Apart from death.


Are people bitten or hurt by a werewolf a werewolf also?
No, there is a small chance IC that the gene/infection will be passed on through bites. Unless you are a donator ($100) you won't have a choice to carry on the gene.


Do werewolves live forever?
Werewolves can live up to double a human, due to their healthy lifestyles and increased damage resistance. Although silver weaponary will soon bring a end to their life.


Can I tell if someone is a werewolf in human form?
This is for you to find out.



First Sightings and Only Publications

The book is big, with grey covering. The outline of a Wolf's head is drawn in black ink on the front, no name or lettering accompanying. The inside of the book is written in dark red ink on old canvas paper, pictures are rarely seen.

"The Lair and Lore of the Lycanthrope, and others." Is on the first page, in lettering marginally bigger than that lining the proceeding pages. Below the title, lies "Copy one out of two"

"The disease had arrived in Lycarivel, a small collection of houses on the outskirts of the town Crussaria. It spread ignorantly, keeping low and only latching on to a selection of peasants who work for the village's lord. The Lords men reported strange behaviour of such peasants, from insomnia to increased working pace. A strange cattle shortage already had the Lord on high alert. Every peasants shack was kicked open, guards wrecked through furniture, clothes and items looking for a supposed Dark Magic potion the holy priest preached to the Lord about the very last night. That same day, four workers and one guard were tortured, and executed in front of the manor for suspection of Conspiracy to the Empire.

The small town of Rilo, south of Crussaria reported the strange activity as "a plague infecting the poorer classes".  The Doctor of Venes, south west from Crussaria published the word "the illness spreading through our workers is due to a change in the orbital stars and planets. Any missing persons or cattle are not connected." The Doctors book was buried with him in his gravesite.

Good Sirs, Madams. This publish is the only literature that contains the answer, cure. And tactics against, and with the infection. You seek no further, after the read. You will understand that the problem is closer than you think. A lot closer."

*The Page begins to fringe, it is burnt and the above is only visible."

THIS BOOK IS NOT IN CRUSSARIA YET. NO ONE OWNS IT

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To Do:

Guide
Kindly ignore spelling mistakes
CONSTRUCTIVE COMMENTS ONLY, Thankyou


Title: Re: The Werewolf Pack
Post by: OBrian on 10-01-2011
<-- Wants in.
Title: Re: The Werewolf Pack
Post by: Steven :D on 10-01-2011
Quote from: OBrian on 10-01-2011
<-- Wants in.
Donate then? (I Think)
Title: Re: The Werewolf Pack
Post by: Silver Knight on 10-01-2011
Quote from: Steven :D on 10-01-2011
Quote from: OBrian on 10-01-2011
<-- Wants in.
Donate then? (I Think)

Yep - and it's going to be a master flag too. Along with Vampires.
Title: Re: The Werewolf Pack
Post by: Ravanger on 10-01-2011
I sense Lycan vs. Vampires.. Seems like Rav gonna need to make Vampire legion, ( If I get adcept of course.)
Title: Re: The Werewolf Pack
Post by: Plunger on 10-01-2011
You put that the pack must show zero control when feeding? Is this a mistype? I would assume to join they would need to show some understanding, and restraint lest they be caught.
Title: Re: The Werewolf Pack
Post by: ThY on 11-01-2011
It was intended at the time, but i'll re-think over it. Thanks for the heads up
Title: Re: The Werewolf Pack (Updated)
Post by: Turkey on 15-01-2011
-support this idea
Title: Re: The Werewolf Pack (Updated)
Post by: OBrian on 15-01-2011
Turkey does have a point, I don't see a faction of werewolves to cause much good. I sense the best use for Werewolves would be a few scattered ones throughout the server population without knowledge of the others existence, and should they meet it would be like a territorial dispute that would probably lead to combat. Granted it sounds cool and all but I'm uncertain the more I think about it.
Title: Re: The Werewolf Pack (Updated)
Post by: Turkey on 15-01-2011
Quote from: OBrian on 15-01-2011
Turkey does have a point, I don't see a faction of werewolves to cause much good. I sense the best use for Werewolves would be a few scattered ones throughout the server population without knowledge of the others existence, and should they meet it would be like a territorial dispute that would probably lead to combat. Granted it sounds cool and all but I'm uncertain the more I think about it.

Ye ye.
Exactly
Title: Re: The Werewolf Pack (Updated)
Post by: Cutch on 15-01-2011
This pack would not exist. Werewolves are sparse and have no behavior control during their metamorphosis, with exception to the elder ones of course.
Title: Re: The Werewolf Pack (Updated)
Post by: OBrian on 15-01-2011
Quote from: Cutch on 15-01-2011
This pack would not exist. Werewolves are sparse and have no behavior control during their metamorphosis, with exception to the elder ones of course.

