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Crussaria Lore [Official]

Started by KingArthur, 14-07-2011

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14-07-2011 Last Edit: 21-11-2011 by Last.Exile
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Lore of Crussaria
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Index::
              1] Basic Overview
                     1A] Currency
                     1B] Houses (Overview)
                     1C] Locations

              2] Magic and Magic related things
                      2A] Demons

              3] Gods
                      3A] Old Gods
                      3B] News Gods

              4] Races
                      4A] Humans
                      4B] Dwarfs
                      4C] Natoli
                      4D] Elves
                      4E] Orcs
                      4F] Goblins

              5] Creatures

              6] Official Groups | Factions
                      6A]
                      6B]

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14-07-2011 #1 Last Edit: 10-12-2011 by Last.Exile
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1]
What is Crussaria?
Crussaria is the term given to the landmass (continent) which holds the kingdom of Crussaria. Although in truth the kingdom is made up of several kingdoms which have merged together. There were 9 kingdoms in total each with their own dialect, culture and rulers however they were conquered and is now run as one monarchy instead. The world has other landmasses (or continents) near it and across the sea which are known as the outlands although lore is still to be thought about about said places. The centre point is focused on the Crussaria landmass and not on the other continents.

A good example of Crussaria would be to compare it to The Elder Scrolls's universe continent of Morrowind. In TES there are other continents such as hammerfell. Likewise Crussaria is the same. However Crussaria is also the name of the Game also.




1A] Currency in Crussaria

The currency in Crussaria is made up of several different types of coinage. These are: Copper, Silver and Gold. These are generally refered to as "Crowns". However coinage does not reflect on an items worth. Copper\Silver\Gold is dependent on the materials they are made out of. If Gold is scarce then a Golden Dragon will be worth more. This same thing applies to Silver and Copper too.

They are basically a shortcut for bartering. You have coins to buy and sell with instead of goods to barter with. If you go up to a baker and want to trade him your sheep's wool for some bread, and he doesn't have a use for any wool then you have to find someone who does want the wool and who has something the baker will want.

If you can sell the wool to someone though, then you can just get the money from him to buy anything you need. Gold is a very valuable(meaning rare and useful) substance that is easy to transport in solid, unbreakable form, which makes it the perfect money for the Crussaria world. But because the gold is only worth however much anyone cares about it at the time, it is subject to varying degrees of worth depending on the social, political and ecological situation you're currently in.

They are, in effect, another use for exchanging instead of bartering goods.


1B] Houses in Crussaria

The houses in Crussaria make up rulers of the old kingdoms, minor factions and other dependencies. One house is the ruling house of the land where as the other houses serve that house since they were conquered. The houses are the main focus point and controling main factions of the game. The main houses still control their former kingdoms however they are under the realm's monarchy too. Essentially now dependent on one kingdom instead of being seperated into 9 different kingdoms.

1C] Other Surrounding Landmasses\Locations

Crussaria Landmass

The main trade and commerce hub of the area. Where everything will happen that is important.

Dragorfell Isles
The Dragorfell Isles is a group of exotic islands off to the east of Crussaria, they are inhabited by the Khopal people.

Gaesgro
Gaesgro is a landmass located inbetween Crussaria and Noverseer, although unoffically claimed by both kingdoms it is a tough, mountainess terrain that has made it hard to conquer and control. Mountain tribes are the primary people of this area.

Ambertol - The Great Desert
Ambertol is a large landmass full of desert terrain, populated by the desert people. The land divided into several territories controlled by sultans and noble lords. The land was once under the control of the Ma'Rhan but broke down and the Ambertoli was formed and the land became divided.

The Outlands
The Outlands is a dieing place. Full of Orcs, and creatures of various nature.

Outlands - The Shrouded Lands
Not much is known beyond the outlands however the Napoli's homeland is known as the Shrouded lands or simply "Ki'shator" It is known as the shrouded lands to outsiders by the description of a dark fog which covers the land. Although there are no records since the mass migration of the Napoli into the surrounding landmasses around the outlands.

Aluria Landmass
This landmass is home to the elves, or rather, various kingdoms of elves, each with their own deities and beliefs.


