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Other Forums => Server Dumps => Scrapyard => Crussaria Dump => Topic started by: Silver Knight on 05-01-2009

Title: Crussarria Offical Map Design
Post by: Silver Knight on 05-01-2009
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9955%2Fcmrpplansgq0.png&hash=7b06ea1f79af7999544a395cc8804345b142a8e1)

The circles are trees, it's just a basic plan, not the final design, if you feel anything should be there, or it's missing, please do comment.
Title: Re: Crussarria Offical Map Design
Post by: Deathcon on 05-01-2009
Will there be a church in the town for my priesthood?
Title: Re: Crussarria Offical Map Design
Post by: Turnkey on 05-01-2009
Make a forest in the middel, roads to different places have to cross the forest. where bandits are waiting for their prey. >:D
Title: Re: Crussarria Offical Map Design
Post by: Moordact on 05-01-2009
Looks great and good organised
Title: Re: Crussarria Offical Map Design
Post by: Locke on 05-01-2009
***Breaks out his hammer***

Fuck yeah! This is easy, I'll start on some farms and shit.
Title: Re: Crussarria Offical Map Design
Post by: Sickness on 05-01-2009
Will there be any mountains?
Title: Re: Crussarria Offical Map Design
Post by: Lone Soldier on 06-01-2009
I will be starting out of a farm. Also, Will peaple be fricken raiding farmers? I think that that is unessecery.
Title: Re: Crussarria Offical Map Design
Post by: Plunger on 06-01-2009
People will be raiding farmers like minges, but the good players will probably kill them or they will be banned.
Title: Re: Crussarria Offical Map Design
Post by: Tunddruff on 06-01-2009
OR We make it so TO STEAL Plant entities you make it a swep. That you have to be a thief or Bandit to use. Like that makes sense. AMIRIGHT
Title: Re: Crussarria Offical Map Design
Post by: Plunger on 06-01-2009
Yeah, You steal a farmers crops.
Title: Re: Crussarria Offical Map Design
Post by: Locke on 07-01-2009
We should have a "harvesting swep" used to pick up whatever you grew. Like in stranded gamemode, but you use the Swep instead of Use. You can buy the swep, and farmers spawn with it. It is non-droppaple. Better and more expensive ones harvest more.

USE THIS IDEA DARN IT.
Title: Re: Crussarria Offical Map Design
Post by: Royz on 07-01-2009
Hmm, I'm going to start working on a few hammer things.

(Farm and maybe the ruins of a castle for the orcs)
Title: Re: Crussarria Offical Map Design
Post by: mrd on 08-01-2009
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi158.photobucket.com%2Falbums%2Ft93%2Fduckbuster2%2FForum%2520Images%2FHGN%2520Forum%2520Images%2Fcastletest0000.jpg&hash=f1832927ed37da57439ea0afd174081beaa21233)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi158.photobucket.com%2Falbums%2Ft93%2Fduckbuster2%2FForum%2520Images%2FHGN%2520Forum%2520Images%2Fcastletest0001.jpg&hash=c2b34dde0c0c36da48d8c74858428b0c7c7dc5eb)
(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fi158.photobucket.com%2Falbums%2Ft93%2Fduckbuster2%2FForum%2520Images%2FHGN%2520Forum%2520Images%2Fcastletest0002.jpg&hash=5a720b6215be8ecc3ef47a8bdfdaac84bc5b4817)
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Got started, done with this in about 5 minutes. I swear to god, if you post one suggestion thinking this is the final map, I am going to tear you a new asshole <_________<
Title: Re: Crussarria Offical Map Design
Post by: Genocide on 17-01-2009
How about a Cave right next to the castle for the pure reason of mineing and mabye a water fall with a secret of sorts in it ^_^ just my two cents.
Title: Re: Crussarria Offical Map Design
Post by: Cutch on 21-01-2009
too bad there isn't an ocean, so then there could be pirates. Plus you could have the Crussarian Navy and RP that shipments of goods are coming and going.
Title: Re: Crussarria Offical Map Design
Post by: Silver Knight on 21-01-2009
It's wip, we are considering it...
Title: Re: Crussarria Offical Map Design
Post by: Blake.H on 02-03-2009
Quote from: ?Silver Knight? (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9955%2Fcmrpplansgq0.png&hash=7b06ea1f79af7999544a395cc8804345b142a8e1)

The circles are trees, it's just a basic plan, not the final design, if you feel anything should be there, or it's missing, please do comment.