Thats what I meant, and I don't want to see the server turning into the Underworld Films.
Title: Re: The Werewolf Pack (Updated)
Post by: Ravanger on 15-01-2011
We could change this into somewhat of a respect/food chain of werewolves. Basicly who is top dog etc and who has top game over others so no one will get in his way. Not to sure but something of that matter. Decent amount of this information is useful though.
Title: Re: The Werewolf Pack (Updated)
Post by: Cutch on 15-01-2011
I would also like to add werewolves do not get their abilities from a disease. Its a bloodline scattered across Crussaria.
Title: Re: The Werewolf Pack (Updated)
Post by: ThY on 16-01-2011
I said constructive criticism, not to dismiss the idea.
I want to improve it to a standard everyone is happy with. But for that I want people like Turkey to stop the lame excuse of post whoring and write his reason to -support. I will happily update it to people's demands, for valid that is.

The pack wont be like underworld, and 90% of the time wont even be heard of in-character, and rarer even seen.

I do disagree that the pack should be abolished though. Even if there are only two, one will always subconsciously compete for the pack lead. This happens with humans too. I see it daily in HGN.


Title: Re: The Werewolf Pack (Updated)
Post by: Zstan on 16-01-2011
Quote from: Cutch on 15-01-2011
This pack would not exist. Werewolves are sparse and have no behavior control during their metamorphosis, with exception to the elder ones of course.

Yes it would exist. Because I said so. Deal with it , nerd.
Title: Re: The Werewolf Pack (Updated)
Post by: Turkey on 16-01-2011
Quote from: ThY on 16-01-2011
I said constructive criticism, not to dismiss the idea.

Ok.

Heres my Criticism,
Dismiss the idea.
Title: Re: The Werewolf Pack (Updated)
Post by: ThY on 16-01-2011
What does it feel like being the rebel in hgn, turkey?               
Title: Re: The Werewolf Pack (Updated)
Post by: Pink! on 16-01-2011
As has been established by the fantasies of a certain Mormon writer, there is no established canon for fantasy creatures, such as werewolves or vampires.

Surely, this gives us the flexibility to create our own.
Title: Re: The Werewolf Pack (Updated)
Post by: Cutch on 16-01-2011
This is no playground for the imagination. While the ability to create our own lore exists, Crussaria is not open for just anyone to just say "K, guys. Werewolves are a pack aight? Cool."

For the sake of balance, Werewolves cannot exist as a pack, otherwise being a normal human would be impossible. Not to mention, that much of a transition between a human psyche and a wolf's primal instincts would be mental distortion and most likely lead to irrationality in both forms along with extreme hallucinations.
Title: Re: The Werewolf Pack (Updated)
Post by: Zstan on 16-01-2011
Quote from: Cutch on 15-01-2011
This pack would not exist. Werewolves are sparse and have no behavior control during their metamorphosis, with exception to the elder ones of course.


Quote from: Cutch on 16-01-2011
This is no playground for the imagination. While the ability to create our own lore exists, Crussaria is not open for just anyone to just say "K, guys. Werewolves are a pack aight? Cool."


That's so hypocritical.


Cutch, stop being a dick and let us have fun.
Title: Re: The Werewolf Pack (Updated)
Post by: Pink! on 16-01-2011
I cannot comprehend why one would insist on realism being forced on creatures that transform between wolf and man.
Title: Re: The Werewolf Pack (Updated)
Post by: Ravanger on 16-01-2011
Everything needs a limit.
Title: Re: The Werewolf Pack (Updated)
Post by: Mrtasker on 16-01-2011
There should be a de-facto leader of the warewolves, the strongest one. Much like how the bloodsuckers worked, they were all pretty much independant but the pack leader could influence them if he needed to.
Title: Re: The Werewolf Pack (Updated)
Post by: irondeity on 17-01-2011
This seems to becoming a touchy subject. However, looking back at the father of Role-Play/RPG's, Dungeons and Dragons, Werewolves are both solitary and pack creatures. Depending on Exile and Cutchs' view on how they want their werewolves to be there is no reason that the beasts cannot come together when transformed however they would not be hanging around one another in a 'no-homo brofest' while in human state. In essence some follow a tribal sect and some are loners with no control and/or desire to be involved with others. Again this goes back to what the server heads want. So I do not really see where post-whoring, trolling, grief-posts or any other negativity aside constructive criticism will be of any use. I believe that over-time they could -attempt- to come together if they can control themselves with a bit of the Push-to-Shove, Top Dog conflicts on the inside. Though I can also see a good potential for them to all remain solitary and potentially fight over their 'prey' should they wander into one anothers territory.
Title: Re: The Werewolf Pack (Updated)
Post by: Celtic on 17-01-2011
I do believe a werewolf is part man part wolf?  So if wolves live in packs surely it would be reasonable for werewolves to.

Quote from: Cutch on 16-01-2011
For the sake of balance, Werewolves cannot exist as a pack, otherwise being a normal human would be impossible.

I assume that you're referring to the fact that the pack all lives in the same shed or barn away from society.  If they were to try to live their lives normally in the village at night they'd probably break out of their house and start killing people.  They can still leave the lair and try to blend in with the rest of the people during the daytime, but they need somewhere safer to sleep at night.