The Iron States
The iron states is a landmass of varing diversity.
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14-07-2011 #2 Last Edit: 21-11-2011 by Last.Exile
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2]
Magic
Magic Rules and Information

2A] Demons

Demons can only cross between realms if their is a gate, portal, or Tunnel. These can only be opened by magic users. Such actions require an adept, and will only be open for a certain amount of time. The risk of opening a gate for a demon, is they might not keep their word. Further more, demons rely on magic to stay alive. Once the gate is closed, the magic is cut off from the mortal realm. This makes the demon forced to go through or die.

Tunnels are massive portals which take  time to form, once open any demon can enter the mortal realm. These are very dangerous and can be open for practically forever.

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14-07-2011 #3 Last Edit: 10-01-2012 by Tom
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3]
Gods
3A] "Old" gods

Cybil
Dathius
Melelisana
Tioen
The Shadow


The Violet Sun

The Ma'rahnian/Ambertoli

Dwarven God

Ragnovas: Dwarven God


Elven Gods

Alleria: A God of nature.
Samous: Elven God of balance


Eternal

The Wind\Soul God

3B] The Divine - New gods

Palethon: God of light, Constantly fights the god of Dark. This is the god that is 'Good'.
Lithrill: God of darkness, Constantly fights the god of light. This is the evil god, (Think 'Bad'/Devil)

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14-07-2011 #4 Last Edit: 21-11-2011 by Last.Exile
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4]
Races
4A] Humans

There are various types of humans in the world, each with their own language, culture and religious beliefs.







RaceOriginReligionDetailed Information
CrussariansCrussariaOld GodsHumans - Crussarians
KhopalDragor IslesThe DivineHumans - Khopal
GaesgroGaesgroOld GodsHumans - Gaesgro
AmbertoliAmbertolOld Gods\Mar'SigilHumans - Ambertolians

4B] Dwarfs

The Dwarves all follow one god, there are two types of Dwarven belief systems, one that follows Ragnor's orders to the clans and another who choose differently but still follow Ragnor as their deity. The Children of Ragnor are split up into various different clans whereas the Freefolk are outcasts from those clans and choose not to be part of a clan.





RaceOriginReligionDetailed Information
Children of RagnorPenetilRagnovasDwarves - Children of Ragnor
Dwarven FreefolkTaltorRagnovasDwarves - Dwarven Freefolk

4C] Natoli

The Natoli  are a sentient race. They all came from the outlands to Kingdom of Crussaria about 300 years ago and their orgin is unknown.




RaceOriginReligionDetailed Information
NapoliKi'shator (Outlands)No Religion\Adopted OthersNapoli

4D] Elves
The Elves are divided into several racial groups who each have a king. There are two well known Elven gods which are prayed to often.






RaceOriginReligionDetailed Information
Elves of AlleriaAluria(East)AlleriaElves - Elves of Alleria
Ashwind FolkAluria (North)AlleriaElves - Ashwind Folk
FelloreAluria (West)SamousElves - Fellore

4E] Orcs

Two types of Orcs exist. There are the smart Orcs that have made a blood pact with the demons, which rule over other Orcs in the outlands. There are however tribes of Orcs in Crussaria. These tribes are not associated with the blood pact Orcs.





RaceOriginReligionDetailed Information
Orcs of CrussariaCrussaria (Various)TioenOrckai - Old Gods
Outland OrcsOutlandTioenOrckai - Old Gods

4F] Goblins
More brutes then anything, These creatures have a lack of sense and mostly live in caves. Small tribes battle for land. They follow Eternal.




RaceOriginReligionDetailed Information
GoblinsWorldEternalEternal


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14-07-2011 #5 Last Edit: 14-07-2011 by KingArthur
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5]
Creatures

Vampires -
Once human, these beings thirst for blood. For the most part they are humans who have contracted the disease. They are seen as monsters, although some are able to communicate fine.

Werewolves -
Once human, these beings are now monsters. Through a bite, this disease spreads. (WIP)

Kobolds -
Kobolds are creatures seen as pests. They do nothing more then scrounge for money.

Banshee/Wraiths -
An angered spirit that has yet to move on from the mortal realm. Banshees are female, cursing their subjects. Wraiths can be either gender (If distinguishable) And attack more head on.

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14-07-2011 #6 Last Edit: 29-07-2011 by Last.Exile
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6]
Factions