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Title: Crussaria: So what do YOU think i should be working on?
Post by: Silver Knight on 16-02-2011
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Ive been out of development for some time due to work and academy exams. Ive got one more to do on thursday next week and im wanting to get back into developing Crussaria. But it's been awhile and ive lost my way of what i should be developing. So please list what features and the like you think i should be working on.

By doing this i want to hit things which people feel should be worked on to get Crussaria to a suitable point of playing. What do you think Crussaria needs to make it into a better more playable state? Im looking for script suggestions.


-Provide Suggestions
-Don't suggest magic (That's something ill be doing last, not first)


http://www.youtube.com/v/Ni6_8YP0Os8&autoplay=1
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Zstan on 16-02-2011
Considering Crussaria, I think we should drop Gmod and move onto another game.
I know that you've worked hard and put many hours into the script, but for me, Gmod is just worn out after playing it for 4 or so years.


Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Pink! on 17-02-2011
I would appreciate a more concise set of rules, to be honest, and some legitimate activities for the average person to do - enough so that it is more satisfying to roleplay a person caught in the middle of the vast conflict, than a character with extreme power. As I have always said - if there is a multi-tiered conflict between who has the greatest character, we can expect chaos.

One suggestion I have been mulling around, but am loathe to suggest since it will conflict with existing plans, is to have everyone start as a simple, blank slate, and have all powers, etcetera, be assigned by administrators. Even gaining powers such as magic.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Cutch on 17-02-2011
Rules have yet to be set out due to the fact we do not know exactly what to expect from players. Take into account its only pre-alpha.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Zombiedance on 17-02-2011
I second Cutch. Directx crashes me to a bluescreen right now so i haven't really been able to play.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Steven :D on 17-02-2011
We need an economy, traders etc merchants different types ya'know. Blacksmiths for weaponry, etc. Try to add cooking from SRP (if you haven't already) and crafting/smithing etc.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Silver Knight on 17-02-2011
Quote from: Steven :D on 17-02-2011
We need an economy, traders etc merchants different types ya'know. Blacksmiths for weaponry, etc. Try to add cooking from SRP (if you haven't already) and crafting/smithing etc.

So you want me to continue working on the crafting systems?
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: nKe on 17-02-2011
Resource gathering and crafting to make munny sounds cool
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Paintcheck on 17-02-2011
Crafting would definitely lead to some  semblance of an economy and would give people stuff to do although I am extremely loathe to put the script over RP at least that might give less imaginative people some incentive to get on the server so it's not always empty.

Frankly though I think content and models would be a better investment of the energy over the script since good RPers can RP without a script and I think the world gets far more immersive when everyone looks medieval than if the script allows you to craft a sword.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Silver Knight on 17-02-2011
Quote from: Paintcheck on 17-02-2011
Crafting would definitely lead to some  semblance of an economy and would give people stuff to do although I am extremely loathe to put the script over RP at least that might give less imaginative people some incentive to get on the server so it's not always empty.

Frankly though I think content and models would be a better investment of the energy over the script since good RPers can RP without a script and I think the world gets far more immersive when everyone looks medieval than if the script allows you to craft a sword.

Nothing stops you from doing /me's when working on stuff. But this allows you to achieve a real end product.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Paintcheck on 17-02-2011
...Which is why I think content that can't be /me'd is more important. Well you CAN /me appearance and use the /charphysdesc but I think it would still be helpful to have more fitting models over some script functions that can be /me'd. (ie blacksmiths get a trader flag that lets them sell swords and they /me pounding one out when someone wants to buy one).
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Silver Knight on 17-02-2011
Quote from: Paintcheck on 17-02-2011
...Which is why I think content that can't be /me'd is more important. Well you CAN /me appearance and use the /charphysdesc but I think it would still be helpful to have more fitting models over some script functions that can be /me'd. (ie blacksmiths get a trader flag that lets them sell swords and they /me pounding one out when someone wants to buy one).