If you're actually saying that life for all the other humans would be harder due to the werewolves existing in a pack, I'm pretty sure we can trust ThY not to take 5 werewolves out at once and go lolpwn on the entire server.
Title: Re: The Werewolf Pack (Updated)
Post by: Khorn on 17-01-2011
Wolf man means half man and half wolf.
Werewolf means something that would transform into full wolf creature. Not just a plain wolf. This isn't Twilight.

But if Thy is running this show, then I know he is capable of making good decisions on how to run this group.
Title: Re: The Werewolf Pack (Updated)
Post by: ThY on 17-01-2011
I've been thinking of concepts for Werewolves in Crussaria over a year. But im not perfect.
Even though I've thought of it a lot, I do still want to adapt and change it to people's demands.
This means speaking to me instead of making rushed comments of how you want it to be within your 12 seconds of thinking.

I'm the one who has donated $100 to be one, and others soon will.
If you have ideas on maximising roleplay opportunities for them please comment, instead of throwing shit at me with no constructive ideas to help.

For example, I respect what Cutch has said. And have put it into thought, but I disagree. And it seems most the people here do too. But I want to discuss so it can come out successfully.

I don't want werewolves in Crussaria be like what Bloodsuckers are in Stalker RP.
Aka roleplay eating, fighting. And even that's the same thing. Dont forget the amazing roleplay of dieing in combat. And trust me, I have alot of roleplay experience in that area. It would be good to have some pack system to roleplay.  Make things exciting, anyway it isnt like we will have lots of werewolves. There are much better options to ballance gameplay than cutting down roleplay. (Which we pay $100 for)


And Cutch, I don't think I sound like this. Lets be mature.
"K, guys. Werewolves are a pack aight? Cool."
Title: Re: The Werewolf Pack (Updated)
Post by: OjManchow on 17-01-2011
Basically guys, at the end of the day
ThY has been a member of HGN for longer than I can remember, In fact , since Day one hes been his bloodsucker and hes never once abused that power. Now that hes admin hes hardly gonna start abusing this, and im pretty sure he aint gonna take shit from any of his members that piss about
Expect no abuse from this
Title: Re: The Werewolf Pack (Updated)
Post by: Cutch on 17-01-2011
Listen, I really would have no problem with people roleplaying as a pack in SRP when it comes to werewolves. I, myself, think it might be an interesting concept. However, the possible risks might outweight the reward. We might experiment with this when Crussaria gets into beta. However, lets not get too far ahead of ourselves. Also, I would love to talk on SF, ThY, but I won't be on the comp until this Friday.
Title: Re: The Werewolf Pack (Updated)
Post by: Ravanger on 17-01-2011
Cutch does have a point, A idea might seem good but it doesnt mean it will turn out so it will be good to have a discussion with Cutch and Thy as well as maybe try and test the idea and work out problems and such and see if it works.
Title: Re: The Werewolf Pack (Updated)
Post by: KingArthur on 17-01-2011
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Your arguing over soothing dumb. If the leader wants to have werewolves together, so be it. I see no problem with people that all have the same problem grouping up, the only problem would be controlling themselves once transformed. Otherwise, what ever, its not like they can change (want to change at all) when they want.
Title: Re: The Werewolf Pack (Updated)
Post by: ThY on 17-01-2011
Exactly Arthur.
Once I speak to Cutch about this, it will be all over.
Title: Re: The Werewolf Pack (Updated)
Post by: Aresty on 18-01-2011
I support this idea. I know ThY, he's a good guy and perfect to lead a faction of werewolves, as he can manage it perfectly. Knowing that he leads this stuff, the pack will be under strict-rules of attacking and so on, so no fear on gods now what. And Cutch, I don't understand what's the problem with this ? People will just learn to look out when travelling at night, which adds to the Fear RP.
Title: Re: The Werewolf Pack (Updated)
Post by: Recreas on 18-01-2011
I'd say that new werewolves should just find out about the pack, and if they want they join it. If they don't they are just werewolf outlaws or something. I'm damn sure Thy can handle to run a pack and I agree with Ares.
Title: Re: The Werewolf Pack (Updated)
Post by: ThY on 18-01-2011
Thanks for the support, mean alot.
But as Cutch said, he sees it as a ballancing issue.
So I will try speak to him to sort something out.
But I dont see this as a argument, but a discussion.
Title: Re: The Werewolf Pack (Updated)
Post by: Cutch on 18-01-2011
please excuse grammar as i am posting this from my cell phone. Anyway, adding to the fear Rp? When did people start fear RPing? Id love to be naive, but I do not have the same faith in HGN's donators. I see bloodsuckers(if on) break the rules without consequence. Giving already mischeavous people the power to fracture RP to a greater extent. Harsher punishment may be the answer. Even if this is implemented, this pack would might go under a different leader. ThY, myself and (maybe) LE will speak about it this friday.
Title: Re: The Werewolf Pack (Updated)
Post by: ThY on 18-01-2011
Ajustments have been made, and a conclusion has been reached.
Expect changes or updates soon.

May I remind everyone this is not a +support or -support thread.