Paint.NET much?

Annnyway - Make like a blacksmiths like somewhere in the forest.
Title: Re: Crussarria Offical Map Design
Post by: Silver Knight on 02-03-2009
Players will be able to craft there own weapons at anvils, anvils will be objects you can pick up.. but take a certain amount of your inventory up..
Title: Re: Crussarria Offical Map Design
Post by: Blake.H on 02-03-2009
Quote from: †Silver Knight† Players will be able to craft there own weapons at anvils, anvils will be objects you can pick up.. but take a certain amount of your inventory up..
Why, There is a blacksmiths guild, all stuff should go through them.
Title: Re: Crussarria Offical Map Design
Post by: Silver Knight on 02-03-2009
Not really, blacksmithing is a class, not really a faction, but we shall see.
Title: Re: Crussarria Offical Map Design
Post by: foreverthesickestkid on 02-03-2009
I am more excited then you for this AAAAHHHH @$;;?!,,!&;()(($@&;/~~???+#]\>!? GIVE ME NOW
Title: Re: Crussarria Offical Map Design
Post by: Silver Knight on 05-03-2009
Learn a skill, and help us then, it makes it all that bit faster.
Title: Re: Crussarria Offical Map Design
Post by: foreverthesickestkid on 05-03-2009
well i dont know coding or anything like that, but if you ever need someone for something else i could totally help out
Title: Re: Crussarria Offical Map Design
Post by: MattyK on 08-03-2009
Quote from: ?Silver Knight? (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9955%2Fcmrpplansgq0.png&hash=7b06ea1f79af7999544a395cc8804345b142a8e1)

The circles are trees, it's just a basic plan, not the final design, if you feel anything should be there, or it's missing, please do comment.

(https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg5.imageshack.us%2Fimg5%2F7150%2Fcrussariatest0000.jpg&hash=36878c80cb30c09473a61b492dc33c3bca53ef6a)

The Bare hands of my Mapping...
Flicking through Tutorials as i speak, those walls are three times the size of a Player.
Learning Concave Corners and Displacements...
You have yourself a very Influenced mapper.
Title: Re: Crussarria Offical Map Design
Post by: Hotstarr on 08-03-2009
Quote from: ?Silver Knight? (https://forums.hypergamer.net/proxy.php?request=http%3A%2F%2Fimg155.imageshack.us%2Fimg155%2F9955%2Fcmrpplansgq0.png&hash=7b06ea1f79af7999544a395cc8804345b142a8e1)

The circles are trees, it's just a basic plan, not the final design, if you feel anything should be there, or it's missing, please do comment.
The placements of the village, port, and bridge, as well as the road, remind me of md_redux.


Anyhoo, I'd like to help with making some basic map designs, or going in hammer to work on the maps.
Title: Re: Crussarria Offical Map Design
Post by: rokema on 17-03-2009
Add ravine 4 ambushes.
Title: Re: Crussarria Offical Map Design
Post by: Blake.H on 17-03-2009
Quote from: rokema Add ravine 4 ambushes.

Ravine leading to the Orc Caves.
Blacksmiths Smithy at the small village, far left. :p
Title: Re: Crussarria Offical Map Design
Post by: Creeding on 17-03-2009
Baggsies Cawdor village near swamp ^^
Title: Re: Crussarria Offical Map Design
Post by: klp4 on 11-01-2010
Looks really nice. Will be very fun and interesting to try this out.
Title: Re: Crussarria Offical Map Design
Post by: Zstan on 15-01-2010
I suggest we use this map. Maybe our mappers could edit it and add some caves, castles, camps, etc...

http://www.garrysmod.org/downloads/?a=view&id=73225 (http://www.garrysmod.org/downloads/?a=view&id=73225)
Title: Re: Crussarria Offical Map Design
Post by: Water on 07-03-2010
Wow I never thought of map designers basically sketched out the map before they made it lol