But that is a false economy. We want to create a real economy where the players reflect the goods and items avaliable for trading. This creates jobs and things for players to do. Whereas what you suggest is basic and shallow and does not take the vast resources of the medieval world into consideration.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Paintcheck on 17-02-2011
This is a question of "What you like worked on RIGHT NOW" and I think in a prealpha like we have the economy doesn't really matter since there's going to be a wipe before this goes live anyway. So I would say the base content is more important since 20 players aren't going to need a functioning economy.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Tom on 17-02-2011
I agree with Paint, Since, Yes a wipe may happen, and what good is an economy and "Crafting systems" when everyone looks like Hl2 Citizens, we should work on content such as Maps, Models, Proper Sweps, and other appearance shit before we get into the other things as, Everyone looking like Hl2 citizens and carrying around swords in a silly manner along with other factors ruins immersion quite a bit and leads to people possibly minging about due to lack of immersion and junk.

the "Having only trader flags leads to a false economy" is all good and all, but a lack of immersion leads to a false RP.

Economy can be worked on alongside the Models and shit, or you may work on the models and shit first, as HL2 citizens do not reflect the Medieval look at all.

TL;DR

Economy < Framework and appearance

I'd rather have an environment in which I can be immersed first rather than a game in which the only "Worked on part" is the economy.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Silver Knight on 17-02-2011
Im all for immersion. Ive done as much as i can at the momment with the materials avaliable to try and accomplish that. That's one thing i always aimed for with Stalker and one reason why it's a success. The only hl2 models we are using is the white shirted ones because that is peasant like.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Ralazo on 17-02-2011
Ability to create groups, AKA guilds. Making people able to form guilds when they're choosing to focus on a certain profession.
You could add some structure to it and make a roster, guild of the blacksmiths, guild of the lumberjacks.
Just an idea.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: ThY on 18-02-2011
A shape-shifting swep for werewolves :).
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Paintcheck on 18-02-2011
Quote from: ThY on 18-02-2011
A shape-shifting swep for werewolves :).

/charsetmodel <playername> <model location>

that's how I did it on Sphynx. Not quite the "coolest" way to do it but functional all the same.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: jaik on 18-02-2011
Nah, the shape-shifting swep will be quite easy to do. Primary for Werewolf model, Secondary to change back to your original model, smoke stack and a sound.

I mean that it would be easier to make a swep rather than using the command.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Bielecki on 18-02-2011
You really need to start off with a development plan Exile. You always seem all over the place when making a new gamemode, reason why they seem to fail alot.

It would also help if you spent alot more time on designing the game, I honestly don't think you ever know or even consider what your features will do to make the game enjoyable or rubbish.

I'm not trying to tell you how to do your job, I know I can do no better, but please just think about what I said.  :)
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Silver Knight on 18-02-2011
The main limitation on werewolves is that they are donation classes which means no "infection" can be placed on normal places if they are attacked and contract the disease. When i eventually come around to doing this "werewolves" will be unable to "change" unless the clock is within a certain time of night. Vampires will have the same effect with the sun.

There's several ways i can accomplish vampires for example using a tracer route above vampires where it traces above their head and if it detects a skybox texture they catch fire and ignite or "banning" them from logging in during the day.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Blazer232 on 25-05-2011
NPCs
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Recreas on 25-05-2011
Quote from: Blazer232 on 25-05-2011
NPCs

Did you look at the previous post and did you see it was from about 3 months back...
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Poopship on 29-05-2011
Skuuuumaaa!
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Turkey on 29-05-2011
Quote from: Poopship on 29-05-2011
Skuuuumaaa!

Stop necroing in this thread. My god.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: lolKieck on 30-05-2011
Quote from: Turkey on 29-05-2011
Quote from: Poopship on 29-05-2011
Skuuuumaaa!

Stop necroing in this thread. My god.
Nah, it's not necroing. He just posted 'bout 5 days after the last post.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Recreas on 30-05-2011
Could we all stop post farming here and just post if you actually have an idea now?
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Silver Knight on 30-05-2011
Quote from: Ralazo on 17-02-2011
Ability to create groups, AKA guilds. Making people able to form guilds when they're choosing to focus on a certain profession.
You could add some structure to it and make a roster, guild of the blacksmiths, guild of the lumberjacks.
Just an idea.

I want to make an enhanced group system, which allows ranks and permissions per member. Kinda like wow.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Blazer232 on 03-06-2011
I brought this topic back to life. And maybe you could start a private Beta server for Crussaria?
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Blackflunk on 17-07-2011
Making somekind of walls/mountain in the sides of the map, making us unable to look straight out in the skybox.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Steven :D on 17-07-2011
Quote from: Blackflunk on 17-07-2011
Making somekind of walls/mountain in the sides of the map, making us unable to look straight out in the skybox.
Alpha[/b map is an Alpha.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: irondeity on 17-07-2011
As time consuming as it is, I believe the map(s) and settings should receive a slightly larger margin of attention, to give players something unique and letting players delve deeper into immersion. (as Paint originally said.). The SWEPs are not as important at the moment and can be tested at a later date, IMO.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Chrono on 17-07-2011
I agree with irondeity, work more on the map, give it more attention to it, work more on the canon etc.
weapons, suits and other items, we dont need them right now (I dont think we got item hungry kids in the alpha right now)so yeah,work more on the map and canon.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Romka on 18-07-2011
I think that the map itself could use a lot of work, like stated before, it could use borders to avoid skybox edges like in flatgrass and also some tall mountains would be nice, with some huts or cave systems and the idea of the dungeons and instances being on the map was epic aswell. I'd like to see that be worked on first, after the map has been grinded to perfection, I'd suggest trying to get the canon working and get some military/army going. Also the house system, advance the environment to a truly magnificent medieval world, by adding more "better" looking clothing, to indicate royalty, not just peasants, bandits and soldiers, but patricians, nobles etc.

After this is all done, working on items would be the next priority, I was thinking of making metal armor slow your character down and slow the rate of attack, but also provide more protection from arrows and melee weapons and such, like lets say someone hits you with a wooden club or wooden arrow, it would have no effect whatsoever, apart from a little dizziness and blunts in the armor. But lets say a sharp iron arrow is let loose, it would piece the armor. Also what would be nice is the combat system like in Age of Chivalry, to make the battles more fun and realistic, instead of running circles around eachother trying to stab one another. Also planting wheat seeds or plants would be nice, or fishing like from Gmod Fishing or Obsidian Conflict, also some randomly spawned NORMAL looking wolf npcs so people can hunt them for meat and leather and fur and what not, maybe even claws. Also about mining, nougats of gold or metal should be put into deep underground tunnels, that are often filled with monsters, the higher the cost of the mineral, the more monsters guard it, to make getting resources actually difficult and dangerous and a long process, to extend the RP and actual fear. Next up, woodcutting, you could just get the SWEP and go swinging at a PROPER tree, the more flimsy the tree, the lower quality wood you get and the less you get wood overall, also swinging an axe at a tree all day is tiresome work, so it would also have to take large amounts of stamina, when using the axe, it also has to take a long time to chop a tree down, it's difficult. Then the wood should be processed by a craftsman or in a sawmill for building or crafting materials, everything should be connected.

I'll post again later when I get more ideas, but these are just ideas so don't judge me for them please and don't start fights over this, thanks! ;)
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: jaik on 18-07-2011
Ideas suggested above do not make the roleplay any better, people will grind and level their characters instead.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Silver Knight on 18-07-2011
To note i did an update yesterday with several new suits, changed the models you spawn as, added a spider entity, added a cheap iron dagger for peasants who should not be heavily armed. The dagger is using a new weapon base i just made but so far it's looking good.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: Romka on 22-07-2011
I was also thinking, could we have like two towns and each requires supplies from the other to remain stable?
This would encourage merchants and caravans and town to town trading, also gives bandits a chance to rob supplies etc.
Title: Re: Crussaria: So what do YOU think i should be working on?
Post by: GeneralGold on 22-07-2011
Quote from: Romka on 22-07-2011
I was also thinking, could we have like two towns and each requires supplies from the other to remain stable?
This would encourage merchants and caravans and town to town trading, also gives bandits a chance to rob supplies etc.

If that is able to work, I think it is a great idea. A trade system that HAS to rely on people. So if they cancel the trade, the other town goes through a recession or.. something you